
A third-person horror adventure that draws inspiration from Indonesian urban legend. Play as Linda, a high school student with the ability to sense and see ghosts. This spine-chilling sequel expands on the cult hit original, making DreadOut 2 another terrifying addition to the horror genre.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, Hungarian, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cant launch game at all - crashes with a fatal error - game config unavailable - spent hours troubleshooting with Chatgpt - no resolution. Reinstalled clean after deleting all config files and folders, same error.
I enjoyed this game a lot more than I had expected to. I loved learning about the Indonesian/Asian folklore and Urban Mythology tied with the game and exploring the environment. I think the devs did a great job on immersing you into your surroundings with the soundtrack especially, I thoroughly enjoyed listening to the music when you're in the normal realm and also having the eerie/unsettling vibe and atmosphere when in the other realm. I think if you enjoy horror games this series is definitely a great one to play, especially if you enjoy Silent Hill or Fatal Frame, I absolutely got vibes from both of those games. Downside the combat is a bit buggy, but the game is 6 years old. I also had a glitch with Mona's achievement for the 100% completion. I had to play the game a couple extra times to pop it. If you're going for 100% I recommend trying to get it done in your first run or you may just have to start a whole new game from Prologue and just play through it twice. (also if you play dbd yes you can moonwalk in this game and it was very addicting lol.)
So many bug, My Saved slot is gone idk whyyy i'm too lazy playing this game again from the beginning, goodbye (I delete it)
gg fue bastante épico y todo, graciosamente las mecánicas recuerda a una mezcla de sillent hill y pokemon snap(? xd
Took me a long time to finally play it, and I've been left very disappointed by [b]DreadOut 2[/b] (or D2eadOut, given the styling of the second letter). It starts solidly with a prologue set in school, as poor Linda keeps having bad days ever since coming back from the experiences of the first game, and until about two-thirds in, I was still open to giving it a thumbs up for a mixed review, but then the flaws became too much to forgive. The classic "Fatal Frame with a smartphone" is now alternated with sections where melee weapons are needed, but the combat system is very basic and lacks any ability to parry or dodge. With either gameplay style, there are several places where the risk of being trapped in a corner and stun-locked is high. The city streets are a boring hub, with little to actually do. An especially stupid and infuriating fetch quest during one night sees Linda looking for cigarettes and coffee - with the latter, I had to go back and forth six times until I found the right brand - and giving them to guys possessed by a spirit who apparently just wanted to try those through their bodies. Even the story, after a convincing start, deflates. The intermediate sections between chapters are little more than padding and break any tension. The main villain, while a returner from the previous episode, has little screen time and build-up. The ending is head-scratching and is preceded by dreadful combat sections and final boss battles where all the game's weaknesses are exposed the most. Bugs are mostly on the visual side, with pop-in of objects and, occasionally, most of the scenery disappearing for an instant, but sometimes wrong event triggers forced me to restart boss fights. Just the topping on a cake already hard to digest. I could also talk of the way doors are opened, so inconvenient I often thought I was going to get stuck on them half-opened; even worse if a monster is there. There are moments when the atmosphere is good (even if there is certainly more gore), or where weirdness worth a chuckle kicks in, or where combat is tolerable enough to be just a little diversion, but they are few and far between. The fascination for a videogame featuring myths, monsters and urban legends of an East Asian country that is rarely seen in pop culture is still there but can't hold it up alone. For all its jank, the original [b]DreadOut[/b] was a consistent experience. This sequel tries to be much more and trips badly on its own ambition. Worse still, playing it has also deflated any enthusiasm for the third episode, even if, to be fair, not much has really been seen so far besides the pretty design of the older Linda.
Игра хорошая, но невозможность доджить удары после попадания в многих местах уничтожают гемлпей, так как зачастую в таких моментах 1 попадание = перезапуск, или когда моб тебя просто прижимает к текстуре...
Bellissimo!
琳达是唯一让我玩下去的动力
I think it’s pretty good. I’ve been playing since the first game, and the character designs really suit my taste. The overall horror atmosphere is also well done. That said, the technology feels a little outdated. Photos taken with the in-game phone come out very dark, and they don’t look as clear or bright as they do on the phone screen. The character animations could also use more polish to make them feel more natural, and the combat could be improved as well. The second game has a lot more action elements. It feels okay to play, but compared with the first game, it also feels quite disconnected. I’m really looking forward to the third game. I hope the development team can keep making the series better and better, and that they’ll never have to worry about funding!
nah dont its piss boring and nut much to do
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SamabakeScramble | $247.6K | 90 | 70% | $69.99 |
| JellyCar Worlds | $247.6K | 1.1K | 97% | $7.99 |
| Lunavania | $247.5K | 1K | 88% | $9.99 |
| Shardlight | $247.5K | 695 | 90% | $14.99 |
| 江湖余生:缘起 | $247.5K | 735 | 77% | $11.99 |
| Common'hood | $247.7K | 339 | 51% | $24.99 |
Related
| The Chant | $598.6K | 1.2K | 76% | $24.99 |
| The Mansion of the Macabre | — | 54 | 28% | $19.85 |
| Ghostwire: Tokyo | $23.1M | 20.6K | 83% | $59.99 |
| Chernobylite Complete Edition | $12.2M | 15.5K | 82% | $29.99 |
| Darkwood | $1.5M | 24.6K | 95% | $2.99 |
| Amnesia: The Bunker | $1.1M | 12.1K | 93% | $4.99 |