
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.8M |
| $49.99 | 68Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1787 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its very good
I cannot condone the degeneracy of locking most playable characters behind DLC. This game feels gutted compared to the series that inspired it as well. Initially, I assumed this would be fixed over time, but it seems the devs are more focused on releasing dlc that sells characters instead. I am also unhappy that the campaign is super watered down. This is among the most incomplete and poorly designed I had ever seen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute stutter fest, drops to 1fps every 3 seconds. Somehow runs worse now than when it first came out, I hope the upcoming DLC address this as I want to love this game for pure nostalgia.
COOL paid the ultimate edition and saved just to not get all the DLC's :) SAWEET
110,00 EUR pour un jeu incomplet en Ultimate Edition. Une campagne marketing qui prétend enfin répondre aux reproches d'absence de contenu formulés par la communauté pour finalement apprendre que cette fameuse version "jeu complet" nécessite de débourser 35,00 EUR en plus. Un moment donné, il serait de bon ton de réapprendre à respecter les consommateurs du côté de chez Bandai Namco...
It of course requires good reaction speed. Also the queue times are long and inflated the time I played.
GOKUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU *blows up*
Great combat, very fun, but characters have no love put into it. supers are copies of one another with just cutscenes changed. look at super 17, why the hell did you make machine gun a ki blast barrage I cant believe people fail to notice this It is honestly one of the biggest reasons this game didn't stand up to xenoverse 2 despite its ♥♥♥♥♥♥ netcode. supers and ultimates as well as combo strings were unique per character in there.
O jogo é bem divertido na maior parte do tempo e também é muito bonito, mas tem faltas graves que te desanimam rápido. Vale a compra, mas não a preço cheio. Infelizmente, faltam muitas melhorias básicas de qualidade de vida (QoL) para o jogador offline. Por exemplo, no multiplayer local a seleção de personagens não pode ser feita ao mesmo tempo: o jogador 2 tem que esperar o jogador 1 selecionar seu personagem ou equipe para então fazer o mesmo, e isso é horrível. Também faltam muitos mapas. Os cenários são bonitos, mas poucos. Logo, a falta de variedade cansa em pouco tempo. Além disso, as HUDs de seleção de personagem, mapas e músicas também são ruins e inconvenientes. O jogo já lançou há bem mais de um ano e a falta de melhorias e correções nesses aspectos é um fato lastimável. Entretanto, o ponto crítico do jogo está no downgrade da jogabilidade em relação ao principal jogo anterior. O combate é lento comparado ao Budokai Tenkaichi 3, principalmente em termos de movimentação, devido à desaceleração absurda dos personagens quando entram em combate de curta distância e à remoção do Regular Dash (agora só é possível se movimentar rapidamente com o Dragon Dash, e o Regular Dash foi reduzido apenas a uma esquiva rápida). Além disso, o jogo ficou muito mais punitivo devido à alteração do Revenge Counter, que agora só pode ser realizado de frente para o adversário. Concluindo, o jogo é sim divertido e pode te garantir ao menos de 20 a 30 boas horas de gameplay (conclusão do modo história e de todos os "What If"). Depois disso, os pontos citados anteriormente podem te deixar saturado rapidamente. Isso porque os principais pontos altos são o visual e a nostalgia, que se dissolvem quando o jogo revela — principalmente após a conclusão do modo história — ficar devendo muito em aspectos básicos de qualidade de vida e jogabilidade para o seu antecessor principal, mesmo após mais de um ano de lançamento. O que faz com que ele não valha o preço cheio, especialmente quando comparado ao quanto era possível se divertir no Budokai Tenkaichi 3 já no dia do seu lançamento.
good fights, very fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.7K | 359 | 60% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
| $1.3M | 8.5K | 88% | $8.99 | |
| $52.9K | 191 | 88% | $9.89 | |
| $1.2K | 4 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.6M | 58K | 80% | $39.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.2M | 24.3K | 87% | $69.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 |