
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NS上玩了之后在steam上也买一份(用switch一代玩到后期真的太卡了,但sd上玩起来很流畅),最爱的神作之一!!
This game is so cute and fun. Absolutely love it. My only real nit-pick is that I just wish that I could quick skip through some of the dialogue.
Switch上买了一份,Steam又买了一份,原来我不是不喜欢建造类的游戏,而是没遇到喜欢的游戏啊……可惜制作组解散,等不到第三部了呜呜呜QAQ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top 10 games of all time, no exaggeration. If you like Minecraft, Terraria, etc, this is the perfect game for you! This game improves on the first in just about every way! The first DQB is worth a play as well, but if you only play one... this is the one!!!
今まで遊んできたゲームで一番好きな作品です。 ドラクエとサンドボックスが好きな自分にはとても刺さりました。 ですが、ドラクエを知らなくても全然楽しめると思います! 気になる方は体験版をぜひやってみてほしいです。 体験版で楽しめた人は買って絶対損ないです。 私は普段レビューを書くことはまったくないのですが、DQB2を色んな人に遊んでほしいし、続編が出てくれることを祈って書かせていただきます。 今日からあなたもビルダーだ。
Greatest MC style game ever made. Far better than Minecraft itself. I was so looking forward to DQB3 and 4. Alas... Works great on the deck, but you can hear the system struggling.
POKOPIA WHO?
もう無理。このクソ操作性。 [Bボタン]に何でもかんでも集中させすぎw ・NPCと話す ・扉を開く ・作業台で制作 ・ツールの切り替え NPCキャラが無能。 何もしないのに作業台の周りをウロウロ。 とにかく邪魔。 脳筋シドー。 戦う事しか出来ないクセに、主人公が攻撃されていてもガン無視。 主人公が戦闘を開始してもエフェクト出すばかりで攻撃開始までが遅い。 2019年のゲームとは思えないほどのチープさ。 "ドラクエ" の名前がなけりゃ、クソゲーに失礼なほどのゴミゲーw 前作がマルチプラットフォームになる段階で色々と便利に修正されているだけに何も便利になっていないのも残念。 アップデートでいくらでも修正出来るだろうに何も改善されていない残念なゴミゲー。
村人から○○作ってと依頼を受ける 該当する部屋を付くるの繰り返しが基本です 部屋作りも特定のアイテム設置が強制されるので クラフトゲームとしては制限がかなりあるゲームですね 雰囲気はバッチリです デフォルメされたDQ世界観は最高な一方 モンスターの種類が少なく、使い回し感は否めません 好きなら買って良いと思いますが 基本的にはセールを待つのをお勧めします
Every time the narrator, Hargon, or *Malroth "speaks" you can no longer interact with the game for a minimum of 15 seconds per sentence displayed on screen. This is a considerable amount of time. Every time someone arbitrarily joins your party, walks 15 ft with you, and then leaves the party, you are unable to interact with the gameworld for ~7 seconds as a trill sounds and you stare at a textbox you are not allowed to close. The same thing occurs whenever you pick up a macguffin. At the end of most quests, the trailing text box usually *fully describes* what the next step is going to be. Then the quest closes. Then you have to talk to the exact same NPC you were just in a conversation with (about 90% of the time- it's very silly). The paragraph that starts this 'new' conversation is usually almost the exact same as the conversation you just ended-- it fully describes the task you are in the process of completing *again*. Some tasks have up to 5 different 'steps' like this, so this conversation happens 10 times in a row. Absolutely ridiculous waste of the players' time. The vast majority of times you have to walk from one spot to another with an NPC, you are tethered to them and cannot move too far behind or too far ahead of them or they go braindead and stop moving. This turns every instance of 'following', 'meeting someone somewhere' etc. etc. into a badly programmed escort quest. There are so many instances of this that it would be comical if it wasn't infuriating. Visiting the randomized islands requires you repeatedly access long load screens. When you reload/refresh the island, you have to return to the Isle of Awakening with an unskippable 10 second animation of the boat parking. Then reinteract with the captain, choose the island, have a 3-5 second unskippable animation, and enter a load screen. This is almost 100% required to mess with at least twice for required progression. If the developers weren't so hyperfocused on aggressively wasting player time with intentionally bad design choices, it would have been a recommendation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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