
Dragonhold is a dragon-riding extraction ARPG. Dive into missions, fight on dragonback and on foot, loot powerful gear, then extract (at any time) back to your island to grow your town and rebuild Dragonhold castle. Playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 8 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dragonhold is a mission-based dragon riding ARPG. Take on dangerous excursions across the war-torn Azarkeen region, fighting on dragonback and on foot to seize loot and relics. Then extract back to your castle island, where you expand your town, craft gear, and upgrade your warriors for the next run.
Each mission is a risk–reward run: push deeper for better rewards, or extract early to secure what you’ve found. Play fully solo or team up in online co-op; your progress and castle carry across both.
Dragonhold is NOT always online. You can run a dedicated server yourself for free, the files are on steam.
Ride and fight on dragons – Soar over battlefields, strafe enemies with fire, then dive into brutal close-quarters combat as a dragon rider.
Mission-based extraction loop – Choose your mission, hunt for loot and materials, then extract safely or risk going deeper.
Rebuild Dragonhold castle – Restore a ruined stronghold and surrounding town; unlock vendors, crafting stations, and new progression systems as you rebuild.
Craft and upgrade – Forge weapons, armor, and arcane relics. Grow your dragon’s power and your own build with skills and gear.
Bosses and elite encounters – Take on challenging bosses both on dragonback and on foot, learning patterns and coordinating with allies.

Take to the skies on a mighty dragon and unleash fiery attacks on your enemies. Explore a vast enchanted realm and save the people of Azarkeen. Unleash deadly abilities and magical powers to prevent a corrupt holy war spreading across the world. Restore the balance in spectacular third-person action in solo or multiplayer modes.
Dragonhold is fully playable solo from start to finish – you don’t need other players or a constant online population to progress.
You can:
Play offline / privately
Host your own dedicated server
Or join other servers from the community.
Co-op is there if you want it; the entire experience can be enjoyed as a single-player ARPG.



Are you ready to become a member of the legendary Boundless Order, harnessing the power of dragons and etching your name into the annals of history? Your destiny awaits in Dragonhold.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Personally, I just found this game boring. Couple of complaints: For a game about exploring it loves just randomly summoning enemies, which isn't bad except when you are trying to fight and elite and it just summons another factions warriors and now you are dealing with both. Let the enemies be already spawned i don't need them just popping up. Gameplay: Spam left click. Story: Basic and hard to even remember. Music: All i ever heard was "no enemies near music" and "Enemies have seen you music" Couple of good things: The dragons are well designed and look pretty cool! I think the game would do well to add more and have taming be more a part of the game rather than just unlocking them through building things in your town. Music: Sounded good but needs more variety. All in all, someone with more hours will have a better review, but i wasn't having enough fun to keep playing.
To much bugs
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game that gives you a dragon which is always awesome and you can city build, tons of potential to be had. Dev updates and talks with the community very often. Looking forward to what the Devs add. Worth getting in my opinion
I would certainly recommend this game to those whom this is targeted towards. Myself and kiddo both enjoy this. It was the style of game that she has been wanting. :) Keep up the awesome work
I unequip my weapon by mistake now i dont know how to euip it anyone know how to do it i click empty field in inventory but nopthing happens
is it a bit janky? Yes. Is the combat a tad simple? Also yes? can you be a stealth archer? Not really. But is it fun? OH YES. Why? Well, first: Dragon. Second: the combat means you can wade through hordes of enemies. Third: it's basically a bit of a roguelike, with multiple open world explorations. The map environments change, and you power up and up as you kill more enemies. Your dragon can be summoned after a little and lets you absolutely blast your way around the map. You go from arial dog fights with monsters, to hero-landing into enemies and slice them apart. The sense of being a horrifying BEAST in combat is pretty good. The combat has some good animations, there's a sense of impact and low level enemies don't do the TES thing of getting more HP - you can absolutely dominate. bosses are a bit simple, being mostly dodge / strike HP sinks, but you unlock abilities and gear as you upgrade your home base. it's slow, but rewarding. The extraction is also pretty good as you can pay to have the rare materials you salvage saved, if you pay a fee to a trader. lots of anti frustration features. So far, no crashes. Only one quest glitch in a rescue mission but overall since the quests can be repeated, it isn't an issue. The music is relaxing, there are some Unreal engine basic enemy types (One of the big monsters looks like a State of Decay monster scaled up) and i've seen some terrain tearing but considering the size of the map and how fast you're moving through the world, it's pretty basic. The start of each run can be fairly slow as you have to grind to unlock the dragon, but one you have it, the maps become much easier to navigate. I've only had mild frustration with one enemy type which can stun lock you and be aware some classes can't block (I'm using the rogue as a starter). It's a fun pick up and play game, I can imagine it's insane with co-op! The story is simple but fun - reminds me a bit of Divinity: Dragon Commander with the magi tech and dragon riders. Definitely worth the asking price. As i progress I may adjust the review but I would say this is a recommended, fun time sink if you want a "pick up and play" game.
