
Dragon Cliff is a Semi-Idle RPG game with deep and complex itemization/skill systems to support endless character builds. Players are to collect adventurers, kill monsters, advance talent trees, enchant/reforge equipment, discover scrolls and finally assemble the most powerful adventure team!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.29/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll preface this with that for the price you can't really go wrong, I got it on sale for 1,99 euro. I think I got about that much enjoyment out of the game. BUT... As a whole, I didn't enjoy Dragon Cliff. It's fine to have on in the background but the problem is that most of the time, your idle progress just isn't meaningful, it won't make you stronger. Sure, you get resources, but you'll mostly be making the same weapons/armors over and over again without making progress. And then there's timed quests, which just sucks in an idle game. There are a lot of unlockables for the patient, and there is a lot of gametime to be spent here especially for the price tag, but this just wasn't what I was looking for. I wouldn't have given it a positive review if I had gotten it at full price (9,99 euro).
抛开价格,这个龙崖在几个小时过后的游戏体验相当差劲,作为挂机游戏操作量过于高。且引导和ui让我很难受,挂机几个小时后看着满背包的装备和道具,眼花缭乱地看词条,甚至没能找到按战力排序装备的出现选项。推关的挫败感过于强烈,与之相对的是战力提升微乎其微,也许是我没玩明白,但我认为它不算是一个好的挂机游戏。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个挂机游戏,挂机时间和收益是十分不平衡的,尤其是这个游戏还需要各种随机词条组合才能有体验,如果没有做好自己游玩十几个小时而收益几乎为零的准备的话不建议你玩这个游戏。出货概率低就算了,词条随机性还大。我开三十倍速300层挂了差不多小十个小时,项链不超过十条,连一个套装都没凑齐,各种队伍所需词条还很苛刻。。。如果你没有做好这种心理准备的话还是别玩这款挂机游戏了。。。
[h3] 后期才能开始挂机的挂机游戏 [/h3] 没错 前期实际很难真的挂机 在游戏随着主线进度的完成解锁自动闯关、自动释放战法前 你都需要自己手动操作 不过游戏前期在数值膨胀上控制还可以 基本可以控制很快可以解锁挂机游戏一定要能挂机的系统 在游戏前中期 数值开始稍微膨胀 你需要更新队伍 招募一些高品质高潜力角色 更新获得的一些武器 打造防具 组建一些经典战法牧配队等等[spoiler] 说起站位 游戏内实际显示站位并非常识中1号位前排 战斗中显示为2号位前排 系统选位对应实际站位为1上2右3下4左上5左下站位 但是中后期需要的对友方施加的类似加血加buff等默认对1号位 所以没有加友方目标buff的星辰传教士想要稳定触发需要坦克放1号位 [/spoiler] 不过在游戏中期解锁一些内容仍然需要你手操选关才能获得这些材料 这些材料的用途又跟后期一些玩法绑定 可能是不更新的缘故 出现这种玩法非常割裂的情况 是的 就是异端系列任务 材料在解锁混沌异界前仅能通过此玩法获得 可谓是非常变态的系统了 挂机游戏一定要能挂机 [b] 一定要去下载自动任务mod [/b]普通通关解锁困难时数值开始加速膨胀 在配队不成熟 自己摸索玩法的情况下 往往需要挂机很久才能通过困难木林1 爽点又在于当你通过挂机获得的装备角色配队通过卡很久的关卡后 往往能连续通关非常多的关卡 游戏后期到达混沌异界 配队成熟的情况下 慢慢通过更新装备 解锁目前最后一个项链系统 爆率非常非常低且只能混沌异界产出 在高层级会出现戒律buff 单次受伤不超30% 拉长通关时间 想要消除只能项链组套装解决 然而直到我现在将近950层 仍然没有组齐orz 总体来说 除开由于不更新导致有些系统玩法的割裂 在7块钱史低的价格下值得推荐 后期即使通关1000层全成就后仍然有丰富的配队 装备强化系统 角色星辰等等需要长时间挂机游戏时间来向更高层冲击
希望能改窗口大小
[h2] 史低7元购入,总体来说物有所值 [/h2] 虽然是挂机游戏但是只能后台挂机,不能离线,有一点伤;内容充实但是总体养成体感不强,对养成角色的提升感非常不明确;游戏内词条众多,看着繁杂却只是叠叠乐,哪个更绿换哪个(可能我游玩时间太短,没玩到有深度的内容);卡关反而是小问题(主线任务怪难度梯度差距非常大),作为一个挂机游戏,多挂一会总会过去。 流程微微无聊,[b] 游戏10分给7分 [/b]。
有些过誉了
像素放置挂机战术 RPG,20 余种职业自由组队,装备重铸、宝石、附魔养成系统深度充足。主线剧情非常单薄,只是引导系统的工具文本。 战斗支持自动挂机,可自定义 AI 战术,适合一边后台运行一边做别的事。 阵容搭配上限高,召唤流、元素法、持续毒伤、物理输出多种流派可以尝试。后期数值膨胀,高难度高层爬塔,最优阵容高度固化,部分职业强度断层。 适合上班族碎片化收菜。
后期成长曲线过于逆天
Um rpg simples de manejamento e extremamente divertido, zerei umas 3x e muito barato, vale a pena
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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