
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times. In those lucid dreams, he found himself in the game he was working on, the fantasy world of Dragon Spirits.
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About
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times.
His workmate, as well as his childhood best friend, advised him to take some decent sleep, but he simply wanted to get the game done before graduation to prove himself.
However, the mystery is that, in those lucid dreams, he found himself in the game he's been working on —— a fantasy world of Dragon Spirits.
His memory of the real world fades in and out among these dreams.
He found himself became as his younger self and met his childhood best friend again. They are all junior school students here, learning how to master the power of Dragon Spirits with the help of their teachers and many other classmates.
Déjà vu, he just cannot understand why everything felt so familiar and miraculous.

Adapted from a self-made board game created by one of the developers. She designed it at her very young age. Her teacher laughed and said that it is absolutely worthless and impossible to become a real video game. Many years later, she made this game for celebrating her graduation from college.
Catch, Train, Battle! The core of its game mechanic is inspired by the Pokémon series. Rest assured that our unique design will deliver a distinctive experience.
Tactical, challenging, and exciting real-time combat system. You need to choose the 4 skills for every Dragon Spirit in your team to create an optimized combination for battles, you must know when would be the best to use them.
There are plenty of side quests and challenges to discover and conquer, but be sure to enjoy your colorful school life. You can even reveal the secrets hidden among the history of Dragon Spirits.
100+ beautiful and characteristic illustrations of Dragon Spirits from various talented artists.[st]
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
用deck 玩不了
玩了一个多小时,看得出来作者融入了自己的很多体悟,简介上看是两个人搞定的,美术都是手绘的,那是相当可以了,本来我很少评论的,但是还是支持下,音乐也会不错,一个多小时下来很正的JRPG味,感觉像以前玩掌机一样了。 说下具体的吧,目前没有看到什么分支,但是其实抓龙都已经提前剧透了,哪个小任务可以抓什么龙,不过没头龙还是区别在立绘上,没感觉出来抓到有啥特点还是,在养成这一块还是可以加强,比如说抓到加个被动,升几级有某种特质的强化。总之确实不错了,加油。
无敌,中国自己的宝可梦,不带脑子纯过剧情契约很爽,不带脑子打影子很不爽,技能池深度不太够,打影子就那几招,能爽的龙比较后期,但是boss都爽不起来。总的来说还是很上头。第二部赶紧做sd适配求求求求了。
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的很对胃口的游戏,但是根本找不到玩家能够交流的社区啊,主页挂了个qq群还没了,b站贴吧也没什么热度,一点攻略没有玩的真有点难受了。
远超2代的好玩,前期比后期好玩,或许童年和旧忆就是这样慢慢逝去的吧。
好,体量很大,龙控狂喜
通关了,非常棒的一款RPG回合制游戏!!类似于类宝可梦,但又有很多优秀的改进和创新。战斗取消了蓝格,是cp和sp两种进度条来决定招式的,搭配加护很大程度增加了游戏的自由度。每只龙类升级还能解锁特有的两个天赋,各有特点,满级20级,避免了唰级的枯燥,数值填的比较不错。剧情中等偏上,很温馨的一个故事。自由度比较高,可以随时随意地探索,支线也很丰富。
后期出现的契约条件也太麻烦了,编队要一直换一直换
刚进游戏的时候,我大概会点推荐吧,因为立绘真的还挺中二的。但是现在我打通了,我不想推荐了。 首先是ui上很烂很烂,比如队伍配置分龙和加护,但是这俩不能记忆绑定,导致每次换人就得从那好几页的加护里找到常用的,以及那个包裹里使用道具,使用一次就会回到角色操作界面,得重新点开菜单点包裹,还有这个包裹内的书本,是真的一本本点过去才知道哪本是支线本,而且打开看一下,哦,我要看的不是这页又要从打开菜单这步开始。 其次,因为比较老了,所以bug挺多的,比如用键盘切出去再切回来,游戏可能会进入莫名其妙的倍速,剧情哗哗哗就跳过去了。 最后就是这个剧情,我tm为什么男二和女一各一条圣龙,打完男二结果两条圣龙全跑女一哪儿去了,合着只有我肉身成圣?如果说因为相性不佳,不如剧情加一条两条圣龙互相掐架去了,我们用自己的龙魂打一场堂堂正正的较量不行吗。
有点忘了怎么看见这款游戏的了,商店页面展示的东西能够吸引我就买下来试了一试,游玩下来最大的感受就是感觉作者非常用心,一些其他游戏或多或少会有的痛点这款游戏基本都有关注到,这款游戏可以说只有一半是做给玩家的,另外一半是作者两人做给自己的(如果确实是两个人的话)还剩结尾没玩,我觉得物超所值的好游戏。
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Players by region
Where this game's players are, estimated from review languages.
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