
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 18 → 19.8/day in the week after.
About
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 57.1Kreviews | 96% | — | $44.3M |
| $24.99 | 3.7Kratings | 86% | — | $10.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very atmosphreric, cozy, kinda horror like which I like. Love it
The overall of this game is great. The puzzle is not very complicated, so it's pretty easy to get through everything. The graphic is also pretty nice, especially the wave and the fish's art design. Although sometime I wish we could pin point the map and it'd tell us where to go but I guess it's a better experience to get there by yourself with the provided map(If there's this function in the game already then I'm sorry cause idk how to do that but if there's none this is just my opinion!).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 19.43/day in the week to Aug 10 → 27.29/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 16.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
| $26.99 |
| 16.5Kratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 4Kratings | 94% | — | not modelled |
| $9.99−60% | 2.9Kratings | 96% | #134 | not modelled |
| Free | 1.1Kratings | 86% | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
| $9.99−60% | — | — | #83 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a game about Fishing and the Deep, the Game’s lore and NPCs are pretty..shallow.. Fun game but I wish some NPCs weren’t just a one quest deal, would love to see how things from the DLC or Late-game affect certain characters or the world
很有沉浸感,吓死我了
Its super duper fun DONT GO TO GALE CLIFFS SCARY MONSTER
Mmmm... fish.
If you don't know what the "Cozy Horror" subgenre is then Dredge gives a great example. It lets you approach situations calmly and at your own pace while still mainly putting pressure on the creepy elements. It's less about trying to unsettle the player and much more about creating an atmosphere to set the mood. With that said, I will admit the game doesn't quite succeed in that regard a hundred percent of the time. There's A LOT of reliance on randomly occurring events for the horror and while they can occasionally catch the player off guard, they quickly grow stale and become little more than an annoyance. Personally I am much more engaged by the very few scripted horror sequences that properly predict the player and their responses, I only wish there were more. In terms of gameplay it manages to stay simple while also consistently mixing it up by introducing new gimmicks that never feel unintuitive or unfamiliar. The fishing aspect is pretty basic but everything around it is fine tuned to a high standard and ends forming what is a fishing game with surprisingly little frustrating RNG mechanics. Yes, the entire game is essentially a collection of fetchquests but through the ambiance and the optimizing you're allowed to partake in it rarely ever gets mindless. It's a solid package that lets you wind down while somehow keeping you on edge, try it if it looks thrilling.
Great game
SPOILERS! Although my playtime doesn't rival that of a veteran, I’ve played two DLCs and achieved both endings, alongside catching almost every fish and completing all research. I could write endless paragraphs about the impact this game has had on me. The game begins as a coastal adventure, accompanied by a creeping fear of the unknown. Panic-induced hallucinations—real or not—teach you to fear secrets. Yet, beyond merely revealing the secret, *Dredge* teaches you how to face it. Every nighttime excursion to interact with a monolith, every catch required for a quest, or even a simple miscalculation that leaves you stranded between islands after dark—it all builds courage. You need courage. In fact, playing *Dredge* itself requires courage. The dopamine hit from discovering new species is perfectly balanced so it never becomes obsessive. The pleasure of filling out the encyclopedia shares the same deep-seated calm that the clear seas evoke. Furthermore, *Dredge* delighted me with an upgrade system the likes of which I hadn't seen in a long time. In truth, the simplicity of the quests themselves was a blessing. During my playthrough, I went for the Devil's Spine relic first, rather than starting at the initial location. Naturally, I ran into a need for abyssal-grade equipment. Fearing an impossible task, I ventured into the Stellar Basin and completed the researcher's quest. It was neither easy nor hard. It was satisfying. And realizing my progress so clearly in such a short span of time brought me peace. As an *Ultrakill* player (for those unfamiliar with the game, it’s an ultra-fast, violent FPS), I expected to get bored—and I won’t lie, I *did* get bored during the frozen DLC—but the content, clearly crafted with such love, won me over and warmed my heart in an indescribable way. However, with every relic I acquired, I felt that the excitement—and my heart’s enthusiasm—wouldn't last much longer. *Dredge* comes very close to perfection, yet it faces a few issues. Unfortunately, the game lacks substantial content. Sure, there are DLCs and research upgrades, but if—like me—you enjoy games where you can play uninterrupted for hundreds of hours, I wouldn't say *Dredge* is for you. This game is incredible, not because of its length, but because it offers a truly memorable experience. SPOILERS! X2 One thing I really appreciated was the fact that the game allows you to keep playing even after the ending. Not only that, but it also allows you to get both endings without needing to start a new campaign. I loved that, especially considering how little free time I have. I got chills—deep ones—when I reached the bad ending (which, curiously, happened by accident, even though I knew what was required for the good ending). Who was that woman? What was her role in the story? It remained a mystery. Was she a wife, a daughter, a sister? That question sparks the same curiosity and excitement I felt playing titles like the aforementioned *Ultrakill*. What was that thing that emerged from the sea? I can't just leave those questions unanswered after such an emotional experience. Then came the good ending. Honestly, I didn't fully grasp everything, but I felt that what needed to be done—specifically, the fisherman's death at the hands of a creature—had been accomplished. However, this work of art isn't all sunshine and rainbows. Thanks to a friend, I got the base game and some DLCs, but I don't feel the money spent on the DLCs was worth it. I did find the introduction of a minor antagonist in *The Iron Rig* very interesting—along with the scientist's development and tragic end, and the mysterious creature that damaged the rig—but both DLCs I played (the ice one and *The Iron Rig*) eventually became repetitive or tedious. In *The Iron Rig*, we kept searching for species in every biome (constantly spending money on crab pots because I’d leave them behind), siphoning up black sludge, and fishing for crates. It was repetitive. As for the ice DLC, I really didn't care for it. Freeing the poor souls trapped in the ice was certainly interesting, but that—along with the overpowered net you get from a lunatic on the island—were the only highlights I can recall. Ultimately, Dredge is a relatively expensive and short game, but one clearly crafted with great love, patience, and dedication by the developers. That said, I have no plans to keep playing it intensively, given that I have completed almost all the content. I offer here my most genuine and heartfelt assessment of a game that will certainly leave a lasting impression on me for years to come.
Best game I've ever played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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