
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
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Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 690 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]A lack of depth. (Pun intended)[/h2] Starting of with its lovecraftian story. It's nice. It does a decent job, but not on a get-the-game-for-the-story level of decent. I was a bit zoned out near the end unfortunately, and did not get so much emotional impact by its final scenes. Overall, this game is a collectathon. Every quest is basically to find fish, then deliver said fish back. It does not really evolve beyond that. Fish have three major conditions: a spot somewhere in the world, the requirement of the correct rod, and whether its day or nighttime. The dopamine of unlocking a new type of rod to gain a new type of fish is fun the first time, but after that it just felt samey. This is a reoccuring issue with the game. Tied in with horror, that relies a lot on unpredictability, it slowly loses a lot of its immersion. It lacks surprises. I do love a time-based system that is affected by movement, rather than literal time. It's a modern design solution I think many more games would benefit from (looking at you Stardew Valley, you stress-inducing ♥♥♥♥! I still love you though.) Fishing during the night is when dangers might start to occur as panic grows. However, it is genuinely easy to either 1. just dodge the dangers, it aint that hard 2. go and rest up - meaning that the challenge of a specific fish is arbitrary. My panic and thus subsequent danger remained high due to me being too lazy to go and rest up because travelling back and forth is... you guessed it... boring. But the problem is not really the danger-element. If you treat it like a game in the cozy genre it kind of makes sense. The real problem lies in its macro-game. The economy system. About half-way through the game, money does not really matter anymore. I literally started throwing away fish rather than clicking through the menus to sell, because it was too tedious. Speaking of which, I wish sooooo much that the repair and sell menus were not separated, you have to constantly click back and forth every time you make a stop with the boat. After hours of playing, its frustrating. Tie in the problems with money, and then it gets exponentially worsened with the fish dictionary. Fish have no other effect besides monetary value and completing quests. Meaning if you find a fish thats money-efficient, you can just get that specific fish to sell a bunch. This is what I did with crabs. I got a lot of crab pots and just kept selling the same high-value crab. I had zero incentive to seek out different fish until the game forced me via quests. It would have been cool to have some of the fish to make a difference, or even be required for certain upgrades.What if fish sold for less if you have already sold it previously, to encourage seeking out different fish? What if abberation fishes boosted the boat's speed or reduced panic whilst they are in your inventory? What if the player was able to invest into eldritch portals to create their own fast-travel points? Or! Imagine an actual boss fight against an underwater beast, kind of what was hinted at in the game's mangrove-quest. In the end, the game feels nice to play. The controls are good, the art style is endearing (especially all the fish-variants! They are so creative!), and it makes me feel that the problem is that its game loop is unfinished. I think DREDGE is one of those games that desperately would benefit from a sequel, and I'm super excited to see it. The people behind this game is obviously talented. The ship is built. It just needs to sail away from the shoreline.
Ta bueno, buena historia y arte. Es buen juego de pesca.
Un juego muy tranquilo, con su aspecto de misterio e intriga, la historia esta bien desarrollada y cuenta con un buen contenido sin los dlc´s. aunque tiene sus momentos de emoción y suspenso, el mayor tiempo son actividades tranquilas y para pasar un buen rato para desestresarte. Recomendado y vale la pena jugarlo.
Outstanding fu little game to play on a casual weekend!
Me gusta, lo admito. Y cual hay, si nunca lo probaste no podes opinar, yo pensaba lo mismo q vos y mira aca estoy, orgulloso y feliz con mi decision, ah y el juego esta bueno.
Fascinating game. However, once you complete all achievements and upgrade your equipments to the fullest, there's nothing much left for you to do. That'd be only 40 hours until the game gets forgotten and eats dust in your library.
Phenomenal game. Really simple story, but a world that feels full and alive. Great aesthetics, music, and gameplay. The blend of exploration, creature collection, and eldritch horror all packaged into a fishing game just works so well. I wish there was so much more of this game, I would be so excited if this ever got DLC or a sequel.
It really depends on what your expectations are. This game just barely gets a poor review from me. It's a really interesting and engaging gameplay loop... for around 6-10 hours if you're lucky. It gets old quickly. The ending is also pretty anticlimactic. If you're wanting to play more painstakingly to discover every feature of this game, I think you'll have a better time than I did. This is a game for grinders and completionists more so than casual players, imo. It really is a cool concept, just not for me.
That other boat was not friendly :(
The reviews for this game convinced me to try it out... I was not disappointed. Such an incredible and enjoyable game. Absolutely worth your time and money!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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