
A horror anthology in the Dread X Collection series. Featuring 12 new games from up-and-comers along with veterans, all wrapped up in an old, run down party venue that may be hiding more than it's letting on...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall fun collection of games, but man; one of them in particular REALLY sucked. Treat this review not as one for the whole collection, but just for this one special little stinkerstar. INTERIM I hate this game. I hate this game more than Garfield hates Mondays. I hate this game more than Borderlands 3 hates good writing. The plot? Nowhere to be seen. The gameplay? Literal ♥♥♥♥ on top of ♥♥♥♥. The artstyle & visuals? ♥♥♥♥ squared. The parkour section? ♥♥♥♥ cubed. Some people say you shouldn't be too hard on people if they worked really hard on something, and do you know what I say to those people? Eat my whole scrotum. It doesn't matter how hard they worked on a piece of ♥♥♥♥; that doesn't change the fact it's a piece of ♥♥♥♥. This is a game that, by what I can tell, was made without the player's absence of context in perspective. Some people might say things in a game 'don't make sense', but this? Eyeballs floating around. A person falling into a manhole opening. Your director (aka, a superimposed cropped videofile of the presumed game director who looks like a clone of Jonny Razer) gets murdered by a... thing? Man, I can't tell. My best description is saying that it resembled a pint sized SCP-096 who then took a five hour long soak inside of an Arby's septic tank. Playing this game is like trying to remember a dream while answering questions about your estranged stepmother in front of a live audience of sentient crickets. Nothing makes any ♥♥♥♥♥♥♥ sense! It's like the developer toted his ass to the frat party he knows he wasn't invited to but chose to sneak into anyway in his Sasuke onesie, climbed in through the third set of windows because he could find because he couldn't fit in the first two, briefly mingled with the crowd to act like he belongs even though it's obvious he doesn't since he's the only person who's brought up stuff like Safemoon cryptocurrency & why High School DXD is quote 'peak anime', spotted a tray of pot brownies, then proceeded to do that thing Grendel does when he inhales 5 parasitic eximus infested; vomit half that ♥♥♥♥ back up. Now, all eyes are on him, and the remnants of laced chocolatey goodness now run down his chest, but that won't impede his main character syndrome! Tripping balls, he maintains an unsteady gait on all fours before letting himself out of the front door and nearly causing a car accident as the police inevitably show up from the 'weird weeb home invader' call. He sees the officer, and begins to shout to try and become the one and only Legendary Super Saiyan. Taser. Now he's escorted back to the police station, questioned & then sent home with some leftovers from their fridge & one of those plastic police badges they give to kids. Whatever ♥♥♥♥ he saw during his pot journey during all of this became inspiration for this otherwise unexplainable travesty of my precious minutes. I don't cry over ants when I walk on them, nor have I ever languished the minutes I've wasted in my life... until now... poor, poor minutes spent on this game. I'm so sorry. This review is dedicated to the time I lost playing this monument of ♥♥♥♥♥♥♥.
Dread X Collection 5 is unfortunately the worst collection out of all of them by a considerable margin. The other collections all had a surprisingly high hit rate at least in terms of the games in them being interesting to play. They may not have been good, necessarily, but they were usually interesting. Dread X Collection 5, however, only really has three games out of the twelve that captured my full attention: Vestige, The Book of Blood, and We Never Left, which is saying something because We Never Left is more or less just The House Abandon and also the screen kept going black on me whenever I was in a menu. I found every other game to be either boring and uninspired, or completely infuriating to play. The launcher is honestly more interesting than most of the actual games, and even that's only ok.
