
An 8-bit sci-fi action-adventure game about learning presence through a child's lucid dream.
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About

When an escapist child’s VR mask breaks, he begins to have intense nightmares. He must learn presence through his dream characters to face the shadowy beast he runs from.
Play as TAC, a cyborg cyclops child living on the moon in the year 2300. TAC racks up points in virtual reality and explores the futuristic moonscape with a jetpack to avoid the struggles of family life. But when his routine is disrupted, he’s pulled into a journey deep within his subconscious.
Enter TAC’s dreamscape—a lush crystal island inhabited by an advanced society of axolotls. Solve puzzles, challenges, and hidden mysteries to unlock mini-games and extras, helping TAC become lucid and take control of his dream - but beware, the Dream Shark is always lurking.
A Constantly Evolving Experience – Gameplay shifts between top-down exploration, platforming, isometric puzzles, faux-3D sequences, and shoot ‘em ups.
Two Worlds, One Journey – Explore the tech-dominated moon and the organic dream island, each with distinct environments, characters, and challenges.
Intuitive & Accessible Gameplay – Simple controls with clear guidance make it easy to jump in, though basic reading comprehension is required.
A Fully Original Chiptune Soundtrack – Immerse yourself in a dynamic score that adapts to TAC’s journey.
Cinematic 8-Bit Pixel Art – A richly detailed retro aesthetic, handcrafted for an authentic Game Boy experience.
Made by One Developer – A passion project built entirely by Benjamin McCarthy.
Do you have what it takes to face the Dream Shark?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I've played this game for a few hours and it's awesome! The world building is great. You're a kid living on the moon just doing kid stuff (going to school, getting yelled at by your parents, the usual). There's a matrix/internet thing kids play on where they can make their own universe. Seems oddly realistic for a kid moon life. Even though the graphics are simple Gameboy graphics, there's still a ton of detail. As far as the actual gameplay goes this game has a lot of different things going on. It's probably best defined as a story driven RPG. Some scenes are top down, some are isometric, some are profile view. The story starts out as a kid trying to get to school, meets an influential person, and becomes inspired. I don't want to spoil anything more. My favorite thing about this game is all the different minigames. Each scene seems to have something different or something else to play with. Some of the minigames are... Some include: Jetpack platformer where you jump from rock to rock trying not to fall Scooter Racing (which looks really cool) Fishing minigame (shrimping I think?) which appears later on in the story Overall there's a lot here that I'm excited to explore.
I've only gotten about an hour into the story, and the game has already captured my inner child and sparked so much curiosity about this new world & "SIM". I can't wait to continue the story and I'll definitely update the review when i finish the game. Wonderful!!!!!
I guess I need to preface this review with a couple of notes, first that the game is genuinely and sincerely made, it's not a cash grab scam or any kind of low effort shovelware, a lot of work went into this (although I feel that, and this is confirmed with the dead reception for this game, that was wasted effort). And also that this was not designed to be a PC game, it's a Gameboy Color game. Indeed, if I was reviewing this for a Gameboy Color game review, I don't see why it wouldn't even get a positive recommendation from me. It's also worth noting that it comes across very authentically. However, my gaming rig cost thousands of dollars in high end parts and is not by any way, shape or form, a Gameboy Color (a handheld "console" from 1998... this is a game made for last century!) It is the year 2026, not 1998. I am a PC gamer here to play PC games, and this is also true for the vast, overwhelming majority of PC games on Steam. In fact, you cannot even access Steam from a Gameboy Color. This is a case of a game in the wrong place. And, ultimately, because this has been published on the wrong platform, alongside hundreds of thousands of actual PC games, it must be judged as a PC game and on that basis it fails. First a note on what this actually is, it's a 2D retro pixel adventure game with a somewhat surreal plot about being a robot cyborg child with only one eye being trapped in a lucid dream full of crystals and strange creatures. Gameplay consists of a bunch of mini-game activities framed with top down "adventure" game stuff not so different from what you would see in games like Final Fantasy. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. The game only displays in 1:1 Gameboy Color r, due to the age of the game, it predates the 16:9 widescreen gaming standard established back in 2006. This isn't really acceptable in the modern era of PC gaming. It's obviously not going to look right on a modern 16:9 gaming display. