
Dragonhold is a dragon-riding extraction ARPG. Dive into missions, fight on dragonback and on foot, loot powerful gear, then extract (at any time) back to your island to grow your town and rebuild Dragonhold castle. Playable solo or in online co-op.
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PLEASE NOTE: STEAM DECK - NOT COMPATIBLE
Please note this game is not tested nor optimized for the Steam deck. We'd love to eventually support it, and even though the steam page says "compatible", we're officially saying it's not.
We don't control that tag on the page, it's set by Valve, and as much as we'd love to devote time to officially supporting it, our priorities are on making the game top notch on PC for now. Thank you for understanding.

Dragonhold is a mission-based dragon riding ARPG. Take on dangerous excursions across the war-torn Azarkeen region, fighting on dragonback and on foot to seize loot and relics. Then extract back to your castle island, where you expand your town, craft gear, and upgrade your warriors for the next run.
Each mission is a risk–reward run: push deeper for better rewards, or extract early to secure what you’ve found. Play fully solo or team up in online co-op; your progress and castle carry across both.
Dragonhold is NOT always online. You can run a dedicated server yourself for free, the files are on steam.
Ride and fight on dragons – Soar over battlefields, strafe enemies with fire, then dive into brutal close-quarters combat as a dragon rider.
Mission-based extraction loop – Choose your mission, hunt for loot and materials, then extract safely or risk going deeper.
Rebuild Dragonhold castle – Restore a ruined stronghold and surrounding town; unlock vendors, crafting stations, and new progression systems as you rebuild.
Craft and upgrade – Forge weapons, armor, and arcane relics. Grow your dragon’s power and your own build with skills and gear.
Bosses and elite encounters – Take on challenging bosses both on dragonback and on foot, learning patterns and coordinating with allies.

Take to the skies on a mighty dragon and unleash fiery attacks on your enemies. Explore a vast enchanted realm and save the people of Azarkeen. Unleash deadly abilities and magical powers to prevent a corrupt holy war spreading across the world. Restore the balance in spectacular third-person action in solo or multiplayer modes.
Dragonhold is fully playable solo from start to finish – you don’t need other players or a constant online population to progress.
You can:
Play offline / privately
Host your own dedicated server
Or join other servers from the community.
Co-op is there if you want it; the entire experience can be enjoyed as a single-player ARPG.



Are you ready to become a member of the legendary Boundless Order, harnessing the power of dragons and etching your name into the annals of history? Your destiny awaits in Dragonhold.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really appreciate that the devs took the time out of their day to respond to a review and clarify what's going on. I am happy to recommend this game now knowing the devs are still active and communicative with the community. Much love to you devs. It is a damn good game with a lot of potential.
Cool concept, fun mechanics, just needs polishing. Also hopeful for controller support down the line. Looking forward to following this games journey/
Got to play a little last night and really liked the game overall. I hope they continue to push forward with this really fun with the seamless dragon to on foot combat. Will update when I've put some more hours in.
the game is great. Runs very good so far. sure there are a few bugs but the seamless switch between ground and air combat is amazing. having trouble with an enemy on the ground, switch to your dragon an roast them! very fun so far.
Needs work.
GG
This game is awful. Truly just awful. Other games might be worse in many ways, absolutely, but nothing about this game is good or exciting in the slightest.
tl;dr: play divinity 2: ego draconis instead. the *concept* is cool - be a dragonrider but also fight badguys on foot; with all gameplay aspects having progression systems! unfortunately...dragonriding sucks, the camera is super wayyy too close. Your primary ability is "shoot a straight, slowish moving projectile" ...but your wings/head will be in the way more often than not, making aerial combat annoying at best. Luckily, the dragon part is -from what I experienced- a relatively minor part of gameplay; i mostly used the dragon for map traversal (which is mildly annoying cuz the dismount/mount animation takes a while and is disorienting). However...the on-foot gameplay isnt much better. Combat in incredibly simplistic: you have a "spam left click" attack (does a very simplistic combo) and a couple of janky af "special" skills that have a way too long CD to be fun, and frankly...not enough impact to be particularly worthwhile (as knight at least. I briefly played ranger/sorc and quit after being so dissappointed by their incredibly bad models/animations). Finally we have the actual "explore the map, fight badguys, get loots" gamplay loop. Welp...most of the time you will instead be hunting down the chests that always spawn at the same general locations because that's the only way you get base materials to upgrade your stuff/build more gear...so each map is "spend 5 minutes unlocking dragon form cuz badguys spawn hella slow" -> "spend 10 mins going to the city to grab all the chests/get levels" -> "spend 5 minutes doing the quest; or longer if i wanna farm specific materials". i.e. 10-15 minutes of every session is boring ♥♥♥♥ I don't wanna do. atp I just, don't think the game is very fun. Would recommend the devs add basic resources to enemy loot tables/remove them from chests/remove overworld chests (or maybe add temp weapons/consumables instead? idk), make the dragon camera not suck, make combat abilities cool/useful (and ffs, get rid of the spam LMB combat, do "hold to combo" or something...sorc is incredibly painful to play). And actually make some decent models for all the classes other than knight (more than 1 female playable character would also be nice). Will come back and give it another shot after some more updates (assuming the game gets more...), as the concept is cool, but is a pretty hard pass for now.
4/10 Ultimately this game is incredibly rough around the edges. The controls are awkward and the camera is too close to the player model which often obstructs the players view of the enemies. The enemy AI is very basic. Even the unbeatable tutorial boss is easily cheesed by staying behind a pillar, that is because she is just a stationary turret that throws one of two ranged attacks at you at a time. Even with polish this game could only ever hope to be a 5/10 experience. It's just too generic in it's story and gameplay to be anything else.
Game is good, needs some bug fixes and polishing/quality of life, more content like classes for humans and dragons, bigger skill trees, but for now its very enjoyable and to be honest something unike, its early access, so give the game some time and let it grow, for now i can say try it and enjoy it and dont cry about some bugs. And if there is stuff then you can always join the discord server and report that, devs are nice and put a ton of effort in it and are always there to help and they appreciate every help they get also.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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