This is the first Dread X I'm giving a negative review and I can see why this was the last collection. Dread X 2 was my favorite because I was actually excited to finish all the games and they struck a good balance between scary but straight forward enough to finish in one sitting. I played a few more games since my initial negative review and it just made me even more frustrated. Gallerie was super cool and I wanted to finish it so bad, but not having a save feature when its a pretty long game broken up into three chapters with a lot of dialogue is frustrating to say the least. Lots of these games use annoying mechanics or tons of dialogue to pad out the time and most don't have saves. The Book of Blood's mechanics were so convoluted I couldn't even figure out the first step of translating the book with a guide open in another tab. I tried everything and couldn't even reveal the first symbol. Karao was amazing, I wish every game in the collection had as interesting story telling, unique game play, a SAVE FEATURE, and well balanced horror. Interim made me want to uninstall completely. I hope to never play Phantom Sloth's work ever again. It was such an ego trip for somebody honestly so untalented, he shows up more than the enemy, with video footage of him in every other scene and he can't act and isn't funny at all. It also featured a terrible climbing puzzle, and right after he attempts to force in some commentary about fame by letting you choose the "fame" or "happiness" ending but it forces you to choose happiness anyway its just such a nothing burger. Super glitchy as well couldn't interact with half the objects. He even put a "Subscribe and follow" with his tag in the middle of the game. The few good games might have been worth it if the launcher was more interesting, I hate how you only get the story from the comic book this time. Dread X 4's launcher wasn't great but it was at least more interesting than waking up in an arcade with no context. I hope they come out with another collection at some point and try to capture some of the magic from Dread X 1, 2, and 3 again, this just wasn't it.
not as fun as previous entries
Среднячок серии, в этот раз хаб даёт только по одному анлоку, так что придётся проходить всё. HUNSVOTTI - самая милая игра а коллекции, советую Gallerie - очень понравилась, но не могу посоветовать The Book of Blood - в поиск предметов думаю играть интереснее Karao - если готовы мириться с вырвиглазным фильтром очень советую Rotten Stigma - резик дома (tw лысый главный герой) Spirit Guardian - наверное лучшая игра для детей в этой коллекции, взрослым бы не советовал We Never Left - очень клёвая задумка, но фильтр максимально вырвиглазный Vestige - 10/10 скелет-почтальон Resver - нечего сказать, красиво и скучно Ludomalica - понравилась идея, играть неинтересно Beyond the Curtain - худшая игра в коллекции nuff said INTERIM - не могу определиться понравилось она мне или нет
Reality vs the horror collection your girlfriend told you not to worry about.
Loved this collection but Gallerie was the most stupid, piece of ♥♥♥♥, pretentious piece of garbage I've ever played.
Dread X 5 is pretty awesome, and arguably the best game in this indie anthology series. I think Dread X 4 was packaged together a bit more memorably, but the production values on 5 are just wonderful. The idea of the game taking place in kind of an interstellar Chuck E. Cheese is so weird, and I love that the comic you unlock slowly tells the story of what's going on so you can piece it together. It's up there with the better "wraparound games." Having completed all 5 Dread X titles, I always notice some theme seems to unconsciously emerge from the games. In this game, the theme that appears is kind of an art deco motif. The best games here have either a meta story or actual art staging. There are, of course, a couple pointless games. You basically walk around this sci fi children's play place collecting comic pages which lead to puzzle areas that unlock presents. You bring the presents back to the center area to light a candle and unlock one of twelve games. I love the concept, but you have to expect the unexpected with these. Sometimes you will uncover a true gem, and other times you'll just end up with a glorified walking sim or incomprehensible weirdness. I can at least say that the most unplayable and esoteric games on here are still miles better than the worst games on the earlier Dread X titles. Actually, the worst game on here is probably still as good as most of the games on Dread X 1 or 2. Game ratings, from best to worst (No spoilers): Gallerie: This one is pretty amazing and feels way bigger than what you usually get on these collections. It's seperated into three chapters and has you exploring an art gallery while a strange voice whispers ASMR tones through an earpiece. I like that the earpiece sort of clues you in on the next steps, and there's some pretty intense puzzle elements that take a bit of time to figure out. There are chase sequences that are also pretty hard and some unique mechanics like flashing lights to stun enemies. The graphics are also just phenomenal, full of artistic fluorishes that really make it a joy to look at. In comparison to the average Dread X game, it's a masterpiece. It's overall not really the scariest on here though. We Never Left: This is truly inspired and the scariest game on this list. To even talk at length about it is to spoil it, but it's a mixture between 3D exploration and navigating a text adventure on a 3D computer. The way it reveals itself actually got the hairs on my arms standing on end, and that is truly an accomplishment because I don't get scared easily. Vestige: This is very similar to We Never Left, but has a different kind of meta game similar to Tony Hawk. The actual game play is a lot of fun, and there's a mechanic that you use that acts as a mix between a challenge and jump scare. I loved the idea and the execution was great, I just wish it was longer and the ending was a little better. Rotten Stigma: This is really cool if you can get past the obviously bad graphics. It's like a mini Silent Hill adventure where you wander around some pool area and solve inventory-based puzzles. There is gun combat and it's overall really fun to figure out, though it has far from the best production values of the games on this list. Book of Blood: I loved this for the atmosphere. You are a carnival attendant after hours who happens to have an occult book sitting nearby. The production values are pretty awful but the game play is so interesting I just didn't care. The game has a little device you use to burn pages into a book, but you also have to explore the carnival grounds to turn the power back on as an entity chases you. I won't spoil the whole thing, it's great but the ending could have been a little better and I wish you actually explored the carnival grounds more. Karao: This is a weird one. You're in some slavic town that slowly erupts into random geometric shapes as you shoot at the same woman over and over again. It works as kind of a mental journey, since you're constantly moving around in pitch darkness with spotlights and strobe effects highlighting the next area to visit. It's not really scary though. Spirit Guardian: This has bad production values but great puzzles. You're wandering around what looks like a preschool solving puzzles as you are lead around by a ghost. I like that the puzzles are all over the place and make you explore, but the stealth mechanics are terrible and I had no idea what to do at the end because it's totally unclear. Interim: I love the idea of this, as it looks like a 3DO game with lots of flashy neon graphics and FMV live action bits. I got stuck at the beginning, I think, due to a glitch. beyond that you wander a strange landscape with bouncing eyeballs as an "interim" but I guess maybe it's more spiritual in theme than anything resembling a concrete story. It's also really short and felt pointless despite the great presentation and concept. Beyond the Curtain: This has fantastic sound and graphical design, but not much game play. You wander a stage with weird marionettes all over. It's a beautiful experience for the eyes and ears but this is probably the most "walking sim" of the games on here, and I don't like walking sims. Resver: Another walking sim, in the purest sense, although the art style is amazing and really takes you on a journey as you fumble around this strange black and white comic book style world. Huntsvotti: Probably the weirdest game on here, I guess it's trying to be like the movie "Midsommar." It succeeds thematically but fails in the execution because the story is nonsensical and it's too goofy to be scary. I like the overall concept though, and the whole idea of not interrupting the villagers to avoid angering them is inspired all the same. Ludomalica: Some people will love this, I personally just thought it was okay. It's a board game but there's not much "board game" to it, and as it progresses it just gets very repetitive even though it's a little unsettling at first. I would hope a "board game" style horror game would just be more creative than this. The graphics are also kinda dull.
