
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今まで遊んできたゲームで一番好きな作品です。 ドラクエとサンドボックスが好きな自分にはとても刺さりました。 ですが、ドラクエを知らなくても全然楽しめると思います! 気になる方は体験版をぜひやってみてほしいです。 体験版で楽しめた人は買って絶対損ないです。 私は普段レビューを書くことはまったくないのですが、DQB2を色んな人に遊んでほしいし、続編が出てくれることを祈って書かせていただきます。 今日からあなたもビルダーだ。
확실히 1보다 더 캐주얼해지고 비주얼적으로도 좋음 굳이 1,2중에 하나만 추천한다면 2를 추천 분위기나 스토리적으로나 입문하기엔 2가 더 좋은거 같음 (드퀘시리즈를 모르고 한다고 생각하면 무조건2추천) 그래도 1,2둘다할생각이면 1만의 감성이 있기때문에 드퀘시리즈를 아는분들은 1부터하는것도 괜찮은거 같다 그리고 빌더즈시리즈를 하면서 느낀건데 빌더즈팬들이 3편을 원하는 이유를 알거같다 취향만 맞으면 이만한 게임이 없는듯 올해 드퀘40주년에 나름 최근에 1편도 스팀에 추가해준거보면 3소식을 기대해볼만 할지도?ㅎㅎ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Dragon Quest Builders 2 is a game similar to Minecraft where you can build towns, cities, or anything you might want (but I’m not sure if there’s a size limit to how much one can build. If you’re going to build a super giant metropolis. Minecraft might be better in this aspect) It has quite a bit of story though, so that’s the upside. They each have their own graphical charm. I enjoyed this game a lot; I first played it on Nintendo Switch actually, it was only recently that I got it on Steam now. There were some glitches in the Steam version, which funnily enough wasn't in the Switch version. But I still love this game, and I look forward to Dragon Quest Builders 3. - AnythingRedFox
Wanted to try Pokopia but found this game recommended by many online. Tried it and it is really enjoyable. Just note that the controls are a bit wanky for building compared to MineCraft.
開始2,3時間ぐらいまでは「買って失敗だったかも」と思ってたが ある程度自由に動けるようになってきてからは「最高のゲームかも」と思うようになり 今ではそれを確信しています
広く浅いクラフトゲーム よくマイクラが引き合いに出されるがLEGOの方が近い サンドボックスとしてみるとあらゆる面で質が低い ドラクエとして売り出したおかげで、 この手のゲームに慣れていないプレイヤーが多い故に評価が高くなりがちなだけ 基本的にストーリー進行中は自由に動けない 決まった場所へ行け、決まったものを作れの繰り返し 建築要素だけを見るとまずまずだが、 街の運営や戦闘要素は陳腐 細かい不満点 ・操作にクセがある ・必要材料などを画面にピン止めできない ・移動がダルい ・無駄な硬直や待ち時間が非常に多い ・部屋の条件やパズルがノーヒント ・下ネタが多い 体験版やってから買うと実績を解除できない不具合があるので注意
I bought Dragon Quest Builders 2 expecting it to be a building simulator good to go out of the box, with a story mode tacked on to the side in case you needed some of the more complex mechanics explained to you, what i got instead for the following 20+ hours was nothing but boring tutorials and boring dialogue, with any amount of freedom i'd be conceded entirely depending on how much of the boring tutorials and boring dialogue i was willing to sit throug. Neither the story nor the characters that make it up are anywhere near compelling enough for there to be so much ♥♥♥♥♥♥♥ yapping, and i say this as someone who lives to find out every tiny stupid lore detail through books, NPC dialogue and alternate ways to trigger story events if i end up liking a game. There's a couple of funny characters here and there among the hundreds flat archetypes you'll have to deal with, but they're mostly nothing more than comedic props that at best all live through the same basic ass arc of going from fearing/hating builders to respecting them after you do enough favours for them, and when that's the extent of your storytelling there is no need whatsoever to make everyone so ♥♥♥♥♥♥♥ long winded. Like i said at the beginning, this game's entire story is just a big, uninteractive, drawn out tutorial, in the most literal sense of the word. Sometimes, in the off chance that you're on a second playthrough, already knowing all the mechanics and the order they're explained in, or if your next task is predictable enough that you can get it done before reading the 50 lines of dialogue that explain it all in agonizing detail, you can slightly fasten up the pace, but the game is very careful otherwise in making sure you get the resources you need as soon as the quest starts and not an instant earlier. And i'll have to make this very clear before someone reading this gets any ideas: my main issue with DQB2 isn't that this game clearly made for children isn't challenging or stimulating enough for my long and mature brain, at all. I get the reasoning behind these design choices: Minecraft, the main inspiration behind DQB2, is a notoriously niche game that only people with at least an