
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love it
3D 멀미가 너무 심해서 중도 하차함 다른 게임에서는 시간 지나면 괜찮아졌는데 멀미약 먹고해도 두통이 심해져서 진행불가 재미는 있었음
Dragon Quest, semplicemente e stupendamente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 10K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im not a fan of auto play, it is not a turn based game if you just put in *Fight* and wait for the monsters to die. The only thing that will more than likely have me play it is the story, it is just for the money i would rather buy another game that is an acual turn based game.
이제 드퀘11도 추억의 게임이 되었다. 드퀘 본연의 재미를 지켜나가는 시리즈.
Le jeu est bien mais le soucis c'est que certains combat sont impossible à faire car le boss attaques pleins de fois sans pouvoir attaquer et les effets des items n'en parlont pas, effet casi nul à et les tactiques qui ne fonctionne pas correctement non plus, quand je met soin avant tout, sa fait pleins de sorts et aptitude mais ou sont les soins ? Et le sans pitié fait que soigner limite au lieu de full frapper... SQUARE ENIX faite quelques choses, vous devenez de la merde au fur et à mesure que les années passes même as capable de tenir vos jeu à jour correctement ou de les opti
입문작이지만 예상한 정도로 단순한, 그 기본적인 맛을 잘 살린 게임.
dragon deez
Le fallan las secundarias pero por lo demás el juego es muy bueno. El sistema de minimedallas está bien si no fuera pq las misiones fuera de la historia principal son olvidables y si las haces es por completar el 100%. Aún con esas hay buen contenido compra muy recomendable.
ボリュームたっぷりでやりごたえ抜群! この作品で初めてドラゴンクエストに触れましたが、すごく面白かったです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.