
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级他妈无敌好玩,好久没玩过引导这么舒服的游戏了,建造系统不用mod都可以满足各种各样的建筑风格,第一次的评论就给你了
게임 정말 잘 만들었네요 누구에게나 꼭 권하고 싶을 정도입니다
好玩上头,难得有能一口气沉浸通关的游戏 可惜通关之后就没啥入侵了(也不存在入侵后自动修复城市的机制),不然能一直玩,一直盖房子 联机机制也做的不太行 要是制作团队还在就好了,给来个续作啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Call me an Idiot and whatever you want for me not continuing with this game after a few hours but I think its just dogwater. In the first Dragon quest builders you started in a Prison where you died or smth not sure. Went out and got right into the game controls were easy enough you understood them in 5 minutes max. This game however decides not only to limit you at 60 Fps max which the prequel didnt even do. Mash so much text into the start with sounds effects like laughing clapping with every diaologue that I almost ripped out my eardrum with my bare hands! And when I tried to find light at the end of the tunnel by looking how long it takes to be done with the tutorial I got an answer 4-6 hours which I AM NOT GOING TO DO FOR A GAME I ALREADY HATE. And its a shame. I loved the first game its easily one of my favorite Childhood games with Portal Knights, Minecraft and Terraria. Because I love those game where you got a sandbox that feels neutral with a place that feels like home. But this game aint it for me. If you got any way what I can do PLEASE TELL ME BUT I CANT OTHERWISE BRO
被小破站博主安利,慕名而来的,特别好玩。对于我这种纯沙盒游戏苦手,因为沙盒游戏太过于自由而不知道干嘛,但又想体验到沙盒游戏乐趣的玩家来说,游戏内的强指引就不再是限制,而是一种引导,让我在通关主线后可以根据之前做任务的经验来催生出自己的理解,建造出还不错的房子。而且这游戏最大的亮点在于NPC,每个人有血有肉,性格鲜明,完成任务后大家会聚在一起给我鼓掌,情绪价值拉满了。玩到重建大树的时候NPC们收集材料开始建造的时候真的很感动,终于不再是靠我和席德两个人了。席德更是没的说,我最喜欢的NPC,帮我打怪收集材料,后面打最终boss的时候剧情虽然老套但依旧感动,整体剧情有一部分瑕疵,但瑕不掩瑜吧只能说我太吃这类游戏了,看到制作组跑去做宝可梦了很开心可以玩到新游但还是有些遗憾,有生之年还能等到创世小玩家3吗?
除了好玩,你还有什么?什么时候上3!
大家一起创造大树的时候好感动,真得有村民们是共同奋斗的伙伴的感觉,单机玩得比联机还舒适
This game is great, but god does it love to waste your time, and not even in a good way. Hargon's dialogue takes an eternity to advance and cannot be skipped in any way, and the pacing in general is slow as molasses. If you have the patience of a saint, you probably won't dislike this game, but if you just want things to move along like I do, watching paint dry would probably be a better use of your time. Okay not really, you might still like this game, but man I just don't like how slow it is. ...To be honest though, I still really want a Dragon Quest Builders 3, maybe if they learned from this one.
啥都好,要是有MOD可以玩就更好了
JRPG和沙盒的完美结合,完美填补了steam没有mc的空缺(甚至感觉比mc原版还好玩) 主线跟村民们一点点造出村庄和建造大树真的很感动
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 6.8K | 62% | Free |