
Drone Zero Gravity is a dark yet strikingly colorful space adventure that will test your skills. Navigate intricate cave systems, dodge enemy fire and take out as many enemy drones along the way. Throughout your journey energy is important, so stay charged or it’s game over.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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[table][tr][th][h1][b]FR[/b][/h1][/th][th][h1][u]hardcore side-scrolling[/u] : [/h1][/th][th]v. 0 -[/th][/tr][/table][list]Contrairement à la majorité des autres Side-scrolling game, Drone se fait fort de sa difficulté et n'est pas là pour flatter vos yeux avec une icongraphie simple. Vous êtes une sphère, un drone dans les boyeaux gelés et cristallins d'un quelconque bolide tellurique. Vous flotter et vous vous propulsez selon un beau vecteur de force à la fois rapide, régit par l'inertie mais suivant une accélération douce, comme une ligne pure. [/list] http://steamcommunity.com/sharedfiles/filedetails/?id=528427228 [list]Techniquement le jeu est plus beau qu'il en l'air, le soin apporté à la technique est bluffant. Nottament en terme de translucidté et d'illumniation globale. Les couleurs sont fortes et contrastes à merveille avec l'épaisse obscurité. Il manque un peu d'identité à mon goût n'empêche que tout le monde à tellement eu peur de la technique et de la surenchère visuelle que la beauté est passé au second plan. Dans DZG je prends un plaisir direct à évoluer dans des envirionnements à ce point travaillés et sensibles aux éclairages.[/list] [list]La prise en main est aussi simple qu'on peut l'imaginer, vous avez un excellent contrôle sur votre drone, suffisament abouti pour avoir une sensation de maîtrise évidente tout en appelant votre habilité pour tirer parti et avoir à contrer l'inertie. Parralèlement, vous allez devoir atteindre l'issue en maintenant 2 paramètres. Votre énergie, votre bouclier. Si l'un ou l'autre atteint 0, c'est terminé. Le premier chute avec la lampe torche qu'il faudra ménager autant que possible. Le second se voit malmené par les contact avec certaines structures cristallines, un choc est une décharge plus ou moins violente. De plus cette décharge s'accompagne d'un drainage lent d'une petite quantité de votre énergie. Souvent votre réserve d'éergie se trouvera transformée en chrono. avant la fin duquel vous allez devoir trouver une recharge d'énergie. Les choses se compliquent encore lorsque des obstacles barrent votre chemin. Vous devrez alors utilisez vos 2 capacités de bases, une force d'attraction ou de répulsion qui attire certains éléments. Des éléments que vous devrez projeter contre les obstacles pour les briser. Mais si ces objets vous touchent, les conséquences seront impitoyables. Mort immédiate ou alors impacte sur votre bouclier et drainage d'énergie. Ce n'est pas tout, si des compétences se rajoutent au fil des niveaux, vous verrez que les niveaux contiennent des checkpoint, mais qui sont limités, si vous mourrez trop, l'anomalie "s'épuisera" vous forcant à tout reprendre depuis le départ ![/list] 5K Lossless in-game https://www.flickr.com/photos/smithfield01/21701822518/in/dateposted-public/ [list]La recette est coriace et ça fait plaisir, de renouer avec une telle sévérité dans le side-scrolling. Un jeu splendide dans lequel on a l'occasion de se laisser aller à la contemplation au fil des essais. Un petit coup de cœur ![/list] [list]Le jeu ne permet pas de remapper ses touches (qwerty) mais à revanches un mode manette, et un mode souris. Chacun de ces modes sont autonomnes. Uniquement souris, uniquement clavier, uniquement manette. Il propose aussi pas mal d'options visuelles et supporte comme un charme le 4K :)[/list] [quote][h1]N'hésitez pas à réagir, que ce soit pour une question ou pour signaler une erreur[/h1][/quote] [table][tr][th]- -[/th][th][url=http://steamcommunity.com/id/smithfield]Smithfield[/url][/th][th][url=http://steamcommunity.com/discussions/forum/12/617328967244490669/][h1]Ajoutez-moi, si…![/h1][/url][/th][th][url=http://steamcommunity.com/discussions/forum/12/617329150699182932/][h1]Critiques:Les règles[/h1][/url][/th][/tr][/table]
Drone Zero Gravity is a game in which you guide a drone through various level with tons of obstacles, lasers, etc. The goal of the game is to get to the end of the level and find Data Orbs. The music of Drone Zero Gravity is great in my opinion, a fitting space-type soundtrack that makes a great atmosphere to the game, I love it! The graphics are alright and the controls are fine. The stop button is a great tool for lasers and other obstacles, the pull/push mechanic is interesting and overall I think it's quite enjoyable to play. I don't know how long the game is, but it took me about 1 hour to pass the first 3 levels, the game is quite hard. I haven't reached the first Data Orb yet and there are 25 to collect, so I expect the game to be quite long. If you're looking for a somewhat challenging game, you should pick this up. It plays a bit like Unmechanical and they are both great games. :)
