
Duncrush is a clicker RPG where you defeat monsters by clicking and conquer a variety of dungeons. Collect gold, weapons, shields, and accessories to power up your hero and create your own strategy with the skill tree. Battle stronger enemies and clear challenging dungeons!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Duncrush is a clicker RPG where you attack monsters by clicking and conquer challenging dungeons!
Click on monsters to defeat waves of enemies, collect gold, and find powerful weapons, shields, and accessories.
Strengthen your character through a deep skill tree and customize your build with unique equipment.
Explore a variety of dungeons, each with different challenges and rewards.
With simple controls, addictive progression, and strategic dungeon runs, Duncrush delivers the thrill of both clicker and dungeon-crawling games in one exciting adventure!
Key Features
Simple, satisfying click-based dungeon battles
Collect a wide range of weapons, shields, and accessories
Deep skill tree for character progression
Strategic dungeon conquering and intense boss fights
The fate of the dungeon rests at your fingertips!
Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad. Typical incremental game. Levels are repetitive, though - each floor is exactly the same as the last, just different sprites with additional health. Otherwise, you can 100% this in about 3 hours. For the price, this game is a decent time killer.
本作十几块的售价说明制作组还是很会定价的,这游戏能带来数个小时还不错的体验,价格中规中矩。简单聊聊玩法,最让我上头的是它的成长节奏。初期连把像样的武器都没有,全靠自己一下下点怪物攒钱攒装备。技能树表面看着简单,但点着点着就会解锁新分支,攻击、防御、攻速、掉宝率啥都能加。装备还能合成升级,这种越打越强的正反馈做得挺到位。玩着就是从头爽到尾,基本上不会有卡关的情况,也就是因为太过爽,导致游戏的进度会提升的很快,大概3-4小时左右就能完全通关,并且点满天赋。这游戏有个设计我挺喜欢,你点击地板让角色走位,它会自动攻击附近的怪。打Boss的时候需要走位躲技能、等CD、调整输出位置,虽然谈不上多深的策略,但比纯无脑点点点或者站桩有意思多了。后期还能招募NPC队友帮你自动捡东西和战斗,也算是个小惊喜。 当然这游戏缺点也很明显。所有关卡除了美术换皮,机制几乎一模一样。通关之后的无尽模式就是纯耗时间,没有任何局外成长。另外就是刚开始解锁NPC队友的时候,你会发现这NPC队友属性太强了,完全是大腿。然后是敌人的种类就是两类,一个远程一个近战,15关的内容说多不多说少也不少,敌人也差不多是换皮。但话说回来,这游戏本来也没标榜自己是啥大作。想找个放松的下午打发时间,或者单纯想体验一下点点点就能变强的快乐,这玩意儿还真挺合适的。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, French, Italian, Spanish - Spain, Russian, Portuguese - Portugal
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very short (2 hours or less) idle game where you enter one-screen dungeon levels, beat the local monsters until a boss appears, kick said boss’ butt, and then proceed to the next level, until you get killed. Outside of the dungeon, you can invest different types of points (money, gems, magic points) into a skill tree, special effects, equipment, or party members (which you first have to free every couple of dungeons). It’s very simple, looks nice, the gameplay is almost braindead, but then it’s an idle game, so that isn’t exactly a surprise. If you get it very cheap and you’re into idle games, it might be worth a look. Don’t expect to spend much time on it or even use your brain; it’s all about numbers going up, letting your character kill monsters and reach the 15th level (calling them level is a bit overstating it; again, single screens with the different themes where monsters pop up until you’ve unlocked a boss).
The visuals look great, but the gameplay loop gets a bit boring starting from floor 13 but makes up for it by making the game on the shorter side. Infinite Dungeon is a different beast though, so if you want some crazy stuff happening on screen then that's where you should go. But it's only unlocked after beating the game. I'd give this a 6.5/10. It's a bit more on the generic side but some aspects of the game make it unique.
Even though there's not much, the satisfying resource-gathering and skill tree upgrading justify the purchase, especially with how low the price tag is, plus the sale. Good demo, showcases the gameplay loop and how the progression looks like, should help you decide if you're on the fence. The endless mode is kinda meh, I just felt unkillable and quit on the 40-somethingth floor eventually, no real reason to play it in the first place with how shallow the upgrades are, especially with no achievements or rewards. I don't fw snoozefest idler/clicker games at all actually, more of a roguelite enjoyer, but here the gameplay was relatively engaging, the design - cute, and the low price gamble was worth taking, even if on paper - the game isn't the best for my personal tastes. There are some hints of roguelite/collectathon routine I like though, and while I'd prefer games in those genres any day of the week, this little mix has enough little elements of different satisfying genres, plus the visual appeal, which makes Duncrush deserve a spot in my library and a positive review.
На скидке можно зацепить, словить пустоту в голове
i open the game on my steam deck.... i get a purple screen with cursor..and that's it. I've been waiting to play this game, and saw it on sale so decided to pick it up... but alas it seems to be a no go?
如果喜歡增量型遊戲,這款真的算是蠻合胃口的~ 玩起來非常上癮,回饋感很不錯,我買下遊戲後一口氣就通關了! 由於個人是喜歡玩到100%成就,這款共花3個多小時拿到全成就! [b]很爽!相當推薦![/b]
i could refund it after playing it. but its fine, its a fine game
Going for all achievements can feel a bit repetitive given the droprate of weapons, shields and accessories. But overall a fun game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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