
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很萌
Take Dragon Quest/Warrior and mix it with Minecraft part 2. A very good improvment on the first game. They kept a similar gameplay, start over each chapter on a new island from scratch, but this time you can bring everything back to your own island. Which I think was the biggest weakness of the first game now fixed. In the original game you would unlock a sandbox only at the end. This time your island act as hub you return to build on between chapters with a lot of liberty while they still have a true sandbox post game. The combat is a bit more fun, still very simple but with a few additions like an actual party where NPCs can join you outside of base defense. You are rarely totally alone. Neither game are hard but that make the game even easier, enemies sometimes struggling to hit anything, switching their aggro between you and NPCs. The only time I actually died was from an explosion. The real fun of the game is building, creating rooms and whole town with the vast list of different blocks and items you can unlock. You can recruit many NPCs for your own island so it also feels very lively if you're not the kind to build simply for building. In the story they also help you a lot, even building sometimes, while the rest of the time it's some minor help in specific rooms depending on their class. It's not perfect. Even if they give you your own island you are quite limited early on, you can't do much until the middle of the game and you'll have a easier time if you wait post game. The CO-OP is also very specific, it take a couple hours to unlock and only one person progress, so the others players are pretty much like NPCs helpers. The story is also quite slow sometimes. They do a lot of "Go find something while we build" over and over instead of asking you to get everything at once. So you'll be running back and forth often. At least the quick travel is generous. I would have liked a bit more focus on your own island. The majority of it is optional and probably expected to be post game while I wish I could have done more here and there between the story but you lacked the tools or resources to do so before the end. Overall it's a much better game than the first beside maybe the story. It feels slow to start but more fun to play and the Toriyama style characters and monsters are still fun to interact with.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
드퀘 시리즈는 옛날에 리메이크 이전 1만 해봤고 기억 아예 안 나서 추억도 정도 X. 드퀘빌2는 단지 클로드 추천으로 해봄. 드래곤볼 그림체 안 좋아함, 심즈·시티즈 스카이라인·새티스팩토리·스듀 좋아함. 진행: 방주 후속 완료, 메마름의 항아리는 업글, 빌더 아이는 아직 못 얻음. 삽질 많이 함. 결론: 나한테는 포코피아보다 훨씬 재밌었음. 포코피아는 분명 재밌고 엔딩도 감동적이었지만 애들 귀여움만으로 계속 플레이 할 수 있을 만큼 귀여운 걸 좋아하진 않음. 테라리아와는 다른 맛이고, 마인크래프트하고는 글쎄 싶음. 마인크래프트는 생존 + 탐험 + 살짝 건축하는 재미로 했고 이건 스토리 보기 + 약간의 건축 + 꾸미는 맛으로 플레이 함. 장점. 스토리는 유치한데 어중간하게 있어보이려고 하거나 "우리는 당신에게 이러이러한 의미심장한 단서들을 줬습니다, 나머지는 님들 상상으로 채우세요" 식의 스토리들보단 훨씬 마음에 들었음. 클리셰를 약간 비튼 걸 좋아해서 대부분 괜찮았고, 짤막하게 나오는 대사들도 깊이 생각하면 인생에 도움되는 말들이 많았음. 하곤 이야기가 궁금함. 뇌 빼고 했어서 그런지 더 기억 안 남. 다르게 말하면 뇌 빼고 즐길 수 있음. 단점. 1. 자동시야가 매우 매우 매우 불편. 좁은 건물 내에 들어가면 시야 압박 장난 아님. 만들고 난 후 내부 구경하기가 힘들어서 지붕을 짓고 싶지 않으며 지붕 건축이 괜한 노동처럼 느껴짐. 100경은 내부 들어가면 뭐가 뭔지 알기가 심히 어려움. R3 + L 스틱 조절로 시야 조절할 수 있는데 감각상 자동시야가 허용하는 범위 내인 듯. 캐릭터 움직이는 순간 원래대로 돌아가고 조절 안 될 땐 아예 안 됨. 2. 방 인식이 까다로움. 아직 잘 모르겠음. 문 높이가 세로로 한 칸짜리면 방도 한 줄만으로 만들 수 있고 문이 네 칸짜리면 방도 네 줄이어야 함. 문 두 칸짜리 기준으로 물건 인식이 방 기준이 아니라 블록 4개 높이까지만 되는 듯함. 4개 높이 이상에 있을 때 인식 안 되던 방 레시피가 물건을 4개 높이 이하로 내리니까 인식됨. 계단 관련해서도 뭔가 있을 수 있음. 문 높이 2칸 + 블록 높이 2칸 + 계단 2칸이면 방이 인식되는데 왜 그런지 모르겠음. 방이 너무 커도 방으로 인식 안 함. 옥좌의 방인가 만들 때 인식 안 되길래 한참 헤매다 루루한테 말 거니까 너무 크면 인식 안 될 수도 있다고 해서 크기를 줄여보니 인식됐음. 카메라 자동시야의 한계에서 벗어날 수 없는 구조. 건축 노가다 할 의지를 더 줄이게 함. 3. 퀘스트 확인창 부재, 주워들은 레시피 확인창 부재 나한텐 기억력 테스트였어서 나쁘진 않았는데 이 게임을 쉬었다 하면 어디까지 했는지 기억 안 나서 헤맬듯. 이 외에도 불편한 것들이 구석구석 박혀 있는데 취향 맞으면 엔딩까지는 잘 즐길 수 있을 듯.
本来是找一些休闲种田的游戏,看到好几个视频都推荐这个游戏才入手的,结果进来被剧情勾上了,不知道为什么明明是看起来老套路很王道的剧情但还是莫名击中我了,对我而言过剧情甚至比建造还有趣,打完剧情时甚至产生了啊主线剧情以后就没有了吗意犹未尽的不希望结束的感觉,总而言之是个上头的游戏,不知不觉就会玩上好几个小时。
haowan
취향 잘맞으면 재밌을듯 마크 처음할때 느낌 약간남 나는 노가다랑 스토리 정해진 진행 싫어해서 환불했음
One of my favorite block-builder games of all time. Love the progression, love the story (excluding the one chapter that literally every single person passionately hates), and love the aesthetic. You never have to worry about running out of materials thanks to the unlockable islands, and you get a ton of quality-of-life tools postgame and via befriended monsters that you can mount for speed or mass destruction. Dragon Quest is a relentlessly joyous series that basically always preaches the same story of unity and perseverance in the face of hopelessness, and this cute little game is no exception. Couldn't recommend it enough to any fans of this genre.
好玩炸了
好玩
好游戏,但我不喜欢第一/第三人称的沙盒/开放世界生存制作,所以没玩太久
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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