
Geopolitical management game with real-time shifting borders and a streamlined gameplay, designed to minimize all burdensome chores while allowing an absolute strategic control, from military recruitment and deployment, to diplomatic and economic management.
Modeled estimate, not a reported figure. How we estimate →
About
You are given unlimited power over a country, with a single promise to fulfill: world domination. How you manage to achieve it is up to you.
Expand your territory by military occupation to gain more power, but do not spread too thin too fast or your empire will crumble even faster.
Analyze and manipulate diplomatic relations to invade countries while avoiding creating too many powerful enemies.
Use the resources in your country to sustain your research and military campaigns, but if you spend too much your land will be impoverished and you will fall behind in the balance of power.
Determine the ideology and economic policy of your country and outgrow your rivals in the race for world domination.
The gameplay is designed to minimize the micromanagement and chores typically found in grand strategy games, allowing casual players to quickly pick up the basic mechanics and be competitive without much effort, while leaving room for improvement for those who want to go the extra mile to study and optimize the benefits of the more complex features.
In Dummynation, resources are not tied to entire provinces, but are inherent to each specific point, and when a conquest occurs, these places and their resources are progressively annexed over time. Meanwhile, resistance forces can automatically arise, holding off the conquest and wearing down the attacker.
Edit almost anything at any time during a custom game, including the territory, resources, flag and name of each country, and game parameters.
Add or remove countries, raise or sink land, and paint data on the map to create new scenarios.
Cross-platform workshop: upload your own creations or download scenarios created by the community.
God mode: play as no country and watch chaos unfold as AIs compete against each other in a world where you have the ultimate power.
Play with friends in private custom games, using the default or any created scenario, where you can edit most of the data as the game advances.
Compete against random players in a battle royale for world domination, as each player works to defend their own interests.
Cooperate with other players in a team-based world war to ensure your coalition prevails and earn points to climb the leaderboard.
Relive your last multiplayer or single-player games and watch the rise of your empire, or learn from your defeats by studying how it all went wrong.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Portugal*, Portuguese - Brazil*, Russian*, Turkish*, Italian* +23 more
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very good game and player and a very good intresting game to play
This game is perfect for people thet like world conquest and strategy,one thing i like is that you conquer random land,not provinces
A very good game for simulation but I don't know if there will be anymore updates because we could use a navy in the normal game
Really fun and addicting you can really chose the difficult as you can play as an easy country wich would take little to no skill but you could also play as someone like Monaco and have it realyyyyy hard
it is kinda good for reviveing empires
hy
B
I mean i do get ganged up all the time but its fine and fun
É bom :)
400 рублей не стоит ♥♥♥♥♥
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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