
Psychological Body Horror visual novel in a space setting with different endings depending on your actions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Got this in the Point and Click Horror bundle not realizing it used AI art until I played, it was fairly obvious AI imagery too despite supposedly being post-processed by a human. For such a short game with a small amount of assets, using AI comes across as extremely lazy.
Another decent horror adventure from the SpoocleMacBoogle who is probably best known for the [i]I Live Under Your House[/i], usually making short but creative games. Unlike the previous releases this one is mostly a visual novel with a couple of forks in the narrative, about 5 to 15 minutes for each of the 8 endings, so roughly 80 minutes for full exploration, actually a bit longer in total compared to his other games. You don't have to restart for each ending, there are a couple of checkpoints before the major choices. At first I thought the story would be too generic, at least the first half feels like your average space horror, but between all of the different endings, I think you managed to create a lot of interesting conclusions for the character, I enjoyed doing the 100% completion, with the "cow" ending probably being my favorite. Overall I got the MacBoogle vibes I was looking for, very much why I buy your games, just some weird and grotesque imagery, as well as a little mystery to keep you going. Some of the writing probably could have been handled better, sometimes I feel like you forgetting that you should be describing the events from the perspective of the character, but sometimes it almost feels like a third person, you have a habit of trying to describe some events for the shock value, but it does not always match or has the priority in terms of what the character is experiencing in the moment. I also feel like you could have done something a bit more interesting with a couple of the endings, given how much he cared about her, I think you could have gone deeper with the dialogue with the head, instead of just repeating the same thing. On that note, I think you could have given more reasons for the character to ____ the head, maybe a glimpse of hope by providing more lines from her, or at least the head doing a better job pretending. While I am not 100% against AI imagery, to me it will always be secondary, I don't know where your effort stops, and AI help begins, so even though you making these cool looking pictures, at the back of my head, it's difficult for me to accept it as your work, I would rather you draw junk than use AI, personally. That being said, the images still worked well for the narrative, and I liked the overall aesthetic. Not sure why you decided to put the game into the box, is that resolution of the images or you just wanted the claustrophobic effect in space perhaps. Strangely the game didn't have some of your signature gimmicks, I was 100% expecting some first person segment or some hole I had to crawl into, I suppose it would be too predictable given your record, but hey, it's kind of your brand at this point, I enjoy those parts, I feel like we needed some ventilation exploration or a space walk repair XF, or perhaps a walk on the planet. There were some minor issues with the hotspots, you made them too small and easy to overlook, also it's not clear that you have to tag every part before going to sleep. [h1] Pros: [/h1] (+) The story has a nice variety of weird endings that are completely different, not all of them are great, but it almost feels like you get a couple of MacBoogle adventures in one package, the character ends up in a completely different situations, so I would very much encourage to explore the game completely. (+) Again, not a huge fan of anything AI, but I still liked the design for the grotesque images and they worked well for the endings. (+) I think the game had good atmosphere, I didn't notice soundtrack that much, but sometimes it's a good thing, it works for what you were going for. [h1] Feedback: [/h1] - The hotspots on the planet were too small I think. It may be confusing on why you can't go to sleep, maybe a hint that you want to explore every part of the station first. - Sometimes I feel like you overriding the perspective of the character with the writing, like sometimes you feel the need to explain exactly what is happening to the player, make sure they know something weird is happening, but I think you could keep it more subtle and just keep it ambiguous. I also felt like you didn't fully explore some of the endings, I wish the ending with the head had more dialogue from her so maybe her transformation was more convincing in his eyes. - I felt like we needed some of the signature MacBoogle elements, maybe first person exploration on the planet, some ventilation segments, but oh well. [b] Overall Thoughts: 7/10 [/b] I enjoyed it enough for the low price, as far as graphic adventure games go it's not super impressive, but it had enough variety and mystery to keep me going, I liked that character would end up in so many weird situations. Like with most of your games I wanted just a little bit more. But overall I think this is not all that bad, just a little abrupt with some of the endings, and sometimes you drop the writing consistency, probably needed some MacBoogle touch with gameplay changes. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Fun choose your own adventure graphic novel game, with some beautiful black and white AI artwork, and wonderful writing. This game is short, I obtained all of the endings in 35 minutes, without rushing. Each game run lasts approximately 5-10 minutes. Despite its short length, I had lots of fun. There is a nice variety of experiences your character can go through and crazy AI artwork pertaining to each different ending. I actively wanted to try to find all the endings, the little stories are well written. 8 / 10
Rather good Body horror themed visual novel, well recommended.
This game was absolutely incredible for the price! I played through it about 6 time and loved it all. Every ending was unique and I found that I got alot of enjoyment out of playing all the parts and doing my own voice acting. Here's a link to my gameplay of it. https://youtu.be/tGf20QXpXfo
Short sci-horror combo visual novel and point-and-click. Doesn't overstay it's welcome, though it feels pretty generic. But for the price, can't really complain.
This dev has a unique style that I sorta enjoy but this one missed the mark for me.
Enjoyable body-horror visual novel themed in space, reminded me of a mix between movies 'The Thing' and '2001: A Space Odyssey', although I do feel it was cut too short and with the general level of detail and general potential for there to be much more going on I also can't complain at the price and it gave a good spooky story to read through. Once I went through and completed my original ending, you then return to the last checkpoint and complete some further choice actions to see the other endings, the music and art style mixed well so overall if you're after a short horror story I can recommend it.
Games that promise body horror generally don't come through with the promise in the way that A THOUSAND MOUTHS TO SCREAM has! I consider myself a seasoned veteran when it comes to gross horror but this definitely pushed my limits at times and I loved it! Multiple endings are always a winner for me with games like this and the end-to-end story was a decent enough length that it never felt like a slog (the checkpoint system was a nice touch) https://www.youtube.com/watch?v=hjwjXpFhWPc
Немного ностальгическая игра, возможно из-за своего минималистичного видеоряда. Поводов для оптимизма сюжет не дает, но что поделаешь. Камни, которые мы вынуждены хранить, неизбежно тянут нас на дно. Отдельное спасибо за потрясающую композицию с флейтой во время флешбеков, прямо переносящую в тревожный позднесоветский кинематограф вроде Посетителя музея или Писем мертвого человека. Снова отличный проект от SpoocleMacBoogle!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| reky | $975.4 | 93 | 84% | $0.83 |
| Jump with Friends | $976.8 | 71 | 56% | $0.99 |
| Momonga Pinball Adventures | $977 | 69 | 54% | $0.83 |
| Rush to Adventure | $978.1 | 52 | 77% | $0.99 |
| 混世萌王喵霸霸 Cute Chaos Demon Nyanbaba | $973.4 | 151 | 98% | $0.49 |
| BYTE FYTE (MULTIPLAYER) | $979.4 | 53 | 72% | $0.99 |