
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.1Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**Story Spoilers** This was my first introduction to the Dragon Quest series. My first and biggest takeaway from this game was that I couldn't believe I had waited so long to dive into the series, and I'm now eagerly awaiting DQ12! I'm not sure how to organize my thoughts so this might be a little all over the place. I want to start with the combat - I think the combat in the game is fantastic. Through all 3 acts you feel yourself getting stronger with each upgrade and new node in the skill tree. I feel like there are so many cool combos you can come up with between the party members. It was fun to experiment when I would get new abilities to see how I could combo them together with what I already had. I thought it was really flashy and satisfying, and the pacing between the moves and move text was quick enough that it didn't feel like it dragged on (except for the 2D mode) which is something that some JRPGs suffer from. I felt like each party member had their own path for combat that the game "wanted" you to go down, but it was nice that you still had a few options for each member. As for the party members themselves, they had an excellent variety where each one felt super unique. Some of their personal stories were hit or miss for me but i think that ultimately boiled down to my own personal preferences and also the Act 2 -> Act 3 dilemma which I'll touch on more in the story portion. It really felt like the ultimate party of heroes, especially by the time you get 8, which I didn't know about going into the game so I was genuinely really shocked and excited when they joined up with us. Now for the story... I'm going to try and be as concise as possible but there is so much that I could say about the story of this game. It starts off pretty generic, but honestly really solid. I don't mind if the story of the game isn't amazing right off the bat, I enjoy a slow burn; But even in the early moments of the game, there were a few moments that really got me. When you return to Cobblestone and have the past time moment with Chalky where he recognizes you springs to mind as something really emotional. By the time we had got to the end of Act 1 there was a big part of me that thought it really might be the finale with some epic confrontation with Jasper serving as the penultimate boss before moving on to Mordegon. It was a big shock watching it all come crashing down at the end of Act 1, it really felt like a dire situation going into Act 2. I think Act 2 starts off a little slow - I think it clings to some of the companion moments for a couple beats too long, but maybe that was just because I was eager to get back to playing my story and seeing how I would survive what had happened. Without going into each moment, I think Act 2 was phenomenal. It does such an amazing job of building up characters through the grief and sadness they had experienced in the new world order. By the final confrontation in Act 2 it really did feel like we had been on this great long epic journey together and we had earned the right to challenge Mordegon and save the day. I liked that the ending was a bit bittersweet. Dealing with the loss and having to rebuild what was destroyed felt like a great way to spend the next act of the game. I thought that may be the direction it was going; helping each settlement rebuild after all that had happened. So that brings us... To Act 3... Act 3 is really complicated for me. I have talked to a couple of my friends that have played the games before me to see if I was alone in how I felt, and it seems like there was some kind of general consensus about Act 3. Which is tough for me, because there are some great things that come out of it. My biggest gripe is that it sort of feels like leaving behind all of the work that I put in with my party, all of the moments we had shared good and bad were effectively for naught, and a lot of the personal character growth undone. From a gameplay perspective I actually really enjoyed Act 3, it was super fun getting to run around and gather the legendary weapons and armor for the party members. It turns into a super fun power scaling fantasy. I also really enjoyed getting to do some of the endgame activities like the Drustan Trials. I just wish it didn't come at the cost of everything we had done in Acts 1 and 2. It's not that I didn't want the game to have a happy ending, it's just that I felt like the game did have a happy ending at the end of Act 2 in spite of everything that had happened. I did think the storyline with Erdwin's Lantern was really cool and the fight with Calasmos was super fun and felt very epic. The music in this game was fantastic. Music in games is really really super important for me and is often one of the first things I consider when I score a game or rate it in my head, "how many times did the music really catch my attention and make me feel something." There were several scores in the game that were amazing, very memorable. As a little bonus - I didn't really have much to say for the Tickington stuff, obviously, as this was my first DQ game, because it was comprised of mostly what I'm assuming, are just memorable moments from the previous entries. But I did really appreciate what they did with it and I think a long time fan would have loved something like that. Anyways, this game was incredible. They have me very excited to play the DQ I II, and III remakes and I'll be eagerly awaiting XII whenever that is ready!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初めてドラクエに触れました 今までやってきたRPGの中で一番親切な作りで遊びやすかったです 何をすればよいか、どこに行けばよいかがマップに表示されるなど ストーリーは王道系ですが、今までやったことがなかったので新鮮で面白かったです 印象が薄いキャラが居なくて全キャラ活躍するところがあるのはすごく良かったです DQ1、2、3、もプレイしてみたいです [spoiler] ストーリーのラストに関しては賛否分かれると思いますタイトルにある「過ぎ去りし時を求めて」は仲間の決意を無駄にしてしまう気がしたので私は過ぎ去りし時を求めませんでした。[/spoiler]
Although an ill thought out third act threatens to take the wind out of its sails, Dragon Quest XI is mostly a fun time. An easy game, though one that comes with difficulty modifiers you can activate on a new game, its pun-filled charm, healthy doses of humor, and bright, colorful world carry the game. This, combined with its fairly frequently discounted status (in 2026) makes the game perfect for those looking to engage with Enix's premier JRPG series for the first time. Fairly rote and predictable story beats may turn off players looking for something less 'classic' in that regard.
