
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2410 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you know, stamina wait and dailies in 2026? om joke aside, hound13 is actually something else. Screwed over by the publisher, spending months reworking the game while near bankruptcy and lawsuits. You know, you could have given up or found another publisher, but you still decided to remove the ♥♥♥♥♥♥♥♥ part and release the game anyway. bought this game. knew exactly what I wanted and I don't care about things that haven't happened yet. only you can know whether or not it suits you, have fun.
1. 龍之谷情懷滿滿 2. 非常好動作 3. 人物非常香 4. 價格超值 5. 泳裝超色
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 163.4K | 94% | $7.99 | |
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.5M | 22.5K | 87% | $24.99 | |
| $12.7M | 28.3K | 57% | $29.99 | |
| $12.7M | 35.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 60% | Free | |
| $38.1M | 56K | 90% | $39.99 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and to the point: the game is completely overwhelming in the sense that I never really know where I’m supposed to go. I had never played a gacha game before, because the whole pay-to-play slop thing turns me off completely, even though a lot of these games look genuinely good. Dragonsword Awakening therefore felt like a real breath of fresh air at first — but that changed quickly. The game feels very thin, with too many resources you have to collect through various endless grinds. Here’s a more detailed breakdown: [h2]Visuals:[/h2] It looks okay. The important characters stand out, they’re varied and generally well done. The remaining NPCs, on the other hand, already start looping extremely often in the first two minutes in town. The art style is pretty, but it can’t keep up with other titles in the same genre. [h2] Animations[/h2] Hah! HAH! The fights might look spectacular visually, but everything outside of combat is so lazily done. Actions aren’t even shown — they’re just implied. Character A pulls Character B away because they screwed up — you see none of it. The characters just idle around. [h2]Voice acting:[/h2] The biggest problem for me is that there’s only the Korean voice track. At the very least an English dub should have been included for the global release. [h2]Controls + combat system:[/h2] Giga boring. Auto-attack spam, two action skills, and two combos that can be executed under certain conditions. Some skills let you switch from one character to one of the other two in the active team and trigger their combo skill. That’s fun for the first 2–3 hours, after that it becomes extremely repetitive. [h2]Characters:[/h2] Clichéd stereotypes. That’s really all there is to say. You look at the design and immediately know what you’re getting. [h2]Story:[/h2] It lost me, because everything in the game world sidetracks you. The story itself is told through quests, most of which are dull fetch quests, often with routes that go from A to B, from B back to A, then to C, back to A, then to C again. Nowadays you can do this better. [h2]Gacha mechanics:[/h2] Since I’m a newcomer to the genre I can only say this much: it’s too much. All the items, the in-game shops that require a resource that functions exactly like premium currency in actual gacha games — except you earn it by playing. On top of that there are daily quests and weekly quests… in a single-player game? Why?! [h2]Verdict:[h/2] Sometimes less is simply more. Dragonsword Awakening is packed with so much stuff I can only describe it as “screen noise.”
Advertised as multiplayer and online co-op. Plays completely as single player
这团长真给我气笑了,看得我血压都高了 在网上说说就算了,现实谁不想有一个一开口就能得罪所有甲方,除了搞杂一切事情外就只会甩锅、抢功劳和嬉皮笑脸还永远自我感觉良好的领导呢
Устали сливать последнюю зарплату на пиксели в гача помойке? Надоели FOMO механики? Хотите слезть с иглы p2w слопа? Эта игра для вас! - фулл геншин экспириенс БЕЗ вливания тонны деняк - никакого онлайн подключения - сносный оптимизон (нереальный двигатель всё таки) всем травмированным хоё слопом определённо рекомендую