intermediate understanding of architecture and diy can fully grasp and enjoy, and children are very stupid and need to be told what to do all the time and its REALLY REALLY BAD when they veer off the intended path. Pokemon figured it out in Gen 7, and everyone was better off because of that. Makes sense. Jokes aside, once you've garnered enough recipes, resources and knowledge to start properly building your own island without a leash pulling you in whichever direction you're needed to be, you'll have a blast, i really don't wanna undermine this point. The tools for an unbelievably deep yet accessible building simulator are all there, and i found myself get increasingly impressed each time when during the story i'd get introduced to a new mechanic i could use for my own place, it's just the way the mechanics in question are presented to you soooo slowly that i have a big problem with. Like i said in my Kynseed review, in which i had similar complaints, i understand that this type of game is meant to last hundreds of hours, and that the story part is gonna be a drop in the bucket compared to your total playtime if you truly get committed, but this drags on way too much and even if i wanted to enjoy the ride, there's nothing to latch on that is any fun or necessary. Plenty of people more patient than me will have much differing opinions i'm sure, and good for them, seriously. Maybe i'll pick this back up a few months down the line, will finish up the rest of the story for good and will finally get to enjoy DQB2 for what it truly was meant to be. For now, i'll leave this here.
Amazing game that improves on the previous in every way, even as it repeats some beats and structure. I thought I wasn't gonna like Malroth, only to get hit with a gut punch on how much I relied on him when he's not in the party. Near infinite storage early on, encouraging a craft alot and forget it strategy, and the first person mode makes this play like minecraft but also fine tuned block placing and allows for interacting in smaller rooms without the camera having a tizzy. The best part is the progression and freedom to act. Yes, the pressure to fight of mobs is a thing every now and again, but most of the time you're free to run around the map, fast travel is a sinch and a thing and humorously handwaived as to how it works, but running to the distant edges of the map and then coming back when needed is the standard. Unlike Builders 1, there is a less focus on minecrafty ore hunting- the questline for ore nets you more ore than you'll use in a day, and the game uses randomly generated islands for resource gathering, but a perk of them is that you complete a scavenger hunt, you get infinite resources of a particular item, and this includes ores. Later, rarer materials still need to be found, but there is no need to stripmine in this game. For extra challenge, avoiding using them except for plot needs, later chapters do have ways of getting things like iron, but with a bit more challenge and exploration, as otherwise, the infinite resources can make some things a bit too easy...but notably the crafting limtations of each chapter exist to prevent cheesing. You can have infinite wood very early on, but later chapters often give you crafting tables that don't let you make wood blocks, for example, or require something else , so infinite wood is worthless. They also as before, ensure you have no items when you reach each plot chapter. I think the story goes in new directions, and is one largely of philosophy, remaining fairly lighthearted and cheeky even if it has reminders of fairly dark events in a previous game and some existential dread. But all in all, remains soft and fluffy even at its bleakest. The characters are all loveable jerks, the islands of the game's archipelago are vibrant and beautiful with the shading and cultivated set pieces, and each world shows off things you didn't expect could be possible after setting up your expectations. My only gripe is I had a repeat of an issue I had with the first game, despite a different