
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dragon Quest Builders™ 2, developed by Omega Force and Square Enix, is a charming fusion of action-RPG and sandbox building mechanics set in the iconic Dragon Quest universe. Released in 2019, it builds upon the foundation of the original Builders title in nearly every way—expanding the narrative scope, deepening the construction and crafting systems, and introducing a host of quality-of-life improvements that make it both a satisfying creative outlet and a compelling RPG in its own right. Seamlessly blending the whimsical storytelling of traditional Dragon Quest games with the creative freedom of titles like Minecraft, this sequel strikes a balance between structure and sandbox that few games manage to achieve. At its heart, Dragon Quest Builders 2 tells a surprisingly engaging and heartfelt story. You play as a young Builder—one of the last in a world where creation is outlawed—who washes up on a mysterious island after a shipwreck. Soon, you're joined by a mysterious amnesiac warrior named Malroth (a reference to the classic Dragon Quest II villain), and together, you set out on a journey to restore the art of building to a shattered world under the iron grip of the cult known as the Children of Hargon. While the story follows familiar RPG beats—rebuilding villages, aiding quirky townsfolk, battling evil—the way it unfolds is both accessible and rich in nostalgic nods to longtime fans of the series. Each island you visit offers its own self-contained story arc, biome, and set of building challenges. These islands serve as large, semi-open worlds where players can gather materials, construct facilities, and solve problems through creativity rather than brute force. Whether you're restoring farmland on the lush Furrowfield, constructing a bustling mine town in Khrumbul-Dun, or building a pyramid in the arid desert of Skelkatraz, every region has a distinct visual and thematic identity. This segmentation allows for narrative progression and gameplay variety without overwhelming the player, and the satisfaction of transforming a desolate area into a thriving community is genuinely rewarding. The building mechanics in Builders 2 are robust and intuitive, offering players the ability to design elaborate structures, farm, decorate, and manage settlements in a way that feels natural and expressive. The game rewards creativity without demanding it—casual players can stick to blueprints and pre-set designs, while more dedicated builders can dive into complex architecture, automation, and town planning. A major improvement over the first game is the inclusion of cooperative multiplayer and quality-of-life features like fast travel, easier terrain manipulation, and the ability to glide or swim, making exploration and construction far more fluid and enjoyable. Combat, while not the main focus, is significantly improved over the first entry. It’s simple, real-time action with light RPG elements—equip weapons, dodge attacks, and swing away—but it’s bolstered by your AI companion Malroth, who brings muscle and personality to every encounter. Boss battles and scripted set pieces provide a sense of epic scale, even if the mechanics themselves remain relatively shallow. Still, for a game that puts creativity over combat, the balance feels appropriate and avoids bogging down the experience. One of Dragon Quest Builders 2’s greatest strengths is its sense of charm and personality. The art direction, heavily influenced by Akira Toriyama’s iconic designs, is colorful, vibrant, and unmistakably Dragon Quest. Characters are expressive, often hilarious, and brimming with dialogue that ranges from whimsical to surprisingly emotional. Villagers have individual needs, desires, and quirks—some want baths, others want themed rooms—and fulfilling these wishes through building becomes an endearing cycle of feedback and reward. The soundtrack, composed by Koichi Sugiyama, draws heavily from the series' rich musical history, infusing every location and event with a sense of classic JRPG wonder. Another