I went into Dragonsword hoping it might scratch that old Dragon Nest itch, and somehow it actually did 😭 I was a huge Dragon Nest fan back in the day. I loved its character designs, its world and story, and especially that wonderfully fast, satisfying combat. Dragonsword is very much its own game, but it has that same kind of soul that I’ve been missing for years. It gave me that rare feeling of "oh no, I’m going to lose an unreasonable amount of time to this, aren’t I?" The combat is genuinely fun and engaging rather than something I’m just tolerating to get to the next story scene. The characters are gorgeous, I’m already attached to several of them, and I’ve been enjoying the story much more than I expected. Exploration is fun too - there’s always something else I want to poke my nose into - and I LOVE that if I’m in the mood to just switch my brain off and grind for ages, the game happily lets me do that. Also: the mounts. They are adorable. And, miracle of miracles, they’re actually useful instead of just being cute things I summon once, admire for ten seconds and forget about. Obviously there’s still plenty of room for the game to grow, but that honestly just makes me excited. I really, really want to see where the story goes, what new territories we’ll get to explore, and what characters they add next. If you were one of those people who loved Dragon Nest years ago, I especially recommend giving Dragonsword a try. I’m not saying it’s “Dragon Nest 2” or that it should be - it has its own identity - but there’s something in its DNA that feels wonderfully familiar. It’s been a very long time since a game made that particular little Dragon Nest-loving part of my brain this happy. ❤️
开个神像非要你妈隔壁的跳跳乐 这傻逼角色跳又跳不起来 恶心尼玛呢 sb玩意
说起这种开放世界二次元游戏,也许是《原神》等一系列游戏的让人一直对其有一些刻板印象,倒不是玩法不好,而是各种氪金机制让人多少有些厌恶。 这款由Hound13打造的动作RPG,从公布开始就吸引了不少关注。原因很简单,它想做的事情并不小,一个拥有完整世界观的幻想大陆,一套强调角色配合的动作战斗,以及一个充满探索感的开放世界,最重要的是,《龙之剑:觉醒》试图通过纯单机买断的模式来重新定义二次元这个题材! 首先不得不提的是游戏的美术风格。《龙之剑:觉醒》采用了偏动漫幻想风格的设计,并且使用虚幻引擎5进行开发。从视觉表现来看,它并不是那种追求极致写实的作品,而是更倾向于打造一个带有幻想色彩的冒险世界。 游戏中的人物设计比较符合现在玩家对于二次元动作RPG的审美,角色造型鲜明,技能释放时的特效也有一定冲击力。尤其是在战斗过程中,不同角色使用技能时的动作表现比较流畅,配合镜头变化,能够带来一定的爽快感。 场景方面,游戏试图营造一个具有规模感的世界。无论是森林、城镇还是遗迹区域,都有明显的幻想大陆特色。玩家在探索过程中能够感受到开发团队对于世界构建的投入。不过,如果以目前一些成熟开放世界作品作为标准来看,《龙之剑:觉醒》的地图细节还有提升空间。部分区域虽然面积不小,但互动内容并没有完全填充起来,有时候会给人一种看起来很大,但实际内容有限的感觉。 当然,开放世界最重要的部分还是玩法,而《龙之剑:觉醒》的核心竞争力之一就是战斗系统。 与一些传统动作RPG不同,游戏并不是单纯围绕一个角色展开,而是加入了多角色战斗机制。玩家可以根据战斗情况切换不同角色,让不同角色之间形成配合。这种设计让战斗不只是看个人操作,也需要考虑队伍搭配。 游戏比较有特色的一点,是围绕异常状态和连携攻击展开的战斗机制。不同角色能够对敌人造成不同类型的状态效果,而合理利用这些状态,可以触发更高效率的攻击方式。这种设计让战斗拥有一定策略空间。 比如面对普通敌人时,玩家可以快速切换角色,通过技能组合快速解决战斗;而面对强敌时,则需要考虑什么时候释放技能,什么时候切换角色,以及如何利用敌人的弱点。相比单纯依靠攻击力碾压,这样的设计确实增加了一些战斗层次。 不过,战斗系统虽然有想法,但距离真正成熟还有一些距离。最大的问题在于,部分战斗反馈还不够扎实。技能看起来很华丽,但实际操作过程中,有些攻击缺少足够明显的打击感。另外,角色之间的差异虽然存在,但部分角色在实际使用时容易出现强弱差距。如果未来能够进一步优化角色平衡,让每个角色都有更加明确的定位,相信战斗体验会更加丰富。 除了战斗,角色培养也是《龙之剑:觉醒》的重要部分。游戏提供了角色成长、装备强化等传统RPG系统。随着冒险推进,玩家可以不断提升队伍实力,解锁新的能力。这种成长过程能够带来比较明显的反馈,尤其是在前期,角色实力提升非常直观。 考虑到如今开放世界动作RPG开发难度越来越高,《龙之剑:觉醒》能够搭建出这样一个完整框架,本身已经说明开发团队具备一定实力。它并不是一款完美作品,也不是那种一推出就能够改变行业格局的游戏, 最值得一提的是,《龙之剑:觉醒》采用的是买断制模式,而不是常见的免费游戏加抽卡设计。这一点对于很多玩家来说其实是一个加分项。在如今大量开放世界游戏依靠抽卡和长期运营盈利的环境下,一款希望通过完整游戏体验吸引玩家的作品,确实显得比较特别,也希望最终也能打破玩家对于二次元与氪金绑定的刻板印象! [b]欢迎关注 U_U鉴赏家培养计划[/b] 关注U_U鉴赏家,开启精彩游戏之旅。
Я хоть и залип на несколько дней(ибо я аутист, который просто любит бегать по открытым локациям, занимаясь всякой фигнёй), но эту игру сложно рекомендовать другим. Это действительно типичная гача, из которой просто убрали рулетку на персонажей. Но при этом на месте унылые однообразные активности, которые повторяются по сотне раз, гринд ресурсов для прокачки и "замечательная" система, когда ты за минуту сливаешь накопленные за несколько суток ресурсы на прокачку экипировки, чтобы рандом тебе выдал одни мусорные статы. Увлекательно просто нет слов. Да, неудачные статы можно переделать, не каждая гача такую роскошь позволяет, но обойдется это ой как недешево и фармить все равно придется больше, чем хочется. Вообще вся игра просто отдает дешевизной и вторичностью, что в боевке, что в дизайне локаций. Эта игра реально как геншин или вува, но дешевле и кривее. Сюжет максимально банальный и детский, персонажи абсолютно унылые и раздражают своими кривляниями. Дизайн персов, имхо, максимально блеклый и неинтересный, таких точно не хотелось бы "крутить" на свои заработанные. Так что будь игра с монетизацией как типичная гача, она была бы просто обречена на провал, ибо на фоне вувы и других мастодонтов она выглядит уныло. Но за такую относительно небольшую цену некоторого интереса она заслуживает среди тех, кто устал от жадности гач. А нормальным людям лучше пройти мимо и поиграть в хорошую одиночную рпг. P.S разработчики просто гниды конченые за то, что сделали кулинарным ингредиентом мясо с лисичек и добавили внутриигровую ачивку, где их надо убить 500шт. таких людей точно не матери вскармливали в детстве.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.