
Edge Of Death is a VHS indie game made by one RAPPER, and it's by no means an ordinary VHS experience! Players will experience various illusions between life and death together with the protagonist and embark on a journey deep into the brink of death.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
Genuinely liked the idea and atmosphere potential Edge of Death offers but the end result just makes you wish death comes sooner. Way too reliant on "jumpscares". I've seen scarier images appear on my toast in the morning. The sound design could be effective if it wasn't for the fact every sound plays at once and as loud as possible. The backtracking/loop.... ahem gameplay loop is fine I mean P.T. spawned a million copycats because of how good it was but Edge of Death forces you to collect keys to proceed on top of having to work out the correct progression pattern. Fingers crossed the developer revisits the idea and massively improves on it. For my First Impressions check out my video here: https://youtu.be/umD8WD5vhkQ
We're pretty much tasked with findin' keys to open doors to recover memories all while dodgin' creatures. I like the graphical style here but the gameplay loop leaves more to be desired. I also think the game could've used voice overs. It can be tough readin the dialogue while gettin chased lol. Middle thumb up. Gameplay Impressions: https://youtu.be/PC_Hl-U1hSc
Visually the game is good however I feel like the execution of the game is pretty bad due to the fact the level layout based on what I played is just hallways with not much exploration to find keys and unlock doors along with store bought asset monsters that I have seen in other games and all they do is float at you with no walking animation. English translation is pretty bad and confusing and the thing that made me quit playing the game was when I entered a portal and it teleported me out of the map which meant I had to play the entire level all over again since this game has no checkpoints. https://youtu.be/v-GizXbHZ2Y
This is a tough down-thumb to give because I can tell that a good amount of effort went into this game. But! Visually, it's a nightmare, and not in the fun way. I had a really difficult time seeing with the weird VHS filter tuned to gigablur. I was motion sick for much of my time trying to find the keys to unlock the doors. No. Just no. Sorry frands </3
finished the whole game in one sitting, didn't know what was going on most of the time due to the language barrier but it was a crazy play. Thank you.
Edge of death is one of the most refreshing things I've seen come out of the niche of super low-budget indie horror games in a while. If you've already found yourself looking through these types of games, I imagine you're not expecting the bleeding edge of survival horror gameplay, but rather something more in a B-movie vein that makes up for a lack of polish or innovative design with unique creative choices and a whole lot of heart, and Edge of Death has these things in droves. Will it scare you? Probably not, but by the time you've moved past the dingy hallways and cheap (but seemingly tongue-in-cheek) jump scares of the first 20min or so of gameplay, and you're talking to a whale while a lofi hip-hop beat that incorporates the same scream sound effect that was being used to startle you minutes before into a drop plays in the background, you'll realize that was never the point in the first place. Edge of Death is a horror game to be sure, but it is not a "scary" game, rather it's a game about scary things: death, grief, loss, and how often we are powerless in the face of these things. Is what it has to say about these things particularly novel or thought-provoking? Not necessarily, but what they do feel is incredibly human which is I think what I enjoyed about this game the most. From the writing, especially the ending which honestly had me a bit misty-eyed as it delivered its final thoughts, to the way it pulls from other horror gaming staples in a way that feels more like homage than mindless cribbing, and the unique graphic design choices in its cutscenes and manual (yes, it comes with a slickly designed game manual), all really made me feel the human touch behind the game itself, something I think often gets lost in even small-scale indie projects like this one. Now, I haven't had much to say about the gameplay because, honestly, there isn't much to say. It's mostly walking and encountering strange or disturbing things, only some of which can actually hurt you, with occasional combat. There is a pretty steady rhythm of maze sequence, surreal set piece, maze sequence, etc etc with a little bit of "find the item" thrown in here and there, but let's be real, this is the bread and butter of these sorts of games, and Edge of Death executes the formula well. There are a couple sequences that caused me a fair amount of frustration. The "Memory" level has you shooting at very bullet-spongey enemies who have no response to getting hit and simply vanish when they die, making it ambiguous whether you are hitting them at all with your very limited ammo supply (secret chicken power-up notwithstanding), and the monster in the "Gamma Experiment" sequence has very inconsistent sound cues that allow it to ambush you around corners in a way that is less tense than it is obnoxious. However, these sections are relatively short, and the immense amount of good will I had from the rest of the experience made me more than willing to grit my teeth through them just so I could see what was going to happen next. If you're the sort of person who comes to games like this to experience the creator's take on the genre formula, rather than the relative "quality" of the gameplay experience, then I think you'll really love this one. If you've ever sat and unironically enjoyed a Neil Breen film, I think you're the right sort of person for a game like this. I know I am, and I cannot wait to see what this developer comes out with next!
