
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 57Kreviews | 96% | — | $44.2M |
| $24.99 | 3.6Kratings | 86% | — | $10.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
water
100% the entire game including all its dlcs. I loved the inconceivable horrors of the deep in my fun little boat. Art design is spectacular, and gameplay is rewarding and enjoyable. Strongly recommend this quaint and relaxing little fishing game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 19.43/day in the week to Aug 10 → 27.29/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 16.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
| $26.99 |
| 16.5Kratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 4Kratings | 94% | — | not modelled |
| $9.99−60% | 2.9Kratings | 96% | — | not modelled |
| Free | 1.1Kratings | 86% | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
| $9.99−60% | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dredge is a beautiful, calming, and relaxing game... as long as you don't wander too far from town. The art style is eclectic and charming. Very quaint overall, but the horror aspects are so intriguing!
Годно
Good game, engaging gameplay, amazing music, good visuals, interesting story, the progression can be a bit clunky and the end game is boring. I do NOT recommend the DLCs, those feel uneccesary 8/10
риба
I can recommend Dredge to a degree. For the first five or six hours, it was highly compelling. Genuinely fear inducing, good music, tight economic loop, good gameplay. Upgrading your ship felt rewarding. But eventually, it gets quite dull. The other areas don’t have nearly the same vibe as the first island and have nowhere near the fear factor. The characters on those aren’t nearly as interesting or relatable. The fishing remained enjoyable, but eventually you crack the code and are rolling in dough. You can buy tech points, so leveling becomes easy and grindy rather than enjoyably difficult. Still, I really enjoyed most of my time, and I think you will too. It was cozy and enjoyable, and that’s worth a rec. But when you get to the point where you’re feeling like you’ve overfished this game, I recommend closing it out rather than belaboring your stay on the water.
超级好玩,我把dlc都全成就了,力荐
A laid-back experience that I quite enjoyed. There was tension at first, but I became more comfortable and daring as I progressed. I really enjoyed filling out my encyclopedia, getting to see all of the fish and their otherworldly aberrations, even the uncatchable ones were a welcome sight during my travels that made me smile. A memorable moment for me was when the arm of a huge Squid rose out of the water, only for a Sperm Whale to surface and drag it back down, I was shocked. Another fond moment was when I entered the Stellar Basin for the first time, the environmental sounds building up on the way, leading into some lovely music as I came face-to-face with a gorgeous view.
Dredge does an excellent job of adding more to the typically quiet fishing experience by going hard on atmosphere and a nice core gameplay loop. The fishing itself is simplistic and only a matter of timing, and inventory management is equally simple once you know what items can be jammed in which ways-- the core challenge is simple risk vs reward. Do you stay out late & risk the dangers of the night to load your boat chock full of catch or turn away early? Because it's such a simple loop it'll be either really compelling or leave you bored fast. Personally I can sink hours at a time and still want more, especially since there's also a really nice upgrade system that scratches the part of my brain that so many Flash games focused on-- how can I stop when I'm only a couple runs away from affording a new engine? There are a handful of scares which you'll encounter by toeing the line too much, but the main fear comes from losing your catch since your last save. This is not inherently scary, but still provides stakes high enough to keep that loop compelling to me. The game's main draw is how it portrays this world: it's mostly very moody, but every one of the 5 main areas has a distinct feel, and occasional sealife sightings besides the plain fishing holes make it feel like quite natural and fun to explore. Every region's fish are distinct as well, and hunting even the smaller less-profitable ones is worthwhile thanks to [spoiler] the aberration system[/spoiler] -- their designs especially are one of my favorite parts of the game. You can also dredge up salvage components to work on upgrading your ship, which again was a big reason it had me hooked so well. The story is probably my least favorite component. There's a cycle of "go to location -> help someone who provides you some vague context about how the broader world is in peril by catching new fish -> get and submit reward -> repeat"-- while that works in gameplay terms it feels very repetitive narratively, and besides a handful of questions with brief replies your only storytelling is through found notes which aren't really more than a page. It isn't a bad narrative per se and leaving gaps lets the player scare themselves with speculation, but ultimately I just don't feel that it's enough of a presence in the game-- and [spoiler] the endings feel a bit lackluster as a result, especially when they last a fraction of the duration of the credits, [/spoiler] TLDR: Catch weird fish to sell/give to beaten-down people to be able to build a really cracked boat. Also, Lovecraft is there rambling about the end of days or something.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.2M | 30.1K | 62% | $59.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $45.1M | 72.7K | 93% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.3K | 220 | 73% | $3.99 | |
| $4.2K | 45 | 87% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |