
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 17 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.

To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.

A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 100 different skills to create synergies and build your own unique strategy.

The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.

However, the Divine Dragon eats "anything".
If you raise her the wrong way...
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
※All images are in development.
※As the game is still in development, proper nouns are subject to change.
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Monetization
Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes
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Engagement
Reviews
Themes across 187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从未如此爱一款养女儿游戏,即使是模拟养成类数值苦手也能轻松拿捏的游戏模式。 此前接触的同类型(其实也很不同?)基本都因为只想看剧情不想研究数值就开修改器ce了,超废物。但是本作龙娘养成不一样,撇弃了繁琐的养成过程,转为肉鸽模式的同时简化了非常多,一周目之后单周目仅有一小时出头的流程,初始难度更是毫无压力,好爱…… 龙女儿非常萌啊,cg很萌立绘很萌q版小龙也很萌,开局就看爽了。BGM特别加分,开头就觉得风格非常诺艾尔,什么滚动的斜着的黑红横幅,什么人物纯色剪影配那个字体……笑死,原来是一个作者,那包饺子能力应该很强了 现在入坑刚好能等到正式版出真结局( ̄▽ ̄)"燥候
一个前期BOSS嘲讽物免嘲讽物免,前期技能不好好几个boss直接判你赢得了呗
[h2] 「ひとってこんなにうまかったのか!」 [/h2] 現時点での全実績を解除したのでレビュー。 なんやかんや今はまだハッピーエンドって感じではないシナリオしかなくて悲しいけど、それ以上にボスを倒した後に見れるようになるボスの過去エピソードがめっちゃ切ないのでぜひ見てほしい。 難易度とかは、ノーマルは慣れればめっちゃ簡単だし、周回ボーナスでステータス底上げすればそうそう負けることはなさそうなので、この手のゲームがあんまり得意じゃなくてもシナリオは余裕で最後まで楽しめると思う。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 187 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hungry chud daughter simulator
최적화를 제외하면 정말 만족함 근데 최적화 좀 제발 어케해주세요 5080인데 뭔 프레임이 20대까지 떨어지는거야
pierce brosnan holding giant diamond towards camera dot jaypeg
[h1]たまに隣村を食べようとするわんぱくドラゴン娘を育てよう[/h1] Ver0.9.2、メインシナリオ[spoiler]Lv3[/spoiler]クリア時点で取り急ぎレビュー。 ----- 文字通り何でも食べて強くなる「神竜」を育てて”災い”に立ち向かう育成SLG。 基本的には某怪物をファームするゲームや某サクセス野球ゲームのようなライトな仕様でありつつも、食べさせたものやしつけの方向性によって神竜の性格が変化し、それがゲーム面にも反映されるシステムがGOOD。 登場キャラが全員可愛らしく、特に神竜は言葉を教えるイベントにて教えた言葉を積極的に使ってくれるのも相まってだんだん愛着が湧いてくる。 (以下Spoilerはメインシナリオ微ネタバレ) [spoiler]だからこそ、尚更メインシナリオ終盤の展開が心にザックリ刺さってしまう。ぼくと神竜ちゃんの幸せハッピーライフ……どこ……? 製作者、信じてるからな……(Ver1.0にて続編シナリオが実装予定)[/spoiler] バトルパートはオーソドックスなターン制コマンドバトルだが、スキルやアーティファクトの種類が結構豊富で、様々な戦略を場当たり的に構築していくローグライト的な楽しさも。 慣れれば1~2時間ほどで1周でき、現時点でもリプレイ性が結構高いため、気になる方は正式リリースで価格が改定される前にぜひ。
Drapline a training game that has quickly became my favorite so far that came out and on top of being made just by one person, There are different way you can take training feed her, trying to stay out of debt (go away kitty) >:( and reach to one year. Give it a try because outside like Umamusume or flash games like Duck life you don't see this sort of stuff these days Definitely go into this blind and give the Demo it has on the store a try! As of writing this, this is still in EA and Full release is set for Fall 2026 will update this more.
While a far more gameplay-oriented raising sim compared to its contemporaries, Drapline succeeds by providing a consistent new array of items and artifacts each playthrough that shake up the formula, as well as a decent assortment of bosses that can potentially appear (as well as special events/enemies). It's not the most involved game out there, and It's attempts at fleshing out the side cast aren't as effective as they probably should be (especially in a game where you can EAT your neighbours), but what it does have is a nice story that utilises its gameplay structure well, an adorably cosy art style and an addicting gameplay loop that will surely make for a good time.
⣰⣿⣿⡿⢰⣿⣿⣹⣿⢇⡇⣼⠀⢺⣿⣿⡿⢸⣿⣿⣿⢠⢹⣿⣿⣿⡈⣿⣿ ⣿⣿⣿⢧⣿⡿⢻⢱⡟⣼⡇⣿⠀⠘⣿⡾⡇⡼⣿⣿⣿⢸⣦⢫⢻⣿⣇⢹⣿ ⣿⣿⡿⣼⡿⠙⣾⢸⢡⣿⣷⠻⣧⣀⣹⣷⣣⣧⠻⠿⣩⣠⣿⣧⣃⠻⣧⢸⣿ ⣿⣿⡇⣬⣶⣶⣿⣷⣾⣭⣭⣿⣿⣿⣿⣿⣿⣿⣾⣭⣭⣷⣿⣿⣿⣷⣌⡆⣿ ⣿⣿⡇⠋⣉⡉⠉⠉⠙⠻⢯⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⠋⠉⠉⢀⣈⡁⣻ ⣿⡿⡇⣾⣿⡇⠀⠲⠢⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠐⠒⠄⠀⢀⣿⡇⣿ ⣿⣷⢇⣿⣿⣿⡰⢶⠶⠖⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡠⠶⠶⠶⣸⣿⢇⢿ ⣿⣿⡎⠸⣿⣿⡿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⢟⠟⣨⣿ ⣿⣿⡼⡴⣬⢑⣎⣿⣿⣿⣿⣿⣏⣛⣛⣛⣛⣛⣹⣿⣿⣿⣿⣯⣏⣬⣼⢸⡟ ⢿⣿⡇⢱⣝⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⠻⠋⣾
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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