这款游戏实在是太阴间了,差点闪瞎我的钛合金狗眼。 这是一款发生在主角大脑深处的诡异故事,玩家将跟随主角的脚步在遇到各种阴间怪物的同时逃离这个恐怖的地方。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] [h1]真的来到阴间了[/h1] 游戏的整体色调以阴间的忽红、忽绿、忽蓝、忽黑为主,不同的地方还会触发各式各样的跳脸来吓玩家个措手不及。除此之外还会在相对应的范围遇到对玩家进行攻击的怪。游戏的画面风格为超现实复古风,一些音效和怪物实在是阴间。地图很黑,所以游戏中配备里手电筒。这款游戏的环境也确实能带给我一种压抑、窒息的感觉,因为封闭黑暗的空间,周围绿光忽闪,还有不知道从何处出现的怪物,在角落的怪异肉块,床上裹着布的尸体等,都让人向即可逃离此处。 [h1]大脑深处的恐怖时刻[/h1] 游戏中每走一处都有很详细的文字引导这点挺好的,打怪和解谜玩法都不算难。游戏的剧情展开很有趣,我也确确实实的在这款游戏中体验到了主角强烈死亡时刻的惊心动魄,有一种想要求生的恐惧和急促感。但是这款游戏实在是太闪了,每玩一会儿就需要休息下眼睛。 [h1]最后[/h1] 游戏的脑洞是好的,还有各种拐角的设计,以及地图上各种阴间的设计,特别是玩游戏的时候看画面有种旧时代恐怖片的感觉,背景音效是真的多,很有代入感,能把恐怖感提升一个档次。整体来说游戏虽然阴间,但因为后期有火力,游戏整体风格怪诞,所以可以用压抑和微恐来形容。 总结 主角面临生命危险之际,体验到了绝无仅有的恐怖时刻,在感受到恐惧的同时也会因周围的环境而害怕到压抑以及心跳加速。游戏中会出现各式各样的阴间怪物,需要注意的是每个拐角也许会有惊喜在等着我们。
烂橘子就是烂橘子,玩不了一点,意义不明的漂移,没有动画的怪物,糊的要死的游戏画面,重复的迷宫,无聊透顶的剧情,甚至不能说是剧情,因为介绍基本上已经剧透完了。说是恐怖游戏,吓人的手段只有把声音拉满 跳脸贴图,甚至贴图都不愿意多放几张,贴图都是重复的,bug也是一堆。省流,别买。真不知道那些评测家给好评是怎么想的
[h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1] [h1]《死亡边缘》:VHS恐惧[/h1] [h1]前言[/h1] 2012年,一款以模拟恐怖录像为题材的恐怖电影横空出世。而这部名为《致命录像带》的电影,既开创了一个恐怖片的全新时代,又向观众展现了录像带式模拟恐怖的魅力。 而作为一部国产独立恐怖游戏,虽然《死亡边缘》就和许多同类作品一样,迫于制作人的水准而不得不充斥着粗糙的建模与简单的设计。可不同于同类作品的是,制作人在这款游戏中采用了一个十分高明的手法,那就是将游戏用滤镜包装成录像带式的模拟恐怖。 这样设计不但扬长避短式地掩盖了游戏制作上的不足,还成功地为这款恐怖游戏增添了不少对恐怖氛围的塑造。 [h1]粗糙但有趣的模拟恐怖[/h1] 在《死亡边缘》的故事中,一位警察因为执行任务而身受重伤。因为伤势过重,医生在抢救的过程中,不得不采用特殊手段唤醒病人。 因此,玩家就需要在这款游戏中扮演身负重伤的主角,在充满怪物与感染组织的意识世界中,不断前进,寻找出路。 游戏不仅采用了第一人称视角,还利用充满像素点的VHS录像滤镜将整部作品包装成了一款不折不扣的模拟恐怖游戏。