
Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 996reviews | 56% | — | $159.5K |
| $16.99 | 48ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
Туда, где можно было б скрыться Но он предчувствует уже Как к горлу подступает вечность На предпоследнем этаже
[h3]A promise to explore subconsciousness[/h3] I remember buying this game thinking about how cool it would be to have a game about Dreams! Like, it's a random door to wildest imagination! But that would be ambitious. As a result, years later, I am finally trying out this game. And all I see and feel is [b]confusion[/b]. [h3]No guidance[/h3] The game lacks handholding: you can see it as a benefit for an exploration game, you can truly immerse and see the worlds without any in-game guides. And this can be interesting, unusual, challenging. It feels great to find a puzzle and trying to crack the logic behind it. During my playthrough I have completed the Graveyard and Garden puzzles, each of those were different, but quite interesting from the gameplay perspective. But I did not enjoy those. You know why? [h3]No purpose[/h3] I solved a bit of puzzles, but I don't even know why I am solving those puzzles. What is the whole purpose? What does it give me? Well, achievement in Steam, I guess. But besides that, how it helps me to feel accomplishment, a desire to explore more? I have solved these puzzles, hoping it would trigger something in the real world. Nothing. The house is dead. Maybe it have changed something in dream-world? Errrm...the picture in the frame is there? But why should I even care? There is no goal, no target or purpose in the game: you start with zero idea and so far I have failed to find one. Maybe then there is the purpose to...you know, just explore? No. [h3]Maze Madness[/h3] I wanted to see something abstract, eclectic and weird in the dreams. Most of the time it was mazes. Monotone, boring, endless and without a purpose. You know what makes me want to go through the maze? I want to know [b]what I am looking for[/b]. And here I feel like I am losing my mind, going for minutes in circles, not even knowing why I have entered there in the first place. And instead of weird beauty, I see the corridors and pyramid pathways. Leading to nowhere. Even if there is an "exit", I am still in the "nowhere", because the game never tells me my role and my mission. [h3]Sense of wasting time[/h3] Despite the soundtrack and overall atmosphere, game misses to deliver the HOOK. That tiny thing that will get me into exploring everything else. Some mystery to solve, some problems to settle, some story to tell: none of these are here. There are quotes on the walls and pieces of paper, and instead of being one with my character, and trying to solve his issues, all I was thinking is finding the meaning in all of it. And failed. Miserably.
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Languages: English*, French*, German*, Russian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dream est un loupé en matière de walking-sim narratif à puzzles. Si quelques décors sont corrects et que la BO est réussie, cela ne rattrape pas le reste... Les énigmes sont redondantes et rébarbatives à résoudre tandis que le level design est très faible avec une abondance de labyrinthes pénibles. L'histoire est pas spécialement prenante, et exposée via un dialogue entre deux personnages qui s'enrichit au fil de la progression dans les chapitres. Problème : le dialogue reprend au début à chaque chapitre complété et il faudra donc réécouter tout depuis le début à chaque fois. Cela donne plus envie de zapper (surprise, on peut pas) que d'entendre les nouveautés ! Ah oui il y a aussi plein de bugs, les contrôles ne sont pas remappables par le menu, des achievements déconnent,... A éviter.
🌙 Score: 6.5/10 Dream is an interesting indie game with a unique premise, but it doesn’t quite reach its full potential. You play as Howard, a young man lost in his dreams, exploring surreal landscapes that reflect his subconscious thoughts and emotions. The concept is fascinating, and the atmospheric soundtrack helps set a relaxing yet mysterious tone. The dreamlike worlds are visually engaging, offering puzzles and hidden secrets, but the gameplay can feel slow and aimless at times. Some puzzles are clever, while others feel like they exist just to extend playtime. The game also suffers from occasional bugs and rough mechanics, making certain sections frustrating rather than immersive. If you enjoy atmospheric, exploration-based games with a psychological twist, Dream might be worth a try. Just don’t expect a mind-blowing experience. ✅ Pros: Unique dreamlike atmosphere Relaxing, immersive soundtrack Interesting concept with psychological themes ❌ Cons: Slow pacing and lack of clear direction Some puzzles feel tedious or unnecessary Occasional technical issues Final Verdict: A decent but flawed experience that’s best suited for fans of slow-paced, atmospheric exploration games.
💋
Postać często chodzi jak ślimak. Obraz należy ustawić na najwyższą rozdzielczość bo podpowiedzi czasem są napisane małym drukiem (przy niższej rozdzielczości odczytanie jest niemożliwe) a do tego obraz cały czas się lekko rusza. No i najważniejsze. Bardzo często nie można czegoś nacisnąć: postać się rusza, jest albo za blisko albo za daleko... albo po prostu nie można. Reset gry zazwyczaj pomagał. Pomimo 10 lat na karku pograć można. Ale po co?
Poop from a butt
In Dream you play young man struggling to figure out what he wants from his life, but finds meaning through his dreams.
Not really the most fulfilling experience. The OST is nice, and some of the visuals are cool, but most of the puzzles are just tedius. I wish there were more to adventure. I got lost quite often and sometimes level's bugging or items not working properly led me on when I should;ve been able to figure things out. I can't really wholeheartedlly recommend but if it seems appealing and is cheap it may be worth it. Game crashes semi often though.
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Players by region
Where this game's players are, estimated from review languages.
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