
Enjoy some cool blows and fascinating action moves! Hunting down powerful raid bosses with friends is also a must.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ever Wondered what it was like to be a whale on a Mobage game - here you are. Servers are now officially offline, the game can be played with your own characters that you level up and can do the multiplayer stuff by-yourself. All Achievements for Multiplayer have been removed - this is now a 100% authentic Offline Mobage game.
First off, the game has no multiplayer anymore, as the servers were shut down; no local functionality as well. Thankfully, the entire game was patched and rebalanced to compensate for that. For some reason though, the devs didn't update the Store page to indicate this change. While Dragon Spear is clearly inspired by Dragon’s Crown (including the fan service), there are differences however. Dragon’s Crown is a typical beat’em up with combos being the primary focus, and levelling and equipment being a bonus. Dragon Spear is much more gear dependent and focused on abilities with the core loop being effectively chaining the abilities and managing their cooldowns while occasionally basic attacking. So an MMO, essentially. A mobile game with no microtransactions aside from character DLC. DS is a dopamine factory for me. 72 short story levels separated into 8 episodes, each can be finished in less than 2 minutes, no bullsh*t, all action. Each episode is unique with its theme, monsters, and a themed armor set for every class. Side modes with multiple raid bosses ranging from easy to you-better-have-proper-gear-or-you-are-done; a 50 level arena with the last level being arguably the hardest challenge in the game. Constant unlocking of stuff, a crapton of gear to farm/craft (everything can be used as transmogs), a simple but very satisfying combat loop. Multiplayer being removed is a boon. Previously the game had artificial gear roadblocks that forced you to farm raid bosses with randoms. Believe me, it was a miserable experience. Now you can do everything yourself and it’s smoothed out, though gear checks are still present. Raid lobbies were replaced with the ability to add your own levelled characters to the team and have them be controlled by AI. You can use your main to carry your fresh characters. Raid bosses were rebalanced for solo play (they were soloable previously too, but you needed to be overleveled and overgeared, otherwise you'd get one/two-shot, and dealt very little damage). Story mode received a Hard mode; Normal is now a sort of expanded tutorial with Hard being a proper challenge. Everything is unlockable via grinding modes. Even multiplayer achievements were removed, though they forgot to update the final "Platinum" one and it cannot be unlocked. In short, multiplayer was patched out with a surprising degree of care. If I have to complain about something, it's the comically bad translation. They must've used an early version of Google Translate, I see no other explanation. Menu/UI navigation is screwed up for a gamepad, and controlling the character with a mouse and keyboard is awful, so it’s best to use a mouse for menus and a controller for gameplay. It’s not as bad as it sounds, but it does feel weird. Dragon Spear deserved better.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是不讨厌刷子类型,也喜欢玩横版arpg,但是这厮暴力移植就算了,手柄适配只做一半,装备之类界面只能用鼠标或键盘,非常没有诚意,本体只有一个女角色,剩下的全进dlc折后33,石块手游转pc单机,还有外星人机翻,没一句人话。
When you begin the game, your first choice is selecting a hero. Initially, three characters are available by default, each with unique playstyles and attributes. For those who want more variety, an additional set of three characters can be unlocked through DLC purchases. Every hero is defined by four primary statistics, including attack power and speed. Alongside these, a fifth attribute, hero difficulty, provides a sense of how challenging it will be to progress through the game. Once you’ve made your selection, the story unfolds through that hero’s perspective. Although the overarching narrative is the same for everyone, centered around the ongoing battle against Nightmares, a group of deadly bosses, the details shift depending on who you play. Dialogue, descriptions, and subtle bits of lore may differ from character to character, giving you incentive to replay with different heroes if you want to uncover every hidden detail. However, switching mid-game isn’t seamless. While you can start a new run with another hero, progress is not shared, meaning you’ll have to begin their journey from scratch if you want to see things through their eyes. The core gameplay firmly belongs to the beat ’em up genre. Traditionally, games in this category rely heavily on button-mashing, but this one takes a more streamlined approach. Instead of hammering buttons endlessly, you can unleash fluid combos by simply holding down the main attack button. The type of basic attack varies depending on your chosen hero. A melee fighter, for example, demands that you close the distance before striking, while a ranged hero can pick off enemies from afar, making positioning less dangerous. Your character is also equipped with a dodge move, useful for quickly getting out of harm’s way, but you need to wait a few seconds before using it again. Still, the heart of combat lies in skill usage. Special abilities are tied to different buttons, each consuming energy when performed. These skills vary from precise single-target strikes to devastating area-of-effect attacks. Since targeting isn’t automatic, you’ll need to carefully position yourself before using