
Drone Sector is a futuristic gunship game. Provide close air support by firing variety of weapons at the enemies and guide your allied troops via commands. Keep your troops alive, complete objectives, collect resources and recruit engineers. Research better weaponry for the gunship and the troops.
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About
Drone Sector fuses the gunship close air support role with the drone's observation and mission command. Inspired by the real-life AC-130 gunship and MQ-9 Reaper drone, it merges these powerful roles in a futuristic setting, where advanced technology and heavier firepower enable you to take on more complex and dangerous missions. While not a pure military simulator, the focus remains on tactical planning and execution, with greater flexibility in mission design and weaponry.
Guide your squads as they advance through hostile environments to achieve mission objectives. Command with precision, helping them avoid traps and eliminating high-priority threats with your overwhelming firepower. Outnumbered by enemy forces, you’ll need to maximize your technological superiority to turn the tide.
During each mission, you’ll need to make strategic decisions about resource gathering. Send your ground squads into buildings or key areas to collect vital resources and research documents—but this comes with risk. Stay too long, and you may lose your squad to overwhelming enemy forces. Decide when to extract and when to push your luck for valuable rewards.
Between missions back at base, upgrade your gunship, squads, and weapons. Manage your ammo production and research new technologies to improve your chances in the field.
Fluid, responsive gunship weapon controls
Multiple camera modes: color, night vision and thermal vision
Commanding self-sufficient squads on the ground
A variety of infantry and armored unit types
Resource collection and ammunition management
Weapon research and manufacturing
Squad building and upgrades
Handcrafted levels with randomized missions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game's great fun. Exactly what it says on the tin - upgrade your aircraft, blow up enemy ground forces, and defend your ground forces. Solo dev listens to the players and is very active in constantly improving the game, which I really appreciate.
觉得年货召唤的AC130关卡流程太短?联机模式太难打出炮艇连杀?某杀僵尸的炮艇游戏太氪? 那么推荐来试试这款游戏,一发120mm下去,整整齐齐四排击杀计数绝对爽到,后期还能点出地狱火,嗷嗷精准宰杀对方装甲目标,捞薯条捞到爆 优点说完了,再说说缺点 - 定价问题,EA阶段的游戏,现在游戏完成度来说67人民币定价有点高 - 科技树研发成长与难度不匹配,6个小时点完所有科技树,磁轨炮都研发出来了,敌人还没有点出防空科技,成长系统设计还得再琢磨 - 载具的寻路系统就是一坨,虽然看到作者在优化寻路系统了,但是现阶段被山坡、被两棵树、被围墙挡住来回蹭就是调不过头的问题太严重了,以至于完成任务规划所有作战单位点击撤出战场后,总有这么一两个单位被卡住,还得一个个规划路径点 - 步兵问题,后期点出40mm后基本上就不用步兵了,行进速度比步兵快,步兵还没法上载具,就龟速移动,实在是找不出存在的意义 - 最后就是引导问题,可能我确实是理解没到位,第一个任务没理解到是占点需要,活生生给无人机耗没油了才发现任务失败,还是希望作者加强新手引导吧 总之Drone Sector是个潜力很大的游戏,希望能再仔细雕琢下
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pleasantly refreshing. The concept is highly engaging and the core gameplay loop feels solid. About 5-10 hours worth of content at the moment, but it was definitely an enjoyable way to spend an evening. I can't wait to see how the game is expanded going forward.
In its current state, 'Mixed' is about where I would actually put it. I do enjoy the game enough to give it a mild recommendation based solely on how much I like the concept of expanding upon the mechanic popularized by things such as the 'Death From Above' AC-130 mission from Call of Duty 4: Modern Warfare, and the potential is definitely there. The current issues are immediately apparent in the early game. Instead of being able to jump right into "blowing ♥♥♥♥ up" like the tutorials and the demo would have you believe, you first have to contend with things such as ammo conservation, paying resources to restock on ammo between missions, and probably most egregious of all, having to escort ground forces which at the start of the game are limited to either a choice of rifle or AT infantry, both of which feel terrible to babysit for several factors. These infantry are slow, frail, and weak against everything that isn't suppressed enemy infantry, and considering every mission so far has objectives that need ground forces to complete, you'll be forced to contend with keeping an eagle eye on these infantry squads as they *slooowly* make their way to the objective and making sure they don't die from enemies showing up out of nowhere and breathing on them slightly wrong, especially Autocannon APCs (remember this; this will come up again real soon) that can show up as early as a few missions in. It also doesn't feel good that even if you play perfectly and you escort your infantry to their objectives and extract without any interruptions, on certain missions they take so long to do so that most of your fuel will be gone by the time the mission finishes. Now imagine a more challenging mission where your infantry get suppressed (assuming they don't outright die). Thankfully, you can quickly remedy this 'frail infantry' issue with a very simple solution; a solution that itself introduces a few more issues relating to the current state of the game: by focusing on upgrades that allow you to replace your slow, frail, and weak infantry with faster, durable, and legitimately powerful APCs. First the .50 Cal variant, then the 40mm Autocannon variant soon after. Remember those enemy Autocannon APCs I mentioned earlier that were the bane of your infantry's existance? Now you can get them on your side, and best of all, unlike you, have unlimited ammo. The issue with this solution however, is twofold. First, right now there is no cost difference between the type of ground forces you choose to take on a mission, so once you unlock better unit types, you have no real reason to use anything else. Second, for a game ostensibly focused primarily about close air support, the best early game resource expenditures are not on better guns to, you know, support with, but rather the units you're supporting themselves. Not to mention the other stuff that you start with during the tutorials and the demo but now have to gradually unlock throughout the career such as anti-air warning and countermeasures, and thermal vision. As for the ammo conservation and restock aspect, I can somewhat understand the rationale get behind it to an extent. With unlimited ammo, you would have no reason to use, for instance, 20mm guns over 40mm guns, the latter of which are far more efficient in terms of ammo usage, restock cost, fire rate, and reliable killing power. Limited ammo and research progression remedies this somewhat, but after the very early game, 40mm becomes the go-to ammo type regardless, with the occassional dip into the heavy weaponry. Overall, despite focusing primarily on my current criticisms with the game in its current state, I do want to reiterate that I still am having a ton of fun with the game especially once the tedious early game was done and over with. The game clearly has a lot of potential going forward, even if it is marred by some bumps in its execution.
really good game with enough content for hours of playtime. looking forward to future updates from the dev who is very active in the community
It's like the COD4MW C-130 gunship level, but you also get to maneuver the ground units. Pretty fun.
Recalibrate azimuth sweep angle. Adjust elevation scan.
好玩 无人机炮艇模拟器 一发120下去什么都给我炸飞吧 生涯模式前期有点小穷,弹药有点小贵 40毫米榴弹对步兵的杀伤意外的有点低,为什么我的40炮步战压制一个步兵小队还要半天才能打完(感觉不如机炮) 载具寻路问题。。。撞车有点严重,虽然不算灾难但是也挺难受,算一个雷点 对于一个搜打撤(?)游戏来说看着自己的步战车卡寻路了那真是太地狱了 撤离的时候就别搁着那打了赶紧给我跑吧 唉唉为什么不能给我的斯崔克上装俩ATGM?
Very fun RTS game with satisfying gunplay. Balances realism and arcade very well making it not overly tedious to play while keeping it tactical and exciting. Looking forwards to the updates yet to come to further improve upon it
BRRRRRRRRRRRRT
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