major innovation is the Isle of Awakening, your home base and ultimate sandbox. Unlike the story islands, this area is fully customizable and persistent throughout the game. Here, players can go wild with their designs, building towns, castles, and contraptions to their heart’s content. The game encourages revisiting and expanding the island with new recruits, building challenges, and optional goals like themed rooms and resident satisfaction. The ability to share creations online and visit other players' worlds also adds a layer of community and inspiration that greatly extends replayability. Despite all its strengths, Dragon Quest Builders 2 isn’t without minor issues. The dialogue, while charming, can be excessively verbose, sometimes slowing down the pace with extended exposition or repetitive instructions. The AI villagers can occasionally behave unpredictably, especially when interacting with constructed areas, and combat lacks the complexity that RPG fans might expect. Additionally, while the building tools are far more refined than in the first game, players used to the near-limitless flexibility of Minecraft might still find some constraints and limitations here. Nonetheless, these are minor gripes in a game that so thoroughly nails its tone, purpose, and design. Dragon Quest Builders 2 is more than a genre hybrid—it’s a joyful celebration of creativity, community, and imagination, wrapped in the trappings of a beloved RPG franchise. It offers the structure and storytelling of a traditional adventure with the open-ended expression of a sandbox, making it accessible for newcomers and deeply rewarding for dedicated players. In conclusion, Dragon Quest Builders 2 is a triumph of creativity-driven game design. It manages to tell a cohesive, entertaining story while offering one of the most enjoyable and user-friendly building experiences on the market. Whether you’re there for the charming characters, the narrative arcs, or the endless creative possibilities, this game has something to offer players of all ages. It stands as a testament to what can happen when classic RPG charm meets modern sandbox freedom—and it’s one of the most delightful surprises of its generation. Rating: 9/10
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ss
伟大无需多言。 快把DQB3端上来啊啊啊啊
以前ns玩过,都是大几十小时,非常好玩,剑星玩不下去果断玩这个了
从电视上看到查克拉玩时就开始感兴趣了,现在买了也是圆梦了
最derB的游戏
一开始是在几年前游戏风云里面被吸引的😲第一印象其实是感觉和MC好像。因为是学生,没有电脑也没有米,只能在电视上搜索相关实况解说😟到了大学,经济条件逐渐充裕,有了自己的新电脑之后第一时间就下载了steam。 一开始只是在拼某多里买的单机版试玩一下,结果发现越来越上头,即使是通关之后仍对这个游戏有着极大的兴趣,自由的创造、装点属于自己的小岛。玩了大概五百多个小时,后来猛然惊醒,我为什么不玩正版呢😯然后我就在steam里将这个系列的捆绑包都买了下来😆 我也不知道为什么我能一直保持对这个游戏的热爱,是因为画风比较可爱,玩法比较通俗易懂吧,总之比较好上手,难度也偏低。也可能是因为我就喜欢这种偏休闲风的游戏。总之,我认为,这个游戏的可玩性极高,我还是很乐意将它推给更多人知道的😘好了,前缘叙述结束,接下来是我,身为创造师(我选的主角是男性哈)的自述: 我,是一个菜鸟创造师练习生,听着勇者和创造师打败魔物,龙王,大神官哈贡以及破坏神席德的故事长大。 我从小就对创造显现出极大的兴趣。我有一本书,我会将我所有的奇思妙想都画在上面,我暗暗鼓励自己,长大后,一定要将这些都一一在现实中创造出来。 成为创造师只是第一步,我想像曾经的创造师一样,缔造出自己的传奇故事。 一个很普普通通的日子,我被一道声音惊醒,睁开眼睛,却发现一个骷髅赫然站在我的面前。 等等! 随着哈贡和破坏神被勇者打倒,魔物不是应该都远离人类聚居地了吗! 尽管满心满腹的不解,但天生乐观的我还是会尽力完成魔物的委托——我可是要立志成为最杰出的创造师的人! 魔物的船触礁了,船身的洞岂是那么容易被修补的?最终还是随着海水的侵入而沉没。 咕噜噜,咕噜噜,我跌进了海中。再次睁眼,已是在一座无人之岛上。 冥冥之中自有定数,无形的推手使我遇见了席德。仿佛是天生的缘分,命中注定的相遇,我们一见如故,相处起来莫名的合拍。 露露是个有点娇纵,但还是很开朗的女生。一个女孩子和我们两个男性待在一起确实不太好,准备床铺,修补房间,制作料理,我都一一满足了她的需求。 随着露露作为早餐的蜜桃贝的消失,我们跟着一个白色的大木锤来到了山顶,由此开启了漫长的冒险之旅。 蒙佐拉,奥卡姆尔,我们一起抵挡了许多强敌,羁绊也越来越深。我自信,我们会是最好的搭档,一开始的我的的确确是这么想的。 逃离监狱岛后,我们来到了穆恩布鲁克,战争之岛。得知世界真相后不甘就此死亡的利克投向了教团,在暗地里削弱城中兵力的同时,也逐渐离间了我和席德。 在从穆恩布鲁克回到空荡岛后,我忙于完成蓝色石板的目标,始终找不到机会和席德解释。 一切尘埃落定,将亲手设计的旗帜插上山顶后,我终于呼出一口气。经历了大大小小的事件,我有些累了,我也想,也想为自己活一活。想向席德好好的道歉,想和席德和好,想和他一起在各个岛屿冒险,想——席德满脸阴沉的走到我的面前,他的样子令我感到陌生。 哈贡杀死了白爷,带走了席德。 曾经席德玩笑似的话语此时在我脑海里循环,格外清晰。 我后悔,我痛苦,我无比痛恨那个无能为力的自己。 ——我要把我的搭档找回来! 在破坏天体中,我在崖上的工作台边,找到了我给他做的第一把武器。 与魔物们同心协力完成了方舟,确保它们的安全后,我孤身前往了终焉之地。 一番苦战后,我打败了哈贡,席德也成功与破坏神分离开来。真好,眼睛不自觉有些湿润。 奇迹已经发生了一次,那便会毫不吝啬再次降临于我们的身上。席德成功制作出的药草,是他摆脱了破坏的命运的证明。 齐心合力之下,我们战胜了破坏神。最后的最后,他献出神力,与我一同将这个幻影梦境创造成全新的世界。 破坏天体位面的魔物们乘坐方舟究竟去了哪里,我也不知道,也许是现实世界,也许又会在未来的某一天,和我再次见面。
tengo 30 horas aqui y unas 700 en la switch eso lo dice todo
神作!真的太好玩了
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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