them, poor timing or bad placement can result in wasted energy. While you can’t spam these abilities due to short cooldown timers, they reset quickly, usually within a few seconds. Fortunately, energy replenishes on its own, so you never run completely dry, though this mechanic does risk making combat feel somewhat repetitive. You quickly learn that lining enemies up and blasting them with skills is far more efficient than relying solely on basic attacks. Progression is straightforward and linear. The story is divided into eight chapters, each containing nine stages. Individual stages are designed to be quick, often taking just a few minutes to complete. Structurally, they all follow the same pattern: you face waves of enemies, push forward when prompted by a big “Go” sign, and repeat until you encounter the final boss. The bosses themselves are essentially enhanced versions of standard enemies. They might have a few unique attacks, usually telegraphed by red warning markers on the ground, and they’re accompanied by an endless stream of weaker foes, but you can deal with them easily by spamming all skills you have. Visually, the game has its highs and lows. The character and enemy models are detailed and polished, with smooth animations and eye-catching designs. Female characters take top place here because of obvious reasons. However, the backgrounds and environments appear less refined, as if they were created at a lower resolution. It can be quite distracting to see high-quality characters moving across blurry scenes. Beyond the core campaign, the game layers in several additional systems that extend replay value. Stages can be revisited not only for experience but also for loot and currency. Before selecting a stage, you can preview potential rewards as well as the enemies you’ll face. That said, drops are randomized, so it may take several runs before you obtain the thing you’re after. All the resources you gather funnel back into the town, which serves as the hub for upgrades and customization. The first priority in town is equipping your hero with the best available gear. Thankfully, there’s an auto-equip option that instantly assigns the highest-rated items, saving you from having to comb through every detail manually. Gear often comes with random bonus perks, but managing them in depth isn’t really necessary. Equipment can also be purchased in shops, though stock is tied to your story progression. Any unwanted items can be sold or dismantled for materials, but the blacksmith offers far more rewarding options. Here, you can fuse duplicates to craft stronger versions, forge rare gear with special resources, or enhance your current equipment by sacrificing pieces you don’t need. Enchantment orbs, frequently obtained from stage reward, speed up this process. However, there’s always fear of wasting resources because you might get a better gear in your next stage that makes the one you just upgraded redundant. The skill system forms another crucial part of growth. As you level up, you unlock new abilities. Each hero has access to eight standard skills plus two powerful ultimate ones, but you can only equip four plus one ultimate. Swapping skills to fit your preferred playstyle adds some depth, but all of them are capable of taking out tens of enemies per use. A less impactful but still notable town feature is fashion customization. Costumes don’t influence stats or gameplay but instead alter your character’s appearance. The designs lean heavily on flashy and sometimes revealing aesthetics. Unlocking most of these cosmetic options requires either progressing deeper into the story or replaying stages on hard mode, which only becomes available after completing a chapter once. To help with collection, the game includes an Encyclopedia that tracks where unique items and gear can be found. Some of the most powerful equipment, however, is locked behind a special mode. This mode unlocks only after you’ve cleared all stages within a chapter with an S rank, determined by how fast you finish and how little damage you take. In these missions, you can fight alongside another hero, but the enemies are far more dangerous.
机制依托答辩。卖肉又不卖彻底
For a port of a korean mobile Vanillaware beat 'em up knockoff, this is really not bad. The problem is, this is a port of a korean mobile Vanillaware beat 'em up knockoff. Low-res textures, incorrectly cropped sprites on some of the enemies, endless grinding, repetitive combat. If the dev/publisher cared a little bit more and polished their game further, this could've been a great beat 'em up RPG on Steam, because the combat animations are really well made and satisfying, the equipment/customization system is honestly impressive and the main characters' designs are incredible. tl;dr Had fun grindin' and stylin' even with the issues of a mobile game ported to PC. (To play with a PS4 pad: Go to Community Layouts in the Steam Input settings, select "PS4 test")
이 개놈들아 업데이트 안하냐?뭔 18 업데이트가 24년에서 멈췄어
난 재밌게 즐김 모바일겜을 PC싱글겜으로 만든거라 섭종크리 피할수 있음 일러 화려하고, 코스튬 잘 뽑았고 타격감 준수, 사운드 준수, 재미도 준수 준수야 보고싶다! 그리고 마법사에 속지 말고 무조건 [거너] 하세요 빵뎅이 뽕맛, 성능, 재미 무조건 [거너] 입니다
Bruh, screw those negative reviews, the game is a perfect match for its PRICE, more so on sale. It is fun, and it is what you think it is, based on the trailers. You can also assemble 4 of your characters to do hard dungeons together. Works amazing on Steam Deck at lowest power output (3 Watt).
这确实是一款垃圾游戏,但我也确实刷的挺开心wwww。 不推荐任何人入坑,除非你和我一样无惧腱鞘炎,捂脸.jpg。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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