If you’d prefer a video version of this review, have a look here: https://www.youtube.com/watch?v=hRM13rviz1U Drone Zero Gravity sees the player control a Drone. The game was made by, I think, one guy Isaac Nichols, and it’s his first game too. Really impressive. I suppose the core concept behind the game is that the colour blue represents the drone itself and things that will help you, if you see purple or red, don’t touch it. I found it hard to give this game a genre, but it’s a 2D action game, and I think you could get away with saying it’s got platformer elements to it. Though, as the name suggests, everything in this game takes place in Zero Gravity, so you don’t jump from platform to platform, but there is definitely an importance placed on navigating the world and avoiding environmental hazards -- which is a pretty core platformer skill that will be useful if you’re good at platformers. So I really liked the visuals; as I mentioned, the blue vs purpley red was pretty clear nice and early on; don’t touch the purple ♥♥♥♥. The lighting effects with the flashlight all looked really nice, and the lighting effects in general are what really made the presentation pop for me. There’s a lot of contrast; it’s very dark in the dark areas and very bright in the bright areas. That really lends itself to the sci-fi atmosphere. I had almost no performance issues which was nice as well, and the developer put a lot of resolution options in there; as someone with an atypical monitor resolution I appreciate that. Now, don’t let the pretty visuals and somewhat calming soundtrack (which is beautiful by the way) fool you. This game, at least in my opinion, is tough as nails. I mean, it’s not difficult per se, but it’s extremely punishing. Each level could last from 10 - 20 minutes for me, and while there are plenty of checkpoints, there are things that can make you have to start the whole level over again. If you run out of energy, or respawn too many times at the same wormhole (which are the checkpoints) the game will just send you to the very beginning of the level. And I’ve gotta say the level of frustration I experienced while playing much of this game really ruined the beauty of it. There was one moment that is so well done in terms of production. The music and atmosphere was just right for me in this moment, and I loved it -- until I began to get frustrated. You have to pay attention to so many things in this section, and I had replay it so many times, that I began to resent this section of the game that was perfect in so many other ways. I don’t think the punishing nature of the game is the problem, but it often feels unfair. Though I will give the developer props for introducing new mechanics and enemies continually throughout the game. It always felt fresh. I liked the story. It was really unique, and some people might even call it a hidden sci-fi horror beneath the relatively light-hearted dialogue. I say dialogue, but there is only really one character that speaks. It still works though, and for most of the game I got this strong feeling of companionship in an otherwise desolate and dreary world. And, I don’t mean that in a bad way, it was obviously intentional that the world feel lonely. That’s all I’ll say concerning the story, I like to keep the story as detail-less as possible for you guys. Ok so Drone Zero Gravity is $10. I got about 6 hours out of this game, it’s hard to be sure because I did take some breaks to get away from the frustration. I think on the whole, I do recommend it, but be aware that the game is not for the faint of heart in terms of the difficulty. And, like I said, it can be slam-you-hands-on-the-keyboard frustrating. I’m really excited to see what’s next for Isaac Nichols -- this game is really inspired and, despite the frustration issue, has a real beating heart to it. Like I said, there was that one section of the game that hit all the right notes for me other than difficulty. It just felt jarring that something with such sublime music could be so frustrating.
I would seriously love to play this, And thanks to the creator for gifting it to me, My potato can't run it though ;(
Extreme good looking Game and Soundtrack.
Красивая увлекательная головоломка рекомендую👈👍
I have always wanted to play as an intelligent autonomous drone. This game made that come true. Excellent! 5 Thumbs up for this.
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