[h1] Dread X Collection 5 – Mini Antoloji, Maksimum Gariplik[/h1] [i]Bu seriyi seviyorum çünkü her oyun farklı bir rüya (ya da kabus) gibi hissettiriyor.[/i] [b]Dread X Collection 5[/b], teması “eğlence” olan ama eğlencenin nasıl korkuya dönüşebileceğini çok iyi gösteren bir paket. Her biri kısa süren mini hikâyeler... kimisi unutulmaz, kimisi tam bir çile. İşte teker teker notlarım: [hr][/hr] [h1] Genel Çerçeve: Outpost 3000 ve “Entertainment Horror” Teması[/h1] Hub mekânı: Dread X Collection 5’in genel çerçevesi, Outpost 3000 adlı eski ama tema partileriyle özdeşleşmiş, uzay / alien-temalı bir eğlence mekânı. Oyuncular bu hub dünyada ilerledikçe hem bu mekânın karanlık sırlarını açığa çıkarıyor, hem de antolojiye dahil oyunlara erişim sağlanıyor. [hr][/hr] [h2]HUNSVOTTI – 9 / 10[/h2] Finlandiya folklorünü tanıtırken güllük gülistanlık başlayan ama sonrasında ürkütücü bir festivale dönüşen kısa bir oyun. Neden bilmem, çok yer etti zihnimde — atmosferiyle, temposuyla ve o son sahnesiyle akılda kalıyor. [i]Kısa, öz, rahatsız edici.[/i] [hr][/hr] [h2]Gallerie – 8 / 10[/h2] Soyut. Delice soyut. Resim galerisi, dünya dışı varlıklar, boyutlar arası bir iletişim... Sanatsal ve korkutucu arasında gidip gelen tuhaf bir deneyim. Özellikle o [i]dev uzaylıyla iletişim kurma[/i] kısmı çok iyi düşünülmüş. [hr][/hr] [h2]Book of Blood – 5 / 10[/h2] Bir lunaparkta bulduğumuz eski bir kitapla farkında olmadan ayin yapıyoruz. Ana puzzle fena değil ama aynı şeyi defalarca yaparken palyaçodan kaçmak bir noktadan sonra sıkıyor. [b]İyi fikir, zayıf uygulama.[/b] [hr][/hr] [h2]Karao – 6 / 10[/h2] Karaoke Bar’da başlayan sıradan bir gece, bir anda tuhaf ve tekinsiz bir hal alıyor. Görsel atmosferi iyi ama oynanış fazla yüzeysel. [i]“Ne oldu şimdi?” diyerek bitirdim.[/i] [hr][/hr] [h2]Rotten Stigma – 7 / 10[/h2] Gallagher Sports Center’da kaybolan 12 çocuk (kendi çocuğu da dahil) vakasını araştıran eski bir polisin hikâyesi. [b]Resident Evil[/b] tarzı mekanikler, iyi bir estetik, kısa ama sürükleyici bir deneyim. Daha uzun olsa tadından yenmezdi. [hr][/hr] [h2]Spirit Guardian – 2 / 10[/h2] Bakımevinde nineden kaçtığımız saçma sapan bir oyun. Tüm aklımda kalan şey yüzlerce aynı dolap. [strike]Gerisini hatırlamak bile istemiyorum.[/strike] [hr][/hr] [h2]We Never Left – 7 / 10[/h2] Korku oyunu üretme takıntısı olan bir developer’ın evinde geçiyor. Bir noktada bilgisayardan komut girerek ilerliyoruz — [i]text-based[/i] kısımlar nostaljik hissettirmiş. [b]Fikir güzel, atmosfer sağlam.[/b] [hr][/hr] [h2]Vestige – 3 / 10[/h2] Berbat bir oyun. Korku mu, motosiklet mi belli değil. Point & click tarzı ilerleniyor ve bir anda bitiyor. [i]Hemen unutulacak türden.[/i] [hr][/hr] [h2]Resver – 6 / 10[/h2] Sürreal’in dibi. Stilize çizim tarzı, soyut renk paleti ve “gizli gece kulübü” temasıyla farklı bir tat bırakıyor. Aslında walking simulator, ama atmosferde bir [i]Bulut Atlası / Soap[/i] göndermesi havası var. [b]Sırf tarzı için oynanır.[/b] [hr][/hr] [h2]Ludomalica – 6 / 10[/h2] Evde kimseler yokken ailemizin oynamamızı yasakladığı bir masa oyununu (Ouija misali) oynuyoruz. Işıkları söndürüp evdeki iblisten kaçmak üzerine kurulu. Basit ama finali karanlık ve etkili. [hr][/hr] [h2]Beyond the Curtain – 9 / 10[/h2] Her Dread X antolojisinde bir oyun parlıyor, bu seride o kesinlikle [b]Beyond the Curtain[/b]. Gerçekten dehşet geriyor, kukla fobiniz yoksa bile oluşturuyor. Muhteşem atmosfer, harika tempo. [b]Serinin yıldızı![/b] [hr][/hr] [h2]Interim – 3 / 10[/h2] Serinin en zayıf halkası. Hikaye kopuk, oynanış sıkıcı, atmosfer sıradan. Hiçbir yere varamadan bitiyor. [hr][/hr] [h1]Genel Değerlendirme[/h1] [b]Dread X Collection 5[/b], her zamanki gibi “mini kabus tadımlığı” mantığında. Bazı oyunlar tekinsizliğin kitabını yazıyor ([i]Hunsvotti[/i], [i]Beyond the Curtain[/i]), bazıları ise maalesef erken prototip gibi hissettiriyor. Ama yine de 4-5 saatlik bu yolculuk, indie korku deneyimleri sevenler için fazlasıyla keyifli. [quote]Genel Puanım: [b]7 / 10[/b][/quote] Dread X serisi, korkunun kısa öyküler halinde anlatılabileceğini bir kez daha kanıtlıyor...
Excellent game!
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