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. Arguably the use of pixelcrap is required for a Gameboy Color game, but that's a problem in itself, I've already mentioned that my gaming rig is not a Gameboy. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These flaws make this game fall far short of the professional standards we expect from a modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Next is pricing and value. Is this game worth buying from among the 140,000+ games on Steam? Dream Shark - Pt. 1 has the almost scam-like price of $15 USD, for which you could easily get any number of older AAA games. For comparison, the $15 asking price for this game could get you games like "Dead Cells", "SCUM" or "Divinity: Original Sin 2". Quality, professionally made games like those are frequently on sale cheaper than this. No pixelcrap is worth $15. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. Remember what I often say... if you don't agree with what I've said about this game, by all means buy it and play it. My review is just here to inform your buying decision, and if you think I was wrong and you bought the game, then I've done what I really wanted to do... inform your buying decision. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
First of all, I did not play the Steam version of Dream Shark too long. For the biggest part, I played the physical module on my Analogue Pocket. The developer offered a couple of Steam keys and I am happy trying to push this indie title. I enjoyed my playthrough a lot and it is one the best and most original home brew titles for a retro console I have played so far. Of course, if you are not into the aesthetics and overall simplicity of a Gameboy Color game, this is not for you. You play as Tac, a cyborg cyclops child living on the moon, in the year 2300. He lives with his mother and older brother in a small lunar dwelling. Even though his mother is hardworking and tries her best, her efforts of providing fuel for her family is mostly at the cost of her children's and her own happiness. His father prefers avoiding daily problems, including his responsibilities of parenthood. There is no ecosystem on the moon; a luminous turquoise liquid the Astro People simply call 'fuel' keeps them alive. To temporarily escape the grey reality, all Astro People wear a VR blindfold while sleeping. They engage in a digital simulation, called 'The SIM'. The SIM is comprised of user created worlds that one can drop a portal to and enter at will. Natural sleep and dreams have not been experienced for generations. Eventually, Tac's VR blindfold breaks and he cannot enter the SIM while sleeping. For the first time, he dreams and becomes conscious in his dream. He finds himself on a crystal island called Axalotia, one of many on the dream planet, Celadon. Here he meets Lotl, one of the inhabitants and a mother of two, trying to reel in shimp to earn enough at the market to support her family. Axolotia is threatened by the Dream Shark, a gigantic shadow creature that causes intense quakes that visibly erode the coast of Axalotia. Tac and Lotl team up. He wants to help retrieve Lotl's children, she wants to help Tac escape the dream world. Please keep in mind that this is only part one of the total game. Even though the story adds a lot of the quality to the experience, it necessarily leaves some lose ends. The gameplay offers a lot of variety. Overall, I'd say Dream Shark is an (action-) adventure game with an emphasis on top-down exploration, but there is a lot more to it. Among other elements, the gameplay shifts between exploration, platforming, puzzles and the occasional boss fight. You will find tasks that you can solve on the spot, as well as long running quests. There are also plenty of secrets, mini games and collectables to discover. For the most time, you take control of Tac, but later in the game you can play as Lotl as well. She has different skills than Tac and adds more gameplay elements, for example for environmental puzzles. Some puzzles require the skills of both characters. The difficulty of the game is easy to moderate. It's more about the experience rather than a game play challenge. In my opinion, the beautiful visuals have a lot to offer, both in variety and originality. The design of the Dream Shark looks very impressive, so do plenty of full screen cinematics. You can easily tell the two worlds apart only by their looks; the tech-dominated 'orange' moon and the organic 'blue' dream island. Of course, this is all within the technical limitations of the 8-bit Gameboy Color. I caught some minor bugs, but nothing game breaking. I could fix all the issues with a restart of the game. Although one bug was slightly annoying and took a couple of restarts. Another bug really made me laugh, because I ended up driving my boat on land. Maybe you should not trigger the surf-mini-game where you need to collect trash while sitting in your boat. But I think it's only fair to keep in mind that the game was developed by only one person, including art, music and programming.
