
Draken is a hardcore survival FPS rogue-like with modern weapons that need to be operated as is in real life: Insert magazine, load chamber, and check safety. Vampires abducted you for blood and left for dead in their deep dungeon. Your mission is to climb back up to the surface and escape.
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As of right now, Draken is not worth it's price tag. I know it's early access but this feels closer to an Alpha build than a Beta. There is potential here and I'm looking forward to the game being updated in the future. The ragdoll physics are hilarious and exploitable, just like the enemy AI line of sight. Climb on a knee high box and vampires can no longer see you. Gunplay is glitchy but the mechanics are pretty well done and I'm glad there is a decent amount of recoil. Oddly the best part of the game is the eating animations, for example you get to see each bite of the apple. Some more optimisation, variety of vampires (not every vampire has to be bald grey and nearly naked) and an updated UI which gives clearer indication you are dying, are just a few things that needs to be updated and soon. For my First Impressions of Draken check out my video here: https://youtu.be/ZzKWbYWWgWc
Game probably has potential, but... 1) Rag doll physics are poor 2) 2022 and the graphics aren't that great 3) If you shoot a vampire in the head? You'll see the entry wound and more likely the creature will get up and still kill you. Some died with a single shot to the head, others took 2 shots. 4) You're going to die a lot, plain and simple, and when you do? Better hope your game saved or you're starting over. 5) You get injured way to easily in this and your character tires quickly. 6) Sounds suck 7) After 44 minutes? I requested a refund. Game is just...boring
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Hours played at review time, across 27 reviews with recorded playtime.
I can say this does have potential but it needs to be worked on a lot more before I can recommend it. Plus the $30 AUD price tag is bloody horrible for this early access game. Pros: + Good Graphics + I honestly like the idea of the game in general + Animations are well done + Operating the gun like in real life is an interesting idea but probably not needed Cons: - Game barely wants to turn on - Can't change graphics setting or game will crash - Basically no inventory space even with side packs - the pipe weapon doesn't work - the soldier last about 5 minutes before dying of thirst, making a game "hard" doesn't mean give the player 5 minutes to save themselves from dying - I couldn't see a health bar anywhere - AI sometimes just give up on the battle and stand there letting you kill them - I feel that the overall game needs to be balanced - Price tag is way too high make it maybe $10 while in early access, a lot of devs do this - Normally when your hunger or thirst hit 0 the character starts losing health or they don't have as much stamina but in this you just die I talk about more stuff in my video linked down below. Steam Curator Page: https://store.steampowered.com/curator/10995314-Szamer%2527s-Collection/ First Look Review: https://youtu.be/8tXammBK1yY
Rough, sehr sehr sehr rough - Sieht auf den Bildern und in der eigenen Vorstellung VIEEEL besser aus als es eigentlich ist, denn leider ist die Realität eher ein Asset-flip in dem man immer durch die gleichen Korridore rennt und generische Zombie-vampire mit messsern absticht und sich darüber aufregt viel zu wenig platz im inventar zu haben
