
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Modeled estimate, not a reported figure. How we estimate →
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About
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fish the nightmares
le fishe
god
10/10
Coming off Red Dead Redemption 2, I needed something smaller. I also had some traveling coming up for work and was going through a pretty stressful point in my life with PhD funding and everything else hanging over me. So naturally, I decided that the ideal escape would be a relaxing little fishing game about madness, sea monsters, cursed relics, and whatever is lurking beneath the water. Honestly? It worked. The fishing loop in Dredge is relaxing, addictive, and repetitive; sometimes all at once. There were nights when I had a genuinely difficult time putting it down, constantly convincing myself that I would catch one more fish, complete one more upgrade, or explore one more section of the map. Then there were moments when I caught myself thinking, “This is getting repetitive.” However, that was at least partially my own fault because I decided that I needed to catch every single type of fish and crab in the game. So I did. The progression system deserves a lot of credit for creating that obsession. Improving the boat, expanding storage, unlocking new rods, upgrading the engines, and gaining access to different categories of catches remained rewarding throughout the game. Every improvement opened another small part of the world, and every new species made me want to keep filling out the encyclopedia. The problem is that unlocking the best quality-of-life improvements requires you to spend a lot of time repeating the same actions. Fishing, selling, resting, traveling, checking crab pots, and doing it all again. The normal story probably ends before that repetition becomes a serious issue, but trying to complete everything exposes it. Still, the fact that I wanted to catch everything says more good than bad about the game. The world itself is divided into five main regions, and I genuinely enjoyed all of them. Each area has its own identity, wildlife, hazards, and small puzzles that prevent exploration from feeling completely interchangeable. I always looked forward to discovering what kind of catches a new region would introduce and what strange problem the locals would ask me to solve. The art style is easily one of the game’s greatest strengths. It is colorful, gloomy, charming, and unsettling without ever becoming visually overwhelming. The environments and character portraits create a world that feels almost cozy, even when the game is clearly suggesting that something deeply wrong is happening beneath the surface. The horror is generally more spooky-cute than genuinely terrifying. Devil’s Spine had a few moments that were more unsettling, but Dredge never became a game that truly scared me. Its horror comes more from atmosphere, implication, and the feeling that the ocean is watching you than from anything aggressively frightening. The nighttime panic system occasionally creates real tension, although it sometimes feels more annoying than scary. The strongest moments were when I had valuable cargo and knew that taking damage could cause me to lose something important. Suddenly, every strange shape in the water mattered because I had actual progress at risk. That was when the tension clicked. Most of the time, though, nighttime felt like an inconvenience I needed to manage rather than something I truly feared. I was more concerned about losing a rare fish than losing my mind, which is probably not exactly what the game intended. The story also surprised me. At first, I mostly thought it was interesting that this simple fishing game was trying to present something deeper. I was enjoying the atmosphere and progression more than the actual narrative. Then the mystery began developing, the pieces started connecting, and the story became much more rewarding. Learning the truth behind everything gave the journey more weight than I originally expected. I even reached the bad ending first because, honestly, it felt like the correct decision for the character and the story I had experienced. That ending matched the game’s tone so well that it almost felt wrong to do anything else. Without the completionist detour, I think Dredge ends at almost the perfect time. It is not trying to become some enormous 100-hour adventure. It establishes its loop, explores its different regions, tells its story, and finishes before the central concept completely collapses under repetition. It only began wearing thin because I refused to stop until I had captured every fish and crab imaginable. That is also the weird contradiction at the heart of Dredge: its progression is rewarding enough to make you obsessed, but becoming obsessed is exactly what reveals the limitations of its gameplay loop. Still, this game came into my life at the perfect time. I was stressed, traveling, and looking for something that would allow me to shut my brain off without becoming completely mindless. Dredge gave me a strange, relaxing little world to disappear into for a while. It is not the scariest game. It is not the deepest game. It is not the most mechanically varied game. But it is charming, atmospheric, rewarding, and surprisingly difficult to put down.
Excellent game, 25 hours to get 100% achievements.
Divertido, sinistro e dificil enjoar!
好玩,可以消磨时间
10/10
Fish, explore, relax - just don't get eaten!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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