
A retro action martial arts game inspired by classics, like Kung Fu Master and Shinobi with modern elements!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not great by any metric, but I expected much worse, as I had noticed this game clearly uses the same engine as [b]SEEP Universe[/b] and even recycles some graphics from there. But it looks like the developers already strived to improve upon their previous work. The graphics, while still quite amateurish, have a more consistent look throughout the game. Character portraits are of a much higher quality as they are made by artist Oscar Celestini; can't get over how ridiculous Kasuga's proportions are, though. Controls are thankfully much less slippery; platforming is far from exceptional but miles better than in [b]SU[/b]. Biggest issue is still the ridiculously short reach of punches and kicks: you may stand right in front of an enemy and yet not be close enough for the attack to connect! The better handling makes this more tolerable but can't change that the levels featuring Shinya the karateka are less fun to play than the ones with Kasuga the kunoichi, a character who attacks from long range and can run. Levels are fairly short; their bosses are decent and diverse, if lacking in terms of variety of attacks. Failing a level still nets some coins and experience, but ultimately the RPG elements are underdeveloped and also, for the most part, undermined by how EXP and money can rather be collected in larger quantities and more easily with the several minigames available from the SEEP guys in the Shop area. Ultimately, the most useful upgrades are the ones that allow to carry more healing items. Story is of little importance, not helped by how slowly text scrolls in cutscenes and how poor the English translation is. With some patience, it's a brief and decently enjoyable little game; not much wrong when it goes on sale at much less than €1.
GRADE: Its a solid C+, it passes but not everyone would be happy getting it. Remember those awesome Kung Fu arcade games like Shinobi and Kung Fu Master? Well, Dragon Climax is basically that with some very light RPG elements, but not really much else going for it. For 50 cents, heck yeah! You can kick some serious dragon butt for hours, unlocking new moves and getting stronger as you beat down bad guys. It's not too tough, so you can relax and enjoy the classic gameplay without getting too stressed. But it's pretty basic. Don't expect a deep story or crazy twists and turns. But for a quick dose of retro fun? Dragon Climax delivers. Just don't expect it to be the next big thing. It's a cool throwback, not a revolution.
since nobody will read the reviews, i’ll say in this review i’m gay and i love crossdressing as a femboy
Muy buen Juego😃, me gustaría poder jugarlo con joystick
I REALLY TRIED TO LIKE THIS GAME...The Game runs ok until mission 6 were the enemies are broken, they glitch a lot and you become a magnet to them, it becomes super difficult to beat the mission, I tried for over an hour but got stuck there, and what was fun at first became very frustrating and upsetting.
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Good Game (Fun & Difficult)
This game tries to be a mishmash of a platformer and beat em up and unfortunately just fails at both. Some of the art is cool in a retro way but the gameplay itself is too simple and oftentimes constipated that you never get a sense of a groove or momentum in the stages. The jumping feels floaty and imprecise and the hitboxes for a lot of enemies are extremely awkward, seeming like I have to be RIGHT ON TOP of enemies to punch them. The game features a lot of cheap design choices and traps that are a pain and kill the flow of the stages, it all feels like a test to frustrate the player rather than being any fun. The combat is far too simplistic to be enjoyable and the bosses feel poorly thought out. Got to stage 6 and am so tired of dying over and over to cheaply placed traps, there appears to be a little passion put into the game but the designer really doesn't have the development wherewithal to make an engaging and fair experience without it being cheap repetitious and grindy. Can't recommend, more annoying than entertaining too many of these games think "old school" means to make the game cheap and difficult as possible and I don't see the appeal, there's a reason we left bad design choices of older games in the past. And not to mention as far as I can tell there's NO CONTINUES even on normal so enjoy getting 10 minutes into a stage then killed by a cheap trap and having to restart the frustrating gauntlet all over again. 2/10 - Pretty bad
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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