
Enter the wilderness and keep your calf and your herd safe from harm. Make your way through the open landscapes as a majestic elephant. Be alert and gather your herd during times of danger. Your herd is your family, shelter is your only hope, and survival your only goal.
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About
Enter the wilderness and protect your calf and your herd from lurking predators and the looming threat of starvation. Make your way through the open landscapes as a majestic elephant.
With so many mouths to feed, your journey will be a hard one. Use ancient knowledge to navigate through the world and discover new terrain and untrodden pathways, gaining wisdom as you do so.
Be aware that you will need to make hard choices along the way. In the wild, all living creatures are put to the test and as an elephant, you’re not a predator but prey. Be alert and gather your herd during times of danger. Your herd is your family, shelter is your only hope, and survival your only goal.
Shelter 3 is a game where wisdom, empathy and leadership play an important role in your survival. Like its forebears, Shelter 3 invites you to inhabit the spirit of an animal. But where Shelter 2 centred on a lone lynx family, Shelter 3 lets you explore a different kind of animal existence as an elephant, where community is as important as family, and unity is key.
Landscapes and fauna are rendered in mesmerising patterns and scored with an enchanting soundtrack by Retro Family, conjuring a magical world to lose yourself in.
This new Shelter incarnation migrates to new territory and offers a new, magical experience that you won’t forget.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first glance, I thought this was going to be a fun and rich game where you played as an elephant. Oh how wrong I was. You do nothing more than walk from point A to point B while managing your herd's hunger. That's it. The gameplay loop is just walk, eat, reach the goal point, repeat. It's very easy, and there's only two predators: crocodiles and tigers, all of which are easy to avoid since you may simply go around them. There's little environmental variety as well and no significant dangers. You will also encounter other animals in the game, but they seem to just be props as you can phase through them and they don't react at all. You also have a calf in the game that asks for milk every two seconds (forcing you to waste time and stop moving to breastfeed them), which became so irritating I actually felt happy when they died. The game also gives little consequence for losing the calf. There are seven achievements in total, all of which are extremely easy to get (most of which are simply mundane interactions) and you can get six of them in the tutorial. The game also just lets you wander out of bounds for some reason, and that is a clear signal that there was a lack of care put into the game. About the length of the game, I beat it in around 47 minutes or so in my first experience. Not even an hour and the game costs around 20 bucks. I feel genuinely scammed. Overall, this is a very unpolished, bland, and downright boring game you shouldn't get, more of an interactive screensaver than a game. If you want to finish the Shelter series, go for it, but if you're not, go try something else.
[h3]A solemn choose your path elephant walking simulator that really nails the ending.[/h3] There are games out there that really enhance the sensation of being a part of something greater, and this is one of those games. In Shelter 3 we follow a herd of elephants trudging their way through an ever shifting landscape in search for nourishment and shelter, all while avoiding the dangers lurking in the undergrowth. Part of the game is a slow and mellow walking simulator where you need to traverse the kaleidoscopic terrain in search of food while searching for a particular landmark. Different paths bring on different challenges and in the end it is up to you to choose what landscapes your herd will traverse on your way to the journey's end. https://steamcommunity.com/sharedfiles/filedetails/?id=3456002931 Considering how Shelter 1 was a railroaded experience in keeping the pack together while traversing unknown terrains, and Shelter 2 took the sandbox approach of free roaming to its limit, this is another game in combining those two themes. Instead of a group of pups, you now navigate a full herd, calves included, through trials and tribulations until you reach the conclusion of the story, and the open world is narrowed into a bunch of vaguely ordained paths. The graphics are the same as in the other games, and by now I have completely gotten used to them, and actually come to embrace their peculiar artstyle. Since this game has multiple branching paths there are places I never encountered in my playthrough, and I might return to it one day to see the other pathways through. However, since sprinting with the herd drains their hunger as well as hindering your elephants from grazing the fertile lands, you have to slowly make your way through the forests in search of your guiding star. This slow and almost meditative gameplay might be a gamebreaker for plenty of individuals, and in this day and age the pacing feels almost glacial, which in a way is fitting with the megafauna aspect of the theme. https://steamcommunity.com/sharedfiles/filedetails/?id=3456003200 [b]Conclusion:[/b] Even though this is my least favourite of the Shelter games, it is still an excellent thought provoking piece of art that I recommend. However, be aware that this is by far the slowest experience of all the Shelter games, and coming from Shelter 2 where you constantly rush around frantically as a lynx in search of prey, this was by far a more sobering experience. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