Ok. So it is basically an 8-bit adventure platformer with minigames. The start is a little bit rough as it starts in a virtual reality, like Ready Player One (the book, not the movie), where you can collect points and buy upgrades, then you wake up, and the real game begins. As it turns out, you are a schoolboy with divorced parents and a big brother (probably biographical inspiration). After you meet the family, the adventure begins. I don't want to spoil the rest. It is quite an interesting indie game that is worth experiencing, but it needs time to open up, so keep this in mind and don't judge it from the first 20 mins. (But the music is sh*t and the price is just too much for a game of this caliber, just to say something not so nice too. Worth mentioning in the end, the game works with a controller ( D pad + A/B)) [quote]Follow us for more [url=https://store.steampowered.com/curator/45113328-Awesome-Adventure-Friends/] Awesome Adventures![/url] [/quote]
[h1][b]丑丑外星人的梦境历险[/b][/h1] 《Dream Shark - Pt. 1》是一款相当复古的2D游戏,主要讲述独眼外星人TAC的冒险,其将在现实和梦境中穿梭,进行多个挑战。 本作使用了复古的8Bit像素画面,配合上单调的旋律,颇有红白机和GB游戏的味道。 玩家扮演的是个身穿防护服的独眼外星人,其可以在多个世界中穿梭,每个世界都有不一样的风格,其中包含一些迷你游戏,诸如躲避鲨鱼、飞行射击、GB风格的连续按键小游戏、RPG风格的俯视角小游戏、喷射背包跳跃等内容。 其中一部分场景采用了斜向设计,但是角色的移动方式只有上下左右,无论是操控还是观感都有点奇怪。 在剧情模式中解锁了迷你游戏后,还可以在主菜单单独游玩。 整体来说风格比较独特,多个世界和小游戏也饱含趣味,目前无中文,期待后续加入。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
感谢浮生若梦,一鉴倾心鉴赏组提供的这次关于《Dream Shark - Pt. 1》评测的机会 《Dream Shark - Pt. 1》是由Benjamin McCarthy独自完成的一部2D冒险视觉小说互动作品,游戏完全采用复古像素的艺术风格,游戏操作简单易上手,但是游戏在实际游玩的过程中,个人感觉还是又上明显bug,例如游戏键位,有些时候突然发生改变,还有bgm单一,听的时间久了,确实会感到烦躁。游戏目前不支持简体中文,但是可以借助翻译软件了解大致游戏剧情。 故事剧情发生在2300年月球上,由于地球发生了资源危机(大致推测),导致人类离开地球前往月球生活。为了适应月球的生活环境人类开始肉体改造进化,并且制造出了一种人工智能辅助人类 SIM。 我们的主人公TAC,为了逃避现实,沉迷于VR面罩,通过在虚拟现实中赚取积分,以此来逃避现实家庭生活的烦恼,但是伴随着和母亲争吵,二人在争执中损坏了VR面罩,由于失去逃避的方式,他开始陷入强烈的噩梦之中。 在和现实科技截然不同水晶岛屿上,也就是所谓梦境世界,他必须通过在这个梦幻般世界中,与当地人沟通交流,通过他们的帮助学会面对现实,以此直面那个他一直所逃避内心隐藏的黑暗猛兽。 游戏玩法也是多种多样,俯视角探索、平台跳跃、等距解谜、伪3D场景与射击游戏等等等,就是操作上可能会感到一丝难受。 游戏整体作为一部独立游戏作品还是不错的,游戏在复古的像素风的加持下,可以让认识和面单现实与虚拟的边界。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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