
Duncrush is a clicker RPG where you defeat monsters by clicking and conquer a variety of dungeons. Collect gold, weapons, shields, and accessories to power up your hero and create your own strategy with the skill tree. Battle stronger enemies and clear challenging dungeons!
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About
Duncrush is a clicker RPG where you attack monsters by clicking and conquer challenging dungeons!
Click on monsters to defeat waves of enemies, collect gold, and find powerful weapons, shields, and accessories.
Strengthen your character through a deep skill tree and customize your build with unique equipment.
Explore a variety of dungeons, each with different challenges and rewards.
With simple controls, addictive progression, and strategic dungeon runs, Duncrush delivers the thrill of both clicker and dungeon-crawling games in one exciting adventure!
Key Features
Simple, satisfying click-based dungeon battles
Collect a wide range of weapons, shields, and accessories
Deep skill tree for character progression
Strategic dungeon conquering and intense boss fights
The fate of the dungeon rests at your fingertips!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, French, Italian, Spanish - Spain, Russian, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple incremental game that takes only a few hours to complete with an endless roguelite feature for those who wanted more. The movement being point and click felt a little unusual at the start but you quickly get the hang of it.
Fun little time waster. Well worth the money.
Really nice incremental game, short and engaging. Get it on sale!
Best insomnia ever
i enjoyed it
敌人种类只有近战和远程。远程的存在使得游戏全程很难实现挂机。增量基本只有简单的数值堆砌。游戏只有15层只有数值的堆砌。另外有无局外成长无法保存进度的无限肉鸽爬塔。可以尝试,但不推荐。
本作十几块的售价说明制作组还是很会定价的,这游戏能带来数个小时还不错的体验,价格中规中矩。简单聊聊玩法,最让我上头的是它的成长节奏。初期连把像样的武器都没有,全靠自己一下下点怪物攒钱攒装备。技能树表面看着简单,但点着点着就会解锁新分支,攻击、防御、攻速、掉宝率啥都能加。装备还能合成升级,这种越打越强的正反馈做得挺到位。玩着就是从头爽到尾,基本上不会有卡关的情况,也就是因为太过爽,导致游戏的进度会提升的很快,大概3-4小时左右就能完全通关,并且点满天赋。这游戏有个设计我挺喜欢,你点击地板让角色走位,它会自动攻击附近的怪。打Boss的时候需要走位躲技能、等CD、调整输出位置,虽然谈不上多深的策略,但比纯无脑点点点或者站桩有意思多了。后期还能招募NPC队友帮你自动捡东西和战斗,也算是个小惊喜。 当然这游戏缺点也很明显。所有关卡除了美术换皮,机制几乎一模一样。通关之后的无尽模式就是纯耗时间,没有任何局外成长。另外就是刚开始解锁NPC队友的时候,你会发现这NPC队友属性太强了,完全是大腿。然后是敌人的种类就是两类,一个远程一个近战,15关的内容说多不多说少也不少,敌人也差不多是换皮。但话说回来,这游戏本来也没标榜自己是啥大作。想找个放松的下午打发时间,或者单纯想体验一下点点点就能变强的快乐,这玩意儿还真挺合适的。
因为打开以后有点事所以超时退不了款 世界上还有这么无聊的游戏 和把钱扔到水里没什么区别
really fun incremental even endless mode's nice, krapek approved :)
The visuals look great, but the gameplay loop gets a bit boring starting from floor 13 but makes up for it by making the game on the shorter side. Infinite Dungeon is a different beast though, so if you want some crazy stuff happening on screen then that's where you should go. But it's only unlocked after beating the game. I'd give this a 6.5/10. It's a bit more on the generic side but some aspects of the game make it unique.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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