First of all, I'd like to start out this review with one simple fact- I adore the shelter games. Shelter 1, although my experience of it was through videos and not actual gameplay, was a masterpiece of which I hope to someday enjoy. Shelter 2 was even better then the first, showing the game through the eyes of a predator rather then prey, and the dangers that being one encompasses, as well. These two games were connected by a few things- the unique art style, the sense of motherhood, the wonderful music and the engaging mechanics. However, I feel like Shelter 3 lacks those things in a few ways. First of all, I'd like to highlight the two things I enjoyed. The music and art! While the music did feel a little lackluster, with it mainly being either calm music or intense depending on the situation with little variety, it still was quite nice to listen to and I enjoy listening to the soundtrack in my own time. The art did not fail either, and there isn't really anything I can say to take it down. It captures the series of Shelter well! However, there is a lot of things that I didn't really like. The game is very, VERY slow. Elephants as a species, of course, are slow, but there's probably a better way to incorporate that into the game then just sitting there and walking for an hour and a half. The cycle was basically walk, eat, pick a direction and repeat. The game is extremely pretty and I do like the fact that you can sit back and just enjoy the scenery, but it DOES get tiring after a while. Plus, for a game with this much walking, there was a lot of bugs you could encounter purely by walking. Every single time I saw another animal that wasn't a direct threat, they would just completely ignore me. I am being completely and utterly serious. I would walk straight into creatures and they would not even flinch. It was pretty immersion breaking, honestly. Now... the threats. The threats were laughable. My first playthrough I barely even ran into any threats the entire time, even without looking at a map or anything, which honestly feels like either bad game design or extreme luck. My second playthrough I went a completely different way and did actually encounter some enemies, and they felt pretty lifeless. Crocodiles, one of the threats, just kind of float alongside the river and you must wait for them to pass you for your herd to go by safe, a bit like Crossy Road. Aside from the music ramping up, it didn't feel like a rush whatsoever and when you realize the gimmick, it's extremely goofy. Even in Shelter 2 once I had gotten used to the fog it still made me shiver a little. Tigers on the other hand did make me a bit more worried. In order to combat tigers, you have to create a protective circle around your young using an emergency call. Even when I understood how to properly go against the tigers, I did find myself hesitating and startling a little bit whenever it would pop up out of no where, but still... It was extremely easy to fend them off with little to no experience. Not a single elephant of mine died to either crocodiles or tigers, which usually should be a pretty amazing feat for a shelter game. Now, onto the last threat, starvation. You graze along the way, but the best way to refill hunger is fruit trees. Unlike other shelter games, there wasn't really much you could do to make it fun. While with Shelter 1 you had to ram trees and scavenge food, and in Shelter 2 you had to physically hunt for your own meals by killing rabbits and chasing after deer whilst conserving stamina, playing as an elephant is kind of just shambling along to another tree. It's boring. There is a threat of starvation constantly, but it just felt like a chore rather then something that weighed down on you. You didn't have to think, you just had to walk. Something that really annoyed me was the lack of problem solving when it came to foods. I couldn't give it to specific members of the herd, I couldn't prioritize who was starving and feed less to those who got to the trees first, they just got to the tree and ate. Whoever got there last was a sucker, I guess. Because of this deaths related to starvation felt less like my fault and more like something I couldn't stop. I felt helpless, and not in the 'life is tough' way, but in the 'this game is badly designed' way. And finally... the herd. I did not feel anything at all towards my herd. I was supposed to protect them, but I ended up having mostly negative feelings towards my herd because the things that stood out were not personality quirks (which I'm not sure exist) but instead the times when they bugged out and made me lose time trying to get them out of their predicaments. And that affected the ending, too! If I don't care about the characters, it's hard to genuinely connect with the story because I didn't care about if my herd lived or died. The idea of the story, in theory, is interesting and I feel like if it was more polished then it would have been wonderful, but in the end it is only an idea that was badly executed. :[ Also, now that I've proof read this, I've noticed that I completely forgot about the calf. I, uh, think that speaks volumes on how much I cared about my calf. My first playthrough my calf died almost instantly because I kept missing the queues to feed them, so I spent the majority of the game without them, and the second playthrough I did I tried my hardest to keep the kid alive, but eventually my calf died because they were refusing to eat and I couldn't figure out why. I didn't find any emotional attachment, and I thought that it would help the more and more I played the game, but at this point in time, even after naming the calf (in my head, they do not allow you to do that in game, which contributes to the emotional separation), I couldn't really find the calf as anything but a liability, especially since you must feed your calf so often. (In a way that doesn't really contribute to the game loop. You just stop and let the calf nurse). In the end, I can't recommend this game. I feel like it is pretty unpolished at it's current state, especially considering the fact that it was released about four years ago as of now.
