
Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?

Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself. Carve your own path.
Towns offer a needed respite for a weary traveller to sleep through the night, trade goods, accept quests and speak with the locals.
A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.
Welcome… to Dread Delusion.
Embark on a world-spanning quest to decide the fate of the land
Build your character to face challenges the way you want. There’s always an alternative to combat: charm NPCs, pick locks, harness forbidden knowledge and more…
Explore a world full of unique characters, creatures, challenges, and treasure
Use Smithing and Alchemy to upgrade equipment - turn a rusty blade into a Master Crafted Clockwork Sword.
Gameplay inspired by classic RPGs of the 2000s
Wield a variety of powerful spells and potions to bend reality to your will.
Join or Oppose various Factions as they pursue their own goals
A beautiful retro 3D aesthetic
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 90% | — | $2.6M |
| $19.99 | 227ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed this game. It is a dark fantasy rpg that dips a little into the grimdark without fully fully committing, this is my opinion reflected in the good ending which kinda felt a little out of place since everything worked out ok. Besides that I had a good 25 hours of enjoyment out of this game (I did most if not all of the side quests). The one thing to consider if you do decided to play as a mage is there is no natural mane regeneration, you will need to use potions to regain it. The only exception is a ring that is found in the second to last area in the game that gives you a mana regen based on your recovery stat. In my personal opinion it should have showed up far far earlier in the game. Also the three tier five ores are never really explained, you don't really get told where to find them so I had to look it up. I did get the one I wanted, but it felt like it should have had a quest where one of the weapon merchants tells you they know of a few places you could fully upgrade your weapon.
Visuals, sounds, locations, and overall atmosphere are impossible to forget. While most of the Islands' main stories aren't anything extraordinary, all are at least enjoyable. However, CLOCKWORK KINGDOM is ciphered into my brain permanently. From the uneasy, eerie feeling that something is very wrong with this place, through slow reveals and experiencing citizen's suffering to the final understand of what was created and the consequences of adeptus mechanicus blindness and regime. The sight of the fallen city on clockwork kingdom's island and the written records left by the victims stayed with me. I think it's an understatement to say the game is VERY immersive. Also sleep extracts side-story is an extremly cool concept and in very short time shows potential, risks and sad reality of how this technology would be treated. I also loved how nearly all of the choices don't have an easy objectively good choice and every time it's a struggle between bad and worse. I only whish the game had an actual combat, the enemies look and feel unique, but all fight the same and sadly are not a threat 99% of the time. TLDR: Dread delusion is well worth playing if you're looking for a stylistically unique and memorable game that focuses on atmosphere, morally challenging storytelling, and creative ideas presented in distinctive ways. Just don't expect deep or challenging combat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 88ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool ah vibe
Absolutely fantastic game. I highly recommend it to anyone who enjoys exploring weird fantasy worlds.
This game is not super deep in combat, nor does it take a lot of effort to get through, but the world itself is amazing. Some of the stories of the characters you meet hit me like a bus. The soundtrack is absolutely wonderful and calming. I really wish I would have landed one of the records they sold for a bit. The world, in my opinion, was great to explore. This game has fake walls and hidden little things all over the place that always had me running along cliff sides or checking random walls, hoping for another secret passage. Overall, if you are looking for an RPG that takes a little investment, that isn't made with hyper-realistic graphics in mind, but is instead just a crazy world with interesting choices and stories every step along the way, I could not recommend this game more. If you buy it, I really hope you find even a fraction of the joy I got from it.
One of the most visually interesting games I have played in my entire life! The writers took a risk on developing a very unique, dreamlike setting and they absolutely pulled it off. Delightful characters, fascinating locales, and a phenomal conclusion to wrap everything up. Play this game!
