
Dive into DrainSim and seize control of the floods! Clear the city's submerged streets, with a huge range of different tools from rakes to submersible pumps. Embrace the satisfaction of restoring the water flow. Become the city's hero, one drain at a time.
Modeled estimate, not a reported figure. How we estimate →
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About
For each mission, you'll receive crucial intel in advance and must carefully plan the tools you want to bring. Consider the time of day, type of terrain, and distance from your generator to your electric tools. Working late into the evening? Don't forget floodlights! Need to drain multiple areas simultaneously? Bring extra pumps and generators! Is there digable Ground? Better bring a Shovel!
With each mission success, you'll earn recognition and unlock new tools and upgrades to boost your drainage capabilities.
Armed with an assortment of drain-clearing tools and equipment, from your trusty rake to water pumps, you'll tackle every challenge with precision and skill. From casual players to seasoned pros, DrainSim offers an engaging experience for all who seek the satisfaction of restoring order to the city's drainage system. So dive in, roll up your sleeves, and let DrainSim flush away your concerns one drain at a time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Czech, Hungarian, French, Spanish - Spain, Dutch, Polish, Russian, Ukrainian, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has a demo don't waste your time reading my review, go play it. The core gameplay is fun The clearing and redirecting of the intense water simulations is the main event of course and DrainSim delivers. Satisfying and zen. I won't be too much harder on a game that loudly advertises being in production still. My gripes are largely nitpicks with one big one The theme of these complaints ultimately points at a need for more polish. Getting the big one out of the way Why does the reset button ALSO reset water barriers!!?? "Reset All Tools" button is very rarely worth pressing if it undoes that much work. At this point if I lose a tool, I just scuff the job. Not worth fighting the water barrier replacement. - I like the construction level - I think that this first pass at the mud mechanic is solid foundation for a rich pillar of gameplay here. - placing the output hoses for pumps could make more sense. Sometimes it seems like it's just falling out of the end of the tube and other times it seems like it's streaming out. All of this is a recipe for frustration when you're trying to put a hose down a drain. I think if you could snap to drains, like snapping works elsewhere, it would eliminate too much gameplay challenge. However I think that the interactions between hoses and drains needs polish and a pass for visual clarity. As it stands I spend more time than I care to, micro managing hoses in drains. I should have to think about it some but I just need some more clarity or visual feedback on what the internal logic is. - I think this game is desperately in need of a better crosshair/cursor system. The current UI just flashing the interaction button often leads to visual obstruction when you have enough interactable objects near each other. I'd love a fixed center dot option. I think it would drastically reduce the amount of times I interact with something I'm not even looking at cause it thought I meant the pump behind my legs and not the one in the center of my fov. - I don't understand why the hose routes are so predetermined. I'll try to run a hose that *should* be long enough but it won't draw a straight line, it's doubled back on itself and the snapping is forcing the hose onto an inefficient path. I am not a programmer, perhaps this is unrealistic for an indie dev but I don't understand why it's not just a bubble around the pump and you can place the hose output as a fixed point on any surface in the bubble, then it just draws a straight line between the pump and the fixed point where you placed? The hose refusing certain angles ends up feeling inconsistent and lead to many many frustrating moments - I think if the levels continue to become more complex and vertical like the construction site, we need a mobility item or something. Something that speeds up the mantle animation (glacial rn) or makes you move faster on your feet. The game is fun but not if it becomes a slog to move around in. My suggestion is just ladders you could place. Maybe a free standing A frame style one as the basic tier and an extension ladder as a premium ladder? Allowing players to move vertically without procing the mantle animation (seriously it's painfully slow) 3 or 4 times on my way up would be cool. I really do love the game. I'm looking forward to future updates!
nice
i am so excited for more levals but the last level so far is so dificult i cant get the water to stop
good can stand still for 2 houers and dont understand ♥♥♥♥ good game love it
Hail Plumbers! Highly recommend this game, Fluid Mechanics on this is ace, the variety of missions is well deserved and comedic narrator between missions was done quite well! A few bugs but can be expected any updates in this game is a welcome sight! I wish for more water
다 좋은데 갈퀴랑 전원케이블 가끔 사라지는 거좀 고쳐 주세요 한창 도중에 없어 지는데 도구 리셑해서 다시 하려면 개빡치니까 어차피 추가 구매 안되는데 단축기 따로 물려서 기본 장비로 하던가
I desparetely need more of this game
好玩,多来点关卡
i realy love this game it hase amzing water phisics and i love to play so i can relax i hope to see more maps and futer updats
dojebana
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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