
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times. In those lucid dreams, he found himself in the game he was working on, the fantasy world of Dragon Spirits.
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While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times.
His workmate, as well as his childhood best friend, advised him to take some decent sleep, but he simply wanted to get the game done before graduation to prove himself.
However, the mystery is that, in those lucid dreams, he found himself in the game he's been working on —— a fantasy world of Dragon Spirits.
His memory of the real world fades in and out among these dreams.
He found himself became as his younger self and met his childhood best friend again. They are all junior school students here, learning how to master the power of Dragon Spirits with the help of their teachers and many other classmates.
Déjà vu, he just cannot understand why everything felt so familiar and miraculous.

Adapted from a self-made board game created by one of the developers. She designed it at her very young age. Her teacher laughed and said that it is absolutely worthless and impossible to become a real video game. Many years later, she made this game for celebrating her graduation from college.
Catch, Train, Battle! The core of its game mechanic is inspired by the Pokémon series. Rest assured that our unique design will deliver a distinctive experience.
Tactical, challenging, and exciting real-time combat system. You need to choose the 4 skills for every Dragon Spirit in your team to create an optimized combination for battles, you must know when would be the best to use them.
There are plenty of side quests and challenges to discover and conquer, but be sure to enjoy your colorful school life. You can even reveal the secrets hidden among the history of Dragon Spirits.
100+ beautiful and characteristic illustrations of Dragon Spirits from various talented artists.[st]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeu vraiment sympa et sous côté. Les +: -Durée de vie du jeu (environ 25h pour arriver à la fin de l'histoire, en prenant le temps de faire des quêtes secondaires) -Design et diversité des dragons -Le système de "capture" ou plutôt déblocage des différents dragons, qui ne consiste pas à juste spammer l'équivalent de pokéballs (il faut vaincre le dragon en remplissant un objectif précis) -Difficulté croissante et bien dosée -Le système de combat Points neutres: -L'histoire. Le monde en lui même à une histoire solide, et c'est intéressant de la découvrir par les quêtes principales et secondaires, mais mon problème vient du fait que le jeu vidéo se retrouve mélangé à une histoire IRL au point que les deux se mélangent a la fin, ce qui à pas mal réduit mon immersion pour ma part. Ça reste un ressenti personnel. Les -: -La traduction n'est pas de bonne qualité, rendant certains passages difficiles à comprendre. -Les objectifs pour débloquer les dragons sont parfois vraiment compliqués. Autant la plupart sont intéressants, nécessitent une réflexion et une stratégie qui nous sortent de notre équipe de confort, autant certains objectifs sont vraiment frustrants et nécessitent un vrai min-maxxing de notre équipe.
很有趣的游戏值得支持一下
感谢作者最后一关打不过能无敌
So far half the challenge of the game is trying to understand the translation.
好
i love this game
通关了,非常棒的一款RPG回合制游戏!!类似于类宝可梦,但又有很多优秀的改进和创新。战斗取消了蓝格,是cp和sp两种进度条来决定招式的,搭配加护很大程度增加了游戏的自由度。每只龙类升级还能解锁特有的两个天赋,各有特点,满级20级,避免了唰级的枯燥,数值填的比较不错。剧情中等偏上,很温馨的一个故事。自由度比较高,可以随时随意地探索,支线也很丰富。
really like the art design of the different dragons fun game play too
后期出现的契约条件也太麻烦了,编队要一直换一直换
没通关,后期给我整红温了,严苛到极致的契约条件不停地把我按在地上摩擦,养成的乐趣几乎没有,因为针对对方的龙魂场你就要不停地换龙不停地的研究配对,一股弄弄的设计师教你玩游戏的味道,玩家不是三岁小孩嗷,不需要你一直教一直教。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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