
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #19, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.9Kreviews | 89% | — | $3.2M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un buen Dragon Quest. Se puede configurar casi todo de la dificultad para ajustarlo a tu gusto, si además le sumas que se pueden evitar la mayoría de combates hacen que sea muy cómodo y 0 repetitivo. Mi recomendación si no quieres hacer muchos combates es subir la fuerza de los monstruos al máximo, aumentar la experiencia que dan y evitar la mayoría de combates. La historia no es nada del otro mundo pero es disfrutable. Como es habitual, la localización al castellano es maravillosa.
yeah, so this is the easiest and the most packed with QOL features DQ games out there, so this game is for the ones who want a chill and easy going adventure DQ, but without any suffering... that being said... the game is great, really like it =)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]A meat-and-potatoes JRPG in desperate search of sauce - 5/10[/b] If you've never played a JRPG in your life, stay away from this game. This is not a great place to start. If you have played a JRPG before, this game is fairly serviceable as your next dose. It's pretty basic - roam around a map, fight monsters in a turn-based manner, develop your characters' equipment and job skills. Save the world while you're at it, why not. Nothing is wrong with the game, per se. There are even some nice quality of life improvements that are not given in the genre, such as monsters being shown on the map, fast travel, and mainly functional quest markers. That said, there is nothing here to elevate the game up and above the bare minimum of what is expected from JRPGs. Combat is repetitive with your usual different colored slimes and other recycled enemies. Other assets are heavily reused, too - they even use castle graphics for a ship, and you'll be listening to the same two-three songs for most of the game. Speaking of music, it's mainly film score-ish orchestral stuff without any memorable bangers. Really makes you appreciate Final Fantasy (FiFa) or Chrono Trigger more, with their blend of classical music, jazz, and rock. The story is highly predictable, with an even more predictable rug-pull about 3/4 through the game. Everything after the supposed climax just feels like a deliberate effort to make the game longer without any valid reason. The narrative is not really supported by the cookie-cutter characters whose voice acting is abysmal or non-existent. I never really liked the minigames in any version of FiFa, but the absence of side activities in Dragon Quest VII really shows their importance. This game is really reduced to walking from one combat to the other, and there really are no other game mechanics in the loop. It gets boring eventually. Despite all the gripes, it's still OK, though. To reiterate: don't expect a masterpiece of a JRPG or any variations of the theme. But, if you just need a fix of JRPG while waiting for the next FiFa remaster, [i]Dragon Quest VII Reimagined[/i] isn't your worst choice.
ドラクエ7は始めてプレイ ゲーム自体はシンプルドラクエでとても良かった システム的にもかなり快適にゲームをプレイできるしグラフィックもかなり良い 最近出たドラクエリメイクの中では一番良いと思います。 これが欠点だったりネガティブな意見は特に浮かびませんし、ドラクエファンやドラクエをしたことがない方でもかなり楽しめのかなと思います。
옥토퍼스 트레블러2, 메타포를 재미있게하고 jrpg에 대한 흥미가 생겨서 유명한 타이틀이었던 드퀘를 처음으로 플레이 해봤다. 구작의 리메이크라 그런가 전반적으로 너무 투박한 느낌이었고, 난이도를 올려서 했는데도 전투도 다른 겜에 비하면 밋밋한 느낌이었다. 소소한 스토리가 그나마 게임의 진행을 멱살잡고 끌고 갔고, 전직이 나오고 나서 좀 재미있어졌지만..후반부에 jrpg 특유의 질질 끄는 구간은 정말 게임을 접기 직전까지 몰고 갔다. 특히 후반부에 나오는 브레스 공격들은 방호하는 기술을 강제하고 전투만 늘어지게 하는 1등 공신 이었다. 시간이 없는 요즘 게이머에게는 비추천
令和仕様に遊びやすくなった名作、デザインも作風に合っていてとてもよかった。
I enjoyed what I played of this, I heard from fans of the OG that this improved alot over the original and cut out alot of unnecessary fat in a few places(most notably the beginning sequence) A fun adventure through time and across many islands to spot demons from doing terrible things.
You can pet the cats... AND the dogs! 10/10 game.
老经典量大的rpg游戏。
ゲームをクリアしたので感想を。 総評 本質的なドラゴンクエスト7の良さを残しつつ、現代的に遊びやすさを極限まで追求しておりストレスなく楽しめた。初めてドラゴンクエストシリーズを遊ぶ人でも楽しめるだろう。ストーリーとキャラクターの力により私は仲間との冒険の旅に没入し、一気に最後まで遊び通すことになった。素晴らしいリメイクである。 キャラクター 映像や音声による表現力が強化されたことにより、各キャラクターはさらに魅力的な存在となっていた。彼らが冒険の道中に彩りを与え、没入感を高めてくれるのである。特にマリベルとキーファは最高だった。ゲームをクリアするころには、この二人が特別な友人として存在しているように感じるのだ。オフラインのドラゴンクエストシリーズの中で「仲間と冒険する」という体験において最高の作品ではないだろうか。 戦闘/システム 難易度は普通で攻略したが、かなり難易度は低く感じた。おそらく職業や装備の構成を多少でも工夫すればつまることはなく、効率的に戦闘を進めることができる。オート戦闘でも十分である。どちらかというと、ストーリーを進める分にはその程度に調整したのは狙った通りなのであろう。闘技場や裏ボスなどのやりこみ要素に触れることで多少歯ごたえが出てくる。これは現代的な調整として成功している。今時はレベル上げや理不尽な敵の強さは倦厭される要素になってしまうだろうから。 ストーリー PS版の原作以来のプレイだったこともありほぼ内容を忘れていた状態で新鮮に楽しめた。プレイしていくうちに思い出していくのだが、PS版の当時より歳を重ねた今のほうが味わい深かった。 行く先々で問題解決をしていくわけだが、そこで人の善良さ、愚かさ、愛憎など様々な感情が渦巻く人間模様に巻き込まれる。プレイヤーの感想はそれぞれあると思うが、そういった状況における仲間たちの反応も様々なのである。この膨大な会話のバリエーションがシングルプレイであっても仲間と冒険している感覚を深めていくのだ。PS版から存在するこのゲームの醍醐味だろう。 その他 PS版からは削除されてしまった要素も多々あるが、それほど問題ないような気がする。それはPS版の記憶がほとんどないからかもしれないが。あと、ところどころストーリーの拾い忘れのように整合性が取れない部分も見受けられた。本筋ではないので見逃されたのかもしれない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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