
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times. In those lucid dreams, he found himself in the game he was working on, the fantasy world of Dragon Spirits.
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While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times.
His workmate, as well as his childhood best friend, advised him to take some decent sleep, but he simply wanted to get the game done before graduation to prove himself.
However, the mystery is that, in those lucid dreams, he found himself in the game he's been working on —— a fantasy world of Dragon Spirits.
His memory of the real world fades in and out among these dreams.
He found himself became as his younger self and met his childhood best friend again. They are all junior school students here, learning how to master the power of Dragon Spirits with the help of their teachers and many other classmates.
Déjà vu, he just cannot understand why everything felt so familiar and miraculous.

Adapted from a self-made board game created by one of the developers. She designed it at her very young age. Her teacher laughed and said that it is absolutely worthless and impossible to become a real video game. Many years later, she made this game for celebrating her graduation from college.
Catch, Train, Battle! The core of its game mechanic is inspired by the Pokémon series. Rest assured that our unique design will deliver a distinctive experience.
Tactical, challenging, and exciting real-time combat system. You need to choose the 4 skills for every Dragon Spirit in your team to create an optimized combination for battles, you must know when would be the best to use them.
There are plenty of side quests and challenges to discover and conquer, but be sure to enjoy your colorful school life. You can even reveal the secrets hidden among the history of Dragon Spirits.
100+ beautiful and characteristic illustrations of Dragon Spirits from various talented artists.[st]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没通关,后期给我整红温了,严苛到极致的契约条件不停地把我按在地上摩擦,养成的乐趣几乎没有,因为针对对方的龙魂场你就要不停地换龙不停地的研究配对,一股弄弄的设计师教你玩游戏的味道,玩家不是三岁小孩嗷,不需要你一直教一直教。
真的很对胃口的游戏,但是根本找不到玩家能够交流的社区啊,主页挂了个qq群还没了,b站贴吧也没什么热度,一点攻略没有玩的真有点难受了。
远超2代的好玩,前期比后期好玩,或许童年和旧忆就是这样慢慢逝去的吧。
没出新手任务,塞一堆宝宝,完全不知道玩哪个。 对战的技能效果完全体现不出来,就是打伤害。 直接劝退。
刚进游戏的时候,我大概会点推荐吧,因为立绘真的还挺中二的。但是现在我打通了,我不想推荐了。 首先是ui上很烂很烂,比如队伍配置分龙和加护,但是这俩不能记忆绑定,导致每次换人就得从那好几页的加护里找到常用的,以及那个包裹里使用道具,使用一次就会回到角色操作界面,得重新点开菜单点包裹,还有这个包裹内的书本,是真的一本本点过去才知道哪本是支线本,而且打开看一下,哦,我要看的不是这页又要从打开菜单这步开始。 其次,因为比较老了,所以bug挺多的,比如用键盘切出去再切回来,游戏可能会进入莫名其妙的倍速,剧情哗哗哗就跳过去了。 最后就是这个剧情,我tm为什么男二和女一各一条圣龙,打完男二结果两条圣龙全跑女一哪儿去了,合着只有我肉身成圣?如果说因为相性不佳,不如剧情加一条两条圣龙互相掐架去了,我们用自己的龙魂打一场堂堂正正的较量不行吗。
很有趣的游戏值得支持一下
感谢作者最后一关打不过能无敌
还不错,给个好评,能体会到技能设计和美术是下了功夫的,但看了下社区评论,emmmm,感觉剧情私货确实有点多,而且本人上手3个小时,有几点瑕疵:支线指引几乎等于0,只能按C然后对应地点去找,可偏偏游戏内场景也没个路牌啥的;没有属性克制表很致命;以及难度确实有点硬核,素质还是蛮过关的,但需要精心打磨
So far half the challenge of the game is trying to understand the translation.
这游戏真不错啊,战斗方式对我来说挺新奇的,好玩
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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