engine and team- Furrowfield got glitched out for some reason, a room wouldn't form, the game would just crash to title menu, and it would struggle to let me load my save. I managed this by trying to figure out what build was causing the issue, avoiding certain areas, constant saving and quitting from 'good' saves to lock in plot progression, and then when I finally cleared the map and moved on...it crashed on the way out. But because when transferring, it makes a save and declares your new current location, loading the save had me arrive on the Isle of Awakening...but I can never go back to Furrowfield under risk of a game crash as it fails to load. Not sure what I did, I tried visiting it late game and got so stuck I needed to use a save editor to put myself back on the home island. As for the home island, it's a great development in that it's a home base, a resource and money farm for unlocking upgrades and crafting items, and an improved version of Terra Incognita from the first game, a big island you can build on. It has structure, often requiring you to do a few things before you move the plot forward, but unlike the islands, it is your persistant storage of loot, your builds, and then some. You way later get a proper 'terra incognita" in the form of Buildertopia, which you can build anything on from the ground up, and can move your villagers to, but the Isle of Awakening allows for some of that joy early on as you build up each area, with limitations- you can't build or harvest in future areas until you plot progress, and it cleverly uses hard rocks you can't break to limit your terraforming, but each area is a large enough playground to build up a village, make rooms, and try to make your villagers happy. The villagers are the show here- their pathing, Ai, and habits are not out of Dwarf Fortress or similar, they go through routines based on their personality and skills. But whereas in say, modded minecraft or factorio, you'd make a machine to offload your crafting, manufacturing, the key here is to build a room so villagers can do some of the work for you- a Kitchen to have them cook ingredients, a farm to have them grow food, a smithy to have them forge ore into ingots, a bar to have them brew drinks. They all eat, go to the restroom, play games, work, and got to sleep, and if you build the rooms and supply the resources, they give you grattitude which is the game's currency, which you can use to unlock new builds, and later, buy resources outright, so finding ways to maximize happiness is important. But later, as you can recruit them into your party, and get monsters to village or party, you can take them out on adventures, fight unique encounters. Late game, you get an ability to play it almost like Pikmin or LIttle King's Adventure. Visiting other people's builds and seeing them on loading screens is great- nothing makes me want to build more than seeing someone else's creations, and being able to copy builds using a "magic pencil" tool to then build with my villagers on my island, to then tweak or adjust, lets me take some ideas home with me. Just like the first, it's Minecraft meets Animal Crossing or Dwarf Fortress, wrapped in Dragon Quest's polish. I picked this up to play because Pokeopia, which is basically this game's spiritual sequel, is more like Animal Crossing, while this one goes more Dwarf Fortress, and since I can't afford a Switch 2, I decided to play the sequel and was not disappointed.
ドラクエシリーズは本作が初プレイ。 寄り道しまくってのストーリークリアは80時間程度でした。 ⬛︎ストーリー ・メインストーリーはとても良かった。 ・元々おつかい系が苦手なこともあり、退屈に感じる場面も多々あった。 ・ドラクエはほとんど知らないが、特に問題なかった。 ⬛︎操作性 ・コントローラーでプレイしました。 ・基本的に快適だが、道具を切り替えようとして仲間に話しかけてしまったり、決定ボタンの配置など不便な点もあった。キーコンフィグはあるものの、変更したいものに限って変更できなかったりした。 ・カバンの中身は整頓できるものの、種類別に表示できず少々不便だった。 ⬛︎グラフィック ・マイクラほど角張っているわけではないのが好み。 ・大量にアイテム放置もよくしていたが、処理落ちもなく快適だった。 購入前に体験版で10時間ほどプレイしました。 5時間ほどは正直退屈だなと思いながらプレイしていました。 普段ハウジング系のゲームもよくしますが、当作品は序盤はほぼおつかいストーリーをこなす感じなので、そこが合う合わないありそうです。 サンドボックスモードが欲しかったです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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