在这里,玩家需要带着一支手电筒在错综复杂的地图中寻找钥匙、打开大门。 期间,你还会在地图中遇到全身漆黑的怪物,他们会朝着玩家的方向进行攻击,而没有反击手段的你,就只能在寻找出路的过程中不断地躲避这些敌人。 随着游戏流程的推进,玩家也会在意识世界的第二层以及第三层的迷宫中遇到可以移动的怪物。你会在对照没有标记点的地图寻找道路的过程中与它们不期而遇。 你可以在医院里看到腐化的诡异根系、可以看到如同黑影一般为玩家指引方向的诡异身影,也能够看到无处不在的闪动的鬼脸;迷宫里更是有发疯的士兵、爬行的人形怪物与不可逾越的巨人。 可以说,《死亡边缘》作为一款步行模拟恐怖游戏,从视觉到玩法再到美术设计,没有一处不在渲染整部作品的恐怖氛围。 [h1]后记[/h1] 虽然作为一款恐怖游戏,本作的制作较为粗糙,剧情也十分单薄,但录像带滤镜与类“怪核”的选题与游戏设计,无疑为本作增添了不少恐怖感。 也许玩家对这部作品的实际体验可能会略有缺陷,但本作所塑造的独特氛围也是同类作品所无法比拟的。
《死亡边缘》:离奇,谵妄的真实游戏 很难界定《死亡边缘》到底是一款怎么样的游戏,就我个人而言,如果这是一款小说,那我会将其分类为意识流的类目,然而这是一款游戏,那我只能将其分类为一款玩后会让人陷入谵妄的恐怖游戏。 《死亡边缘》从开头就给玩家一种精神层面的惊悚,主界面闪耀的色块,混乱无序的摆设,甚至还给玩家提供了位于主界面的互动,玩家可以控制方向键来操控背景中的人物四处走动,同时人物胸灯会扫过那些阴影所笼罩之处,尽显绝望与狰狞。不止如此,开始游戏的方式也同样令人惊恐,玩家在主界面通常都会停滞数分钟,因为找不到进入游戏的方式,在经过数分钟的观察后,玩家才会发现鼠标是一个极为细小的半透明像素块,不得不说,开局作者就给玩家将了一军。 根据作者自述,其自称是一名贫穷的中年说唱歌手所独立开发而成,或许是受到说唱所影响,游戏中的很多处内容都入说唱这门艺术一样抽象而怪异。游戏的背景是一个警察在执行任务重负伤,送到医院进行抢救,而由于伤者过重,除了普通的施救之外,还需要使用一种非常规手法来唤醒伤者意识,可以理解为我们看的影视剧中所说的唤醒伤者的求生意志。因此顽疾操纵的视角可以理解为伤者意识深处试图从“地狱”逃脱,重返人间。 游戏的恐怖氛围极为怪异狰狞,极度昏暗的环境搭配着扭曲的血肉造物,虽然像素不高但依然能够看得出是被麻袋包裹的尸体以及堆积如山的棺材,还有流淌的脏污血液以及各种医疗废弃物,狭窄的楼道,复杂的拐角,不知道什么时候会出现的丑陋怪物,而玩家前期所拥有的只有一个电量极低的手电筒,让玩家内心感受真正的恐怖,以及直面内心深处的梦魇。 总体来说,《死亡边缘》是一款极为特殊的游戏,虽然流畅不长,但是带有作者极其浓烈的个人色彩,正如说唱艺术一样,或许不为大众所接受,然后其特色足以让每一个感受到的玩家印象深刻,游戏所传达的战栗,谵妄足以让每一个玩家都深深陷入恐惧之中,如果你晚上睡眠质量太好,建议玩一下这个游戏,你就会觉得床底下有人,然后彻夜无眠。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
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