There's a real argument to be made that this is the greatest JRPG of all time. Even in a world with Chrono Trigger, Final Fantasy 7, Xenogears, Parasite Eve, Tales of Vesperia...this game manages to tower above them all, at least in my opinion. All fantastic games in their own right, but something about Dragon Quest 11 just hits different. The story may be simple (at least at first glance) but the characters and the world are the star of the show. Each of the party members has their own personality, backstory and personal journey you can experience with them. This isn't exactly a unique element of a JRPG on its own, but this game excels in all those aspects. The gameplay is also the most rock-solid classical turn-based combat I've personally experienced, and even all the sidequests are worth doing as they all give you something good. If you love JRPG's, you gotta get on this.
There's a really enjoyable game sandwiched between two alright/kinda bad ones. If you can slog through the glacially slow first half, the back half is worth it and is some of the best the series has to offer but don't bother with the postgame. Drop it after the credits roll. The postgame is a miserable slog, ruins almost every character's story, and should be forgotten.
"용사란 결코 포기하지 않는 사람이다." 드래곤퀘스트 11 S 지나간 시간을 찾아서 2017년 플스4, 닌텐도3DS 출시 이후 완전판으로 2019년 닌텐도 스위치, 2020년 플스4,엑박,PC로 출시 되었다. 개인적 내가 해본 스퀘어 에닉스 턴제 rpg 중에서는 가장 잘만들었고 스토리로는 왕도물의 극치를 달리는 작품이며 이때까지 해본 턴제 rpg 게임 중 5손가락 안에 드는 명작 중 명작이다 . 왜 용과같이의 카스가 이치반이 왜 드래곤 퀘스트를 해보라고 했는지 이 게임을 하다보면 충분히 알 수 있다. 드래곤퀘스트ost [서곡]은 드래곤퀘스트 수십,수백시간을 압축해서 노래로 만든다면 이런 곡이 아닐까 싶은 명곡이니 꼭 들어보길 권한다. 1회차 때는 100시간 정도 하면서 정말 시간 가는 줄 모를 정도로 재미있게 했었고 2회차때는 빠르게 하려고 54시간동안 할거 하고 클리어 했으나 1회차 했을때의 그 감정.. 내가 정말 모험을 하고 있다는 몰입감은 2회차를 하면서도 그대로 느껴진다. 여기저기 대화와 설정등 스토리를 통해 달라지는 것에서 의외로 디테일함이 있는 게임이었다. 왕도물의 뻔하디 뻔한 스토리와 클리셰의 범벅적인 작품임에도 이 게임의 스토리에는 그 깊이가 있다 생각 한다. 동료들과의 모험과 용기, 그리고 희망.. 뻔함 속에서.. 아니 뻔하기에 느껴지는 그 옛날의 게임 속의 감성.. 여러가지 게임을 해봤다면 특히나 고전적인 게임을 해봤다면 알고 있는, 알것 같은 그 옛날 스토리의 추억들.. 그 모든 것들을 끄집어내는 그런 게임이 아니었나.. 싶다. 다만.. 이 게임은 몬스터들을 너무 반복적으로 똑같이 돌려막으며 색깔놀이가 어느 게임보다도 가장 심각한 수준이다. 레벨 노가다는 크게 문제 없었지만 재료의 부족함에 결국 노가다를 뛰게 만든다. 게임 시스템적으로 불편함이 없진 않다. 고전 jrpg의 불편함과 감성이 그대로 남아 있기 때문에 그때의 감성을 모르는 사람이라면 더 불편할 수 밖에 없고 감성을 아는 사람이라도 2026년에서 그 고전적 불편함을 감성으로 극복하기엔 무리가 든다. 극적인 얘기로는 불편한 시스템을 감성으로 포장해 팔아먹는 수작이라고 까지 밖에 말할 수 없다. 호불호가 심한 사람에겐 정말 고개를 저을 수준이 아닐까 싶긴하다. 나에게 그 모든 불편함을 감수 하면서까지 이 게임을 할만한 가치가 있느냐 묻는다면 나는 최소 1회차는 불편함을 감수 하면서 까지라도 이 게임을 할 가치가 있다고 말할 수 있다. 난.. 2회차를 잠깐하다 껏을때 베로니카 카드가 뜬게 아니었다면 아마 끝까지 하지 않았을 것이다. 2회차의 원동력은 오로지 베로니카와의 의리 하나였으며 오로지 그 캐릭터 하나만을 보고 2회차를 플레이 하였다.
ドラクエ11というより、ドラクエ1+2+3+4+5+6+7+8+9だった。 もういい大人なのに、泣きながらプレイした。
このゲームが発売し、もう何年経つだろう。いつまでリメイクで金稼いでるんだ。 ナンバリングの12が出たらそれなりの価格払いたいが。。
It's a cozy long form jrpg, from what I've played it's easily worth the $20 I paid. I love the Toriyama stylized character and monster designs. Some of the enemies are so cute you almost feel bad about defeating them.
이게 드퀘 최고작품이라고? 진짜 전형적인 j rpg의 유치함과 식상함의 교과서 같은 작품. 왕도물? 그래서 언제 재밋어 짐? 지루해서 초반도 못버팀. 브금 꼬라지도 가관임. 반복되는 턴제 전투에 이토록 매력없는 브금은 진짜 처음 들어봄. 이게 드퀘 전통 브금이라면? 걍 이 게임은 인생에서 절대 만나선 안될 게임인거임. 진짜 2시간 넘기지 말고 재미없으면 미련없이 환불하시길.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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