
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 18 → 19.8/day in the week after.
About
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 57.1Kreviews | 96% | — | $44.3M |
| $24.99 | 3.6Kratings | 86% | — | $10.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome indie game
Jogo mto bom, acho que podia focar um pouco mais no cosmic horror, não senti tanto medo jogando. pos-game meio repetitivo, porem mesmo com tudo isso eu ainda recomendo muito, ta dentro do meu top 10 com ctz.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 19.43/day in the week to Aug 10 → 27.29/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 16.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
| $26.99 |
| 16.5Kratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 4Kratings | 94% | — | not modelled |
| $9.99−60% | 2.9Kratings | 96% | #134 | not modelled |
| Free | 1.1Kratings | 86% | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
| $9.99−60% | — | — | #83 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got me hooked pretty fast, with its amazing atmosphere, cool fishing mini-game, good economy and meaningful upgrades.
Causes irreversible effects. I am a different person now, goodbye.
A fishing game that isn't boring...short but sweet so it doesn't get boring or tedious...too much. Interesting story. Upgrade your boat...get faster so you can run into stuff and cuss about having to repair your boat yet again!
i like it in here...you know for the first time in a long time...i feel like i'm right where i'm suppused to be
Tiene una inmersión increible, recomiendo jugarlo con audifonos, es como cuando entrabas al agua de minecraft y escuchabas cosas, solo que aqui si aparecen
não acredito que terminei... que jogo maravilhoso
BASE GAME ONLY It's just OK. A solid 6/10. Did not feel like dredging up the remaining achievements after watching the credits roll. Ultimately Dredge is quite shallow, and trades more on vibes, of which there's little meat to them, and less on good gameplay or systems. Once you've played for an hour, you've done and seen all that Dredge has to offer. There is little depth to the fishing minigame, "quests", characters, sailing mechanics, or story. Fishing and dredging is simple and actually annoying as the ship storage is so small that you'll immediately be heading back to port. Quests are just simple fetch quests and there is no further development with the world or characters. You have a one and done interaction. The game is not difficult, it's in the cozy genre, and yet there are multiple mechanics that are just frustrating. Zones 3 and 4 primary hazards are just a pain, not interesting or engaging, they just hamper your movement and progress. Similarly, the Sanity/Panic is just a way to limit how often you are at sea before docking and then resting for ~2 in-game hours. Mechanically it's shallow and is curable with minimal effort so I have to ask what was the point. It's nonconsequential (outside of annoyance) and easily mitigated to where the only value is to provide atmosphere. But the atmosphere and vibes are the selling point! I just wish they tied into the game systems more. The economy and character progression is not well plotted. The early game is very slow but the mid-game and end-game you have so many resources that they aren't a problem at all and you can reach that point independently of the story/zone progression. It feels disjointed. Ultimately Dredge is an atmospheric and fun ~10 hours, but leaves you with a, slightly dull, cozy time rather than a fulfilling time. I hope that Dredge 2 is in the works and the developers are able to commit more to the world, story, and tighter game design.
Fun cozy horror game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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