
The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 74% | — | $1.5M |
| $39.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know they're all part dragons, but why make them all look like hideous burnt victims.
I fully admit to going into this game with rather tepid expectations. I am more than pleasantly surprised. At current, I have played around three hours, I played through the tutorial/story set-up scenario, have only leveled a single type of character (there are four archetypes), and have only engaged with single-player/offline. Multiplayer will not be a factor in this review, so do consider that accordingly. From a pure "nuts and bolts" perspective, at least early game, there's nothing overly unique other than the way skills are handled. A lot of the systems are heavily inspired from other similar genre entries. However, each of these systems is done well in this game, meshes well with overall progression, and is fairly intuitive with details provided clearly where needed. This gives an excellent sense of character progression and development with a fair degree of control over your build, but doesn't add arbitrary friction as it offers full freedom to manipulate, tweak, respec, and redo any assignments under any system. The pseudo-meta-progression in the "city building" system is quite nice as well. In general, it has been fun to tinker with pretty much everything the game has shown me thus far. Visually the game is just outright fantastic. I admittedly expected a bit of a bait and switch on the graphics since quite a few games these days appear to record their trailers on a NASA supercomputer, but with whatever the stock settings the game settled on, it looks excellent. Environments are highly detailed, enemies are varied, and while some stuff can come off a bit goofy-looking, it does all still feel appropriate given the eldritch-adjacent theming of the overall narrative. Core gameplay is, similarly, very nice. Skills feel response and have distinct differences in how they feel to use, enemy AI seems fine, and other than some visual weirdness caused by movement skill/dodges into a cutscene, there's no stuttering, rubberbanding, what have you. Balance can get a bit weird with the difficulty and mid-zone leveling--enemies will only "level correct" once you reload a zone--and I spent a while being utterly unable to acquire a weapon upgrade which was annoying, but otherwise the only glaring issue might just be baseline character speed. It feels like as you progress you get a lot of tools to tweak and up your mobility, which makes the earliest levels feel a bit slog-ish, and I imagine by end-game things will be all but a blur. The story exists. There is objectively a story. Given the surprising level of quality in the voice acting, I'm actually a little sad the story and dialogue isn't better than it is. If I were going to give a granular score, this is probably where I would dock the most points just due to this specific element falling short relative to everything else so far. It isn't bad--just not as good as the rest. Sound design is also quite good. Pleased with the background music and I've yet to feel the overwhelming compulsion to mute the game because I'm tired of hearing the sounds of my attacks and character grunting repeatedly like in so many other games. My only point of irritation here is I keep laying on the spacebar to dodge and triggering the cooldown voice lines. If I could disable those, specifically, I probably would. Overall, very happy with this. I would be so even had I purchased at full price. Heavily considering the cosmetic nonsense just as a matter of principle. Would recommend for anyone that likes highly customized character progression with multiple systems or is otherwise looking for a decent ARPG that doesn't demand full time job hours. Good stuff.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 318ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
türkçe ?
Ich würde dieses Spiel gerne besser bewerten weil es mir spaß macht, was mir aber kein spaß macht sind diese UE5 abstürze die ich habe wieder und wieder egal was ich einstelle. UE5 ist nicht gut,
The game doesn't appeal to me anymore. I don't want to play it.
excellent. tres fun
类暗黑的作品,4个不同的角色区别还是挺大的。怪物是真多,无双割草的感觉。画面挺精美,就是那里觉得怪怪的,可能是锐化和对比度有点过了。游戏荒的可以一试。
Fun game
nice
Pretty fun coop game! Me and a buddy had fun getting loot and leveling up! The ancestral grid system is interesting but it's also where the game struggles, there's enough systems in place that this system could and should be simplified. The grid system encourages you to dump everything into one ability - it's also very RNG dependent if you can pull this off. Ultimately frustrations with this system is why me and my coop partner decided to stop playing prior to finishing. Being dependent on certain shaped ability drops if pretty frustrating. But overall this is a neat game, and one stumble doesn't mean it's not worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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