
Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seems neat but it's absolutely nauseating to navigate, left me with vertigo after five minutes.
Character movement is atrocious.... not worth the time to play it.
наиграл 2 часа только ради предметов за очки ZZZZZ
И ценообразование)
this game was ahead of its time
Dream… Я зашёл туда выспаться, а проснулся с ощущением, что мне в мозг нас..ли. Там нет сюжета, нет цели — просто ты летаешь в каком-то сюрреалистическом го.не, а потом внезапно просыпаешься в поту, потому что тебе приснился твой учитель физкультуры в костюме фурри. 8/10, но почему-то я прошёл его дважды.
Stopped playing because the buttons in the conveyor belt puzzle in Act 3 just don't work. Apparently that is a bug that has been discussed as far back as 2014 in the Steam discussion forums. It's not the first bug I encountered either - not counting the random crashes. You can accidentially block the trapdoor in nightmare #1 for example, if you stand on top of it while interacting with it, making it impossible to finish that dream because the trapdoor doesn't open wide enough for you to fit through. This means you have to replay the entire thing, which involves listening to several minutes of whiny monologues read by a disinterested voice actor, while you have to stand next to a telephone doing nothing but watching the minutes of your life go by. I'm sorry to say that a lot of the game is pretty poorly designed. After about 5 hours I'm done giving it any more of my time and I think by now I have given it more than a fair chance. It's often unintuitive, the puzzles often poorly designed, it crashes occasionally, some of the puzzles are apparently bugged and can end up unsolvable. You were supposed to get a Vinyl record for the rollercoaster level, but that doesn't work either. Apparently there was an achievement for collecting all the things, but instead of fixing the problem with that specific item the developer just removed the achievement. Of course you could try playing it again and see if the bug happens again. The problem is that most puzzles contain several minutes of running around for every second of actual puzzle solving. Feels like it's wasting your time more than anything and frankly it's not very enjoyable. The idea was interesting the implementation is lacking.
I don't like being negative about a game that was obviously a passion project of a few people, but at the same time it should not be free from criticism. I did not really enjoy this game at all, even though the concept of a dream exploration game is something i really enjoy. There are numerous games like Yume Nikki on RPG maker where you explore a characters dreams. Plus there are a number of indie games i found on steam with similar concepts i found as well, but this game is the only one I REALLY did not enjoy. The first and biggest problems are related to the story, the writing is clearly very amateurish and honestly quite bad. The story at it's core is probably fine, but the way it's presented is nearly unbearable. The main character in this game talks, and does so a lot. He comments the most moodkilling stuff at every other landmark. And to make things worse, every time you reload a map, he comments the EXACT same thing every time. The main character Howard is such an unlikable guy as well, where he also mentions the exact meaning of certain objects in the dreams. Like: "Hey Louis, Remember the time i was in College, this looks just like that. Oh this is like the time i went to a bar with my uncle" etc. Honestly the writing got so hard to listen to for me it started to almost get enjoyable in an ironic way. But it's not just so bad it's good, it's just bad. The biggest example of that, is this overarching conversation that Howard has with his uncle, that they force you to listen to 5 times, each time adding more to the conversation. But every time it's just the same unskippable start with some extras at the end. The exploration and the maps are generally fine or moderately fun. Nothing special, no mindbreaking sights or experiences, but it's mostly fine. Although there are sections where the object collision is bad, where there are misspelled words or the lighting is not great. There was this one section with a rollercoaster that took ages to sit through and the whole thing was rather boring. And most of the maps are filled with environmental puzzles, which range in quality as well, but are generally not great. The worst "puzzles" were right in the first area, where you have to navigate these 4 mazes to turn off the lights. The music in the game is generally pretty good actually, the tracks mostly add to the atmosphere of the map and without them it would be a lot worse. The audio mixing is however quite subpar as well. The achievements in this game are also quite unenjoyable, from just stumbling on an object getting you one to standing around for 30 minutes! doing nothing in one area. Lastly, there were some times where the game crashed as well, although these were quite rare. TL;DR Passion project i don't recommend with bad writing, bad voiceacting, and bad puzzles.
When I was in the army, the CIA ran experiments on our unit to replace our body's serotonin with a synthetic hormone which would allow us to stay awake indefinitely. We deployed in the jungles of Viet Nam and Kampuchea, and conducted top-secret missions lasting for weeks on end. I haven't had a wink of sleep for nearly sixty years. Then I played this game, and I was conked out cold in less than five minutes. The most boring and pretentious thing to have ever come out of the game industry.
we need chinese. 我们需要中文。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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