ok first of all its a great game so far i like it allot if it wasn't for all the crashes i get for just playing or trying to enter a dungeon i lost 11k gold not from dying nooo but from those f uped crashes my tip of the day dont bring your gold from your stash again if it works its fun till it crashes geus ill have to wait for a patch........ little edit here: they are active on forums and are rly help full so a shoutout to the Devs <3 if i could give more stars i would times 10
Awesome concept. Plenty of things being worked on and worked out. Game is definitely fun to play in it's current state though.
The idea of the game is very good, the implementation is also interesting, the game doesn't hold your hand and you have to discover a lot of stuff by yourself. I'm writing right now because the game is starting to click for me and I'm having a really fun time with the game. At the same time, I had some performance issues (mostly regarding fps, framerate, and lag spikes), but differently of the others reviewers, I did not have any crash so far. I think for the most the biggest problem so far is that the game do not feel polished enough for a 1.0 release. Some animations and textures are a bit rough here and there, but as an indie game I think is just fine. Other stuff that is really annoying is the game size and updating always take ages patching, and you have to had the game size available to update it. Not sure if a UE4 problem, or steam, but most of the games I don't have this problem. If this was an early access it will be easy a thumbs up, even if the game still has a lot of bugs that will impact your gameplay and as an extraction game, and can very be frustrating. But I have being in the discord and the devs do not really abandon the game, they are actively trying to fix all the problems people are reporting, including one problem that I had. So for the good discounted price that I bought + unique game + active devs, I will leave a thumbs up.
[h2]Divinity II - Ego Draconis lässt grüßen[/h2] Das Spielprinzip zwischen beiden Spielen ist nicht von der Hand zu weisen, wobei Dragonhold noch Base bzw. Town building mit im Angebot hat. Das fliegen mit dem Drachen macht schon Spaß und ist recht einfach gestaltet. Der immer mögliche Wechsel von Mensch- zu Drachenform oder andersrum bietet viel Freiheit sich durch die Welt (keine Open World) zu bewegen. Das fliegen alleine, was ja die Stärke des Spiels sein soll, dürfte allerdings schnell eintönig werden, weshalb auch ordentlich Content am Boden benötigt wird. Denn im Grunde fliegt man mit dem Drachen und zerstört Gegner oder Dinge. Und wie sich der Gameplay Part mit einem der 3 wählbaren Charakterklassen entwickeln soll, bleibt abzuwarten. Deren Kampfsystem ist aktuell, wie beim Drachen, sehr simpel gehalten und bietet kaum eine Herausforderung. Ein Skillsystem ist vorhanden, welches aber ebenfalls mager aussah. Insgesamt spielt sich die Drachen- und Menschform sehr Arcade lastig. Kurz um, es steck noch viel Arbeit in dem Spiel. Ob es die Tiefe eines Rollenspiels wie Divintiy 2 erreicht und ob es das überhaupt will, kann ich nicht beantworten. Aktuell würde ich raten lieber noch abwarten. Denn die 1.0 Version spielt sich eher wie eine Beta.
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