クリアしたので再レビュー。 (お勧めしない → お勧めするに変更) [b]セーブ&やり直しができるようになれば、良ゲーです[/b] このゲームは非常に死にやすいのにリセットされるため嫌になりますが、その点をクリアすればしっかり遊べます。 ■セーブ セーブは、各店内(店員前?)で、『ロビーに戻る』、『デスクトップに戻る』を選択することで行えます。 (メッセージが『セーブされます』に変わる) 死んだらリセットの仕様上、『セーブしてゲームを続ける』は無い模様。 ■セーブしたら、ローカルのセーブファイルを複製する セーブ先:ライブラリ -> ゲームを右クリ -> ローカルファイルを閲覧 -> Savesフォルダ フォルダごとコピペして、死んだらSavesフォルダの中身を上書きする。 これでセーブポイントから再開できる。 復活できるので、初見殺しなどはあまり気にならなくなります。 -----前のレビュー----- 良ゲーになるポテンシャルはあるが、現状はバランスが悪くてクソゲー。 ■要約 ・自動生成のマップは網目状で非常に迷いやすいが、マップ機能が無く、ケミカルライトでマーキングしていかなくてはならない。 ・死んだらリセットだが、キャラの耐久力が低くてすぐに死ぬ。 ・1プレイ数時間かかることがザラだが、セーブ機能が無い。 ・迷いやすいため、疲労、乾き、飢えの管理がシビアになるが、ゼロになると体力減少ではなく即死する。 ・銃声で回りの敵を引き寄せるため、上記と組み合わさって生存が絶望的。(下記参照) ■装備、アイテム ・近接武器は当たり判定や耐久力の面で機能しておらず、序盤で銃と弾を入手できないと詰み。 ・ハンドガンとライフルの威力が同じなど調整不足で、高額の武器を入手するメリットが小さい。 ・防具もあるが、初期ヘルメット(400円):被ダメ2減少 高額ヘルメット(8000円):被ダメ3減少など、やはり調整不足。 ・お金はショップ依存で、A店で手に入れたお金をB店では使用できない。 また、進んだ先にある店では、売値は高いが買値は低いという鬼畜仕様で、消耗品の補充も厳しい。 ・アイテム使用をキャンセルできず、殴られながら水を飲み続けるなどが起こる。 ・レベルアップ要素があるが、ステを+1ずつしか伸ばせないため、労力に対してリターンが小さい。 ■階層 ・1F:慣れれば攻略は難しくない。ただしマップが広大で、攻略に2時間程度かかる。 ・2F:サブマシ持ちが大量におり、米粒遠距離から連射してくる。 待ち伏せや不意打ちをしようにも音も無く移動するため目視確認しかなく、運悪く鉢合わせれば超反応で瞬殺される。 固定砲台化されると、マップが繋がっていないため、回り込んだりもできずにほぼ詰み。 ・1B:トカゲの化け物が大量にいる。動きが早くて攻撃力も高く、更に耐久力もある。 まず正面切っての戦闘では勝てない。某リッカーの首狩りをしてきて、おそらく一撃死。 そして戦闘音で更に5,6匹のトカゲが飛んでくる。 ■攻略(2F、1B)※補足 エレベーターは無敵なので、箱から出ずに銃声で敵をおびき寄せて処理する。 ただしこれは箱付近の敵だけで、結局戦闘は避けられない。 結局、50時間程度やっても2F、1Bいずれも攻略できなかった。 うまくバランス調整すれば良ゲーになると思うが、今は、敵>>>キャラの状態。
とりあえず10時間ほどプレイした感想。 序盤はある程度攻略法を見つければ、ほどよい緊張感を味わいながらサバイバルを楽しめる。しかし、次のステージは一言でいって酷いという言葉に尽きる。 四足歩行で高速に動く化け物が理不尽なほどの数で襲い掛かってくる。攻撃は数撃喰らうと即死亡なうえ、あり得ないほどの耐久性も備えている。 ハードコアを謳うと言っても物には限度がある。不可能ともいえる難易度は意図的にクリアさせないように思わせるほどだ。 せっかく面白くなる要素を持っているのにゲームバランスが崩壊している現状では買うことをお勧めできない。
This game does have a huge potential. At this time of writing this review it does need balancing. I know its a roguelike game and its meant to be on the harder side. But when i spend the whole hour dieing because of water lost after drinking water doesnt feel like balanced out well. Also, What is the deal with All these glowsticks too, would be nice if i could use that to drink! But i will update my review when the game gets updated and when i finally reach the next level.
this has potential, but it is too unforgiving to be enjoyable. if you get a bad seed you are predestined to lose and waste your time. relying on rng to survive is a bad concept to me. sometimes you can find a lot of weapons and no food or water, and vice versa. but its impossible to progress with how inconsistent item spawns are. maybe when its finished and re-balanced it'll be fun, but as it is i can't recommend this to anyone unfortunately, which is sad, because when i saw this, i was excited to play. but its just not worth the money and frustration at this point in time.
not good at all https://www.youtube.com/watch?v=QUFybCAkR8A
The basic framework of this game is excellent. If the game is continuously updated and optimized. The future will be interesting games. Developers' ideas are interesting. Random generation and doomsday survival are combined. But there is much to be improved. You can learn some gameplay of Dayz, another excellent survival game. Maps can reduce some decorations, such as tables, stools and small items that can't be picked up. if possible: add tangible Survival resources. The current version can only get resources by opening the resource box. Many times, zombies can't be attacked effectively with their fists in close combat (Including knife). Player's attack distance is too short. And the speed of waving fists and weapons is too slow. Zombie walking animation should be remade. Existing free resources should not be reluctantly used. This will only make the game look cheap. Now zombie walking animation and attack animation look very inconsistent. Will twitch inexplicably. It's unscientific for zombies to bleed once they attack players. (The character cannot move while eating. Cannot cancel. ) It can be dangerous if there are zombies nearby. If developers improve these, I believe it will make the game better and better :)
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