Dread Delusion is a Good ARPG with some flaws that can hopefully be improved on in the developers future games. What does it do well? -Aesthetic -Creature Design -World building -Character, Weapon, and resource progression is well balanced in the early to mid game -Choice and consequence for quest are reflective on the world in early to mid game What Flaws does it have? -At time of writing there is a bug that can lock you in to dialogue and not get out of it, it can be fixed by resetting controls in the games menu then saving and loading (at least that is what worked for me), but the developers should fix this. -Lack of weapon variety, In my playthough I was only able to find Swords , Great swords , daggers , and a bow, and they were pretty spread out , with dagger and great sword not available in the early game, I think some other weapons such as spears or Hammers/Maces/Clubs and having them be more effective against different types of enemies could have helped spice up the combat. -Lack of proper faction quest lines , big example being the outlaws in Hollow town that give you an introduction quest for the faction, then hint at a longer line of quest though the faction only to just a single quest afterwards, the Inqusition have a good amount of quest tied to them , but I could only find one tied to the Wikkan faction, the Undying factions both only had a couple quest tied to them and the Clockwork kingdom didn't even have a factions system -Some mechanics are introduced too late into the game and are not fully utilized such as the branching weapon upgrades and the airship only being introduced right before the final conflict. -writing in the main narrative feel off, I don't really know how to explain it. like the characters feel like they are from a coming of age young adult novel and they just don't jive with the rest of the games writing. Overall it is still a game I like and will be coming back to in the future to replay for the other endings.
Dread Delusions weaves such a great story anchored in such a fantastic world, that I can almost forgive that as a game it is rather simple and janky. The world of DD is genuinely stunning. It seems that the writer(s) thought of some pretty out-there “what-ifs” and brought them to their (il)logical conclusions, all painted into this alien, weird-fantasy canvas covered in magenta-colored light from the orbiting neuron star. You will walk on floating, moving sky-isles that are connected by a variety of more-or-less stable looking bridges, hanging over the surface of the world devastated by some ancient cataclysm. You will meet undead Eternals that are truly ancient and immortal, feeling each part of their body even if hacked to pieces. You will sleep in an inn room located in a skull of a dead god, slain during the God Wars several decades ago. Not to mention, the characters met in-game are beautifully written, each of them having a unique personality and set of quirks, and each of them are also believable in the setting, no matter if they are parts of the main plot or just a side quest. Mechanically, however, I felt a little let down by Dread Delusions. The combat felt floaty and spammy, with the enemies rarely having anything unique about their fighting style to make the encounters any difficult or satisfying. The RPG mechanics felt tacked on in places, with the reputation system barely mattering in my playthrough, and Charm, Lore and Lockpick skill-checks being easily overcome by buffs from changing of hats or drinking Elixirs of Luck. The map gimmick of having to fill it in yourself based on the interesting landmarks was cool in concept, but got annoying quite quickly, and even with the compass adding your current location to the map, it was super easy to get lost in this world. And while I loved the abundance of secrets and hidden features, the way of unlocking them (find 3+ objects that you can click in the nearby area) became really obvious and less magical pretty early on. And a potentially controversial annoyance – the PS1 aesthetic really didn’t do it for me. I did appreciate the low-poly models and textures, as there was still enough details and charm in them, but the very game-y features like the items floating and spinning in mid-air kind of made me lose the feeling of verisimilitude. Overall, I loved Dread Delusions, its world, lore and cast of characters all felt refreshingly bizarre and delightfully charming, and they were the magnet that kept me sticking with the game. If you are like me, and can excuse some mechanical shortcomings for a fantastic, well-written adventure, pick up Dread Delusions and have a great time. However, if mechanical moment-to-moment gameplay is something you value more than world-building, or if you just don’t want to read that much in your video games, I would suggest skipping DD, as much as it pains me to say it.
Really compelling world and setting, had a great time exploring it!
Чтож игра прям на любителя, но если зацепит с самого начала - залипнешь на долго. Не смотря на простоту как боевки, так и истории играть интересно. Особого места заслуживает стилистика, дизайн городов, NPC и даже коллекционных карточек, блин, в этом что-то есть цепляющее.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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