
Dream Sketcher is a 1-4 player investigative adventure game. As an investigator of the special agency Dreamland Security, you will form a team and enter the weirdest dreams to conduct brain-diving investigation. Danger is imminent, investigate, make choices, roll the dice, and fight!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
沟槽的官方已经跑路了,根本进不去游戏。现在还打折在卖?纯陷阱
Huh, well this game turned out to be unexpected but interesting. Its basically like one of those co-op Arkham Horror board games, but in digital format. Each turn you get 4 actions, which you use to move between rooms, fight monsters, and investigate locations. Most actions involve a skill-check, which is done with a special D20. The outcomes of the D20 can be: Auto Success Auto Failure A numerical modifier between +3 and -4 A conditional success based on a further card-draw. You can expend additional cards before (and sometimes after) the check to boost your base stat, but you do always have that 5% chance of failing due to that Auto Failure side of the die. Each scenario (the developers calls them 'scripts') has a number of components that can be randomised, so clues and enemies can appear in different locations. Also, there are different levels of success for each scenario, and it might take a couple attempts to get the best one. In terms of production value, its a tad janky, and the English translation lacks finesse, but is serviceable. There isn't much in the way of cut-scenes and special animations, with most special events simply being described in text (like you'd get in a board game I guess). However I've not run into any technical problems like crashes, though I have only been playing single-player, so I cant say how good the network stuff is. If you are here for the single-player experience like me, there are 4 main scenarios that take a couple hours each for a single play-through, and you'll probably need to play them a couple times to get the best ending, so my guess is 8-16 hours of gameplay at the most basic level, but more if you fancy trying harder difficulties or bringing friends in (there is a 5th multiplayer-only scenario with a traitor mechanic). So yea, its........ interesting at least. If you like those Arkham Horror or Mansions of Madness board games that Fantasy Flight games sometimes make, this is like one of those. If that sounds interesting, give it a go. If nothing else, the asking price is way, way lower than the insane cost of an actual, physical board game, and you don't even have to paint the minis! EDIT: A few things to be aware of that might impact your decision to give it a go or not. 1. The game is online-only, even if playing solo. 2. You cannot save halfway through a scenario, so you need to make sure you have a couple hours clear before starting a game. 3. The 'deduction' part of each game doesn't seem to give you perfect information even if you do collect every available clue. You have to rely on your memory for some aspects of it - and that's once you have gotten your head around the games particular version of logic. Its because you 'vote' on the right answer and the game wants some aspect of doubt in the group that's playing. As a solo player this feels a bit wonky and unfair, but I can see why the decision was made, given the 'Digital Board Game' thing its going for.
经典跑路
Game crashed twice in 24 minutes due to "Connectivity Issues" while in SINGLE PLAYER. This is unacceptable. Also, the translation is awful. For all other intents and purposes, game looks and feels nice. Refunded.
游戏制作组跑路,后续无更新就算了。服务器链接不上,单机模式都没法玩。却还在商城售卖
开发商都跑路了,游戏都进不去,简直招笑
神秘,制作者跑路了,服务器没有续了,这B游戏为什么还在卖在烧冥币给自己吗?
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]志怪者 - Dream Sketcher Review[/h2] [h1]Nightmares need saving[/h1] As a dream detective, you can go on missions alone or with a group of four and investigate unfortunate chosen people whose dreams have been overtaken and turned into dangerous nightmares by the villains that are powerful in the dream world. [h1]The Game of The Play[/h1] When the player starts the game, they will enter a tutorial campaign. If they were to leave the campaign or close down the game, the next time they start, the player will get the campaign menu opening up. So the player is available to choose if they want to do the tutorial campaign at any time or if they want to try other campaigns. Under each campaign, there will be information on the maximum to least number of players that are required to play a session. As well as the campaign's difficulty. If you have the origin language equipped, then the starter cutscene that pops up before the campaign starts will be read out as the text shows up, but if you have selected English as your language, then there will be nothing. Just text and some background noise. When the cutscene ends, the players will arrive at the session and, from there, make their next move. Each player has a certain amount of action points per turn. The player's turn ends when their action points go out or they have too little for any usage. When the player's turn ends, they will receive a bad omen, and this happens every turn for the player. The omens stack up until the end of the campaign. And after each turn, the player gets a player card, which can be used against enemies or when throwing the dice. Using a player card will take action points and will parish after usage. The player can have multiple cards on their hand and only get them in a session. Cards cannot be saved for future sessions but can be recollected or found in a new session. If a player dies in a campaign and they were playing alone, then the session will end as a failure. But if the player had companions from 1 to 3, then they would be spectating the game until its end. [h1]Visual & Audio[/h1] [b]Visuals[/b] The game is set in a 3D, 3rd-person board game that is viewed from one direction. The angle of the direction isn't available to move, so all players see the game area from the same view. The visuals and cutscenes are well done and bring enjoyable content to playing the game. The dice rolling, the animations, and the movement. [b]Audio[/b] [u]Music[/u] The music in the game is quite action-oriented. It fits in with the time and place of the game, and it was well done in the first place. It was pleasant to listen to while playing the game and trying to solve the puzzles. It doesn’t get annoying over time, which is best for these types of games where annoyance can be the end of you. The game needs concentration and clear thinking, as the puzzles aren’t always as easy and can even be hiding in the bright open, directly in front of the players eyes. [u]Voice overs[/u] The developers for this game prioritized the language of the place where they are settled and the people living in that country. As a big example, the text bubbles have voice covers on them in the game's origin language, as the English language does not. When English is selected, the text and chat bubbles are just silent, but when the origin language is selected, the text and chat bubbles come to life with voice actors who voice the texts. And even when English is selected, sometimes the game can show images of settings or just small tabs where the origin language is showing too. Meaning that the developers didn’t care much for external players who doesn't not know the origin language. [u]Sound effect[/u] The volume of the sound effects in the game makes a large difference. The sound is good and true. But I’ve noticed that when it is on 100%, it sounds as if you were on a call with a friend who doesn’t have noise suppression, and you can just hear their computer kind of loudly in the background. The sound file for this is on a loop and can clearly be heard when it loops. I first noticed this when entering the sewers in Sig Carlsson’s dream. When I heard it, I felt like I was on a call with someone and even looked over at my discord to check if I was by mistake on any server channel. And I’ve made sure that it is the sound effects and not my headset. [h1]Pros and Cons[/h1] [List][b]Pros[/b] [*]Interesting stories. [*]Good quality and detailing in textures. [b]Cons[/b] [*]Origin language prioritized; can’t experience games full potential in English. [*]Sound effect at max volume. [*]Some players might have image issues with dice rolling in-game. [*]Too high price for game content. (Again, prioritized language.) [/List] [h1]My final little thoughts[/h1] The time I played this game, I did enjoy it, but with all the small troublesome issues and single-player content, the game is unfortunately Not Recommended. By the price of the game and the fact that it is still prioritized mainly in the origin language show that the developers don’t care for people who do not understand the origin language, lowering the content for all those who can only play with the English language selected. Rating: 6/10 If life doesn’t kill you, your dreams will.
does not connect to servers anymore. game is dead, don't buy it The idea is interesting, the translation is awful, which is very funny but it's a game about ROLLING A DICE and DICE DOES NOT ROLL lol. I've tried doing a lot of default stuff you do when something doesn't work and nothing helped: I always get softlocked after every dice roll. A shame really, game looks very promising :(
Horror board game + graphics + 1-4 players = Go solo or with friends on this investigative adventure. Search rooms, items and roll the dice. Build your deck of useful cards for your journey. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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