You simply just walk very slowly from point A to B in an uninteresting world. The story itself is boring as well.
It is with a heavy heart that I leave a negative review. If you love the developers, buy this game! But the price is way to high for gameplay time. I completed my first and final run in 82 minutes, without losing any elephants (I don't know why others found it so hard... seems to be RNG based on the path you "select",) and collecting all the achievements. Thank god the achievements aren't as terrible as Shelter 2, but I think they over-corrected too far. The motifs of the game are not as fleshed out as the other games. Shelter 1 was the strongest, and Shelter 2 was a solid follow up. This feels like a step in the wrong direction. The play time is padded out by how slow you move. I understand artistically wanting to immerse the player in what the slow life of an elephant is/would be, but I just don't think I'm convinced it made for a fun game. At the end of the day, that's what these are: games. Shelter 1 had lots of gamified moments. Atmosphere is immaculate as always, enhanced by a perfect musical score. I think it's time for Might and Delight to hang up the Shelter series. They are a very capable team and I would love to see them widen their horizons to new genres and/or ideas.
💔 - the elephants, after finding out that badgers are way better
первый шелтер, вышедший в 2013 году, явно лучше этого
It breaks my heart to say a shelter game is bad but I'm actually quite sad from how this game turned out, Its quite a bit of an eyesore and feels like a walk simulator. Like all shelter games, the endings are bittersweet but this one just feels very unclear to me. Why do we just move on? Is the "paradise" and the rest of our herd ahead or was the way the ending turned out because of our guides poor memory/sight she spoke of? I love the shelter series but this feels like a waste and a rushed game. I recommend if you want to play just watch someones gameplay, this is a expensive and awfully time consuming game, with no bonuses like shelter one and two. (the family tree, hard mode and care mode.) I wish this wasn't the way the series ended but not all things come to a good ending.
Honestly I think this game deserves a higher rating. Yes, it may not fit as well with the previous two shelter games, but it still had a lot of thought into it. Like what pretty much everyone else is saying, you don't really feel that connected to your calf or the rest of the herd. And yes, it can be frustrating to play, but I still found that this game has it's own charm to it. I honestly had a lot of fun playing it and it has some more re-play ability than Shelter 1, since there are many paths you can choose from. I honestly liked the concept of having to guide your herd under the guidance of the old matriarch, but I think they probably could have done it a little better. I honestly don't believe in leaving a negative review here since I found this game pretty decent. I'd probably give this game a 7/10.
It's a shame, I remember being so excited for this game years ago. Me and my sister bought it when it first came out... and were very disapointed- But first, the positives: -The art style is great as always! -Very refreshing to see a new "area" of sorts, that being the wilds of Africa I assume. -I liked the little details of picking up flowers or playing in the water. Just a nice little touch. The negatives: -Buggy as hell- I've lost a couple of my herd members to these bugs, like them just refusing to eat despite knocking down the fruit from the trees. -No emotional connections. Because my herd kept dying due to bugs, I stopped caring about them, because what am I meant to do when they refuse to eat? -Super hard to navigate. This may be a me problem but I could never actually beat the game despite spending 5+ hours playing it because the paths weren't clear (to me at least) This would lead to me doing circles trying to find a path to the landmark while all my herd members died. I also think that some paths are just not meant to connect- -Boring. Very little gameplay really, you spend most of your time getting frustrated walking in circles at the slowest pace ever. I get that they're elephants but still- If you want to play a Shelter game, please just buy one of the previous ones. This entry isn't worth your money, which saddens me to say, because I did want to like this game-
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