
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.8M |
| $49.99 | 68Kratings | 90% | #58 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1787 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lembra muito a epoca do ps2
KAKAROT跟Sparking我都有玩,兩款玩下來 KAKAROT:在劇情方面做得很好,不如說整個遊戲就是設計讓你體驗劇情的,可以完整的玩遍整個流程,喜歡跑劇情的推 Sparking:劇情部分像在放PPT幻燈片,節奏上卡卡的,這部分較可惜,但有做IF線,可以玩到相較於原始版不同的劇情,在戰鬥方面操作上相對較複雜,有許多遊玩模式與人物可以選擇互相對戰,也能連機多人,畫面上在超必殺的表現上非常好,魄力滿點 總體而言兩款在性質上不太相同,建議都可以購買遊玩看看
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everyone bombing the game today clearly has never played XV or Fighters or any other fighting game ever, the ultimate edition clearly outlined that you're only getting the 2025 DLCs and now that Neo is out the game is the same price! New customers get a better game while the early adopters got exactly what they paid for. This is the life cycle of every fighting game ever and instead of ♥♥♥♥♥♥♥♥ about valid things like crossplay they expect their $120 from two years ago to silver spoon them today. The only thing that should have been free were the episode battles but at the same time we got the stages for free which Xenoverse would rather die than do. Also, why are people complaining about the Ultimate Edition being "delisted"? I was going to recommend the game to my friend, but now that he can't buy the Ultimate Edition and can only buy the same-price-but-better Legendary, gah I guess I'll tell him to stay away. What a joke
A few things stand out as being annoying to me. First and foremost? It's extremely expensive if you wan everything. They'll do that usual fighting game thing where they extort you for more characters, only now? They've decided to laugh at the people who adopted the game before the forty dollar (!?) DLC dropped. On top of the DLC that's already dropped? That's ridiculous. Secondly? From a gameplay/story perspective, I've always looked at these as being awesome opportunities to give players cool "what if" situations. Which is cool, right? What if Goku didn't die against Raditz? What if Goku landed with the gang at the start of the Namek saga? All that's great. But some of the requirements to hit these are just... ridiculous? Not for people of average skill. Which is unfortunate, because everyone's seen the story of DBZ a million times, so why gatekeep a major selling point like that? If you're a casual player who wants to just enjoy the universe of DBZ with some cool stuff you've never seen? Don't bother. This is just extortion by Bamco, something they've gotten very good at.
disappointing how half-baked this game was at launch, and the need to charge for DLCs two years post launch that should be included with the game.. letdown of the BT franchise.
DLC should have been included with The Ultimate edition
i enjoy this game more than dbfz but they're both good in their own ways + the massive roster this game got like characters from og, Z, GT and super INCLUDING movie villains which i personally like. the 35$ DLC is kinda worth it if playing it on a daily basis. OVERALL i love this game!!!
Ta que quieren agarra de webon a uno, el juego salio costando como 61.63 dolares cuando salio, ahora con todo y dlc esta costando solo 65 dolares, habil se creen para los nuevos le sale mas barato el juego con todo dlc y no deja reembolsar
Nostálgico, porém muito difícil.
I spent 15 years playing Tenkaichi 3 with my best friend and dreaming of when we’ll get a true successor. This game is now officially Tenkaichi 4. And even better, it’s faster, more challenging and far deeper in its mechanics and movement. With fantastic visuals and level destruction. And now it has more characters than the previous entry as well. This game is everything I’ve been waiting for and can’t wait to see how much more it evolves over time. This is the definitive dragon ball fighting game. If you haven’t bought it yet and love Tenkaichi or even just dragon ball fighting games in general, ignore the entitled reviews and get it. This game is worth it. Addressing the wave of detractors: In spite of its messy release, I knew exactly what I was getting into when I bought the $100 edition on release. I don’t blame the devs because they aren’t the ones that set the release dates, nor can they often get publishers to change it. So that’s why I gladly still bought it. They just kept their heads down and worked for 2 years nonstop to make this game its best self. For me personally, I was investing into a game I knew was going to be worth it and wanted to be sure the publisher knew I wanted this to keep going rather than kill it over pettiness toward the initial problems. And I understood the edition I bought only came with the AMOUNT of content that was advertised, so it’s silly seeing some complain so much about why they should have gotten the NEO upgrade for free all because they ONLY got exactly what they paid for lol. I really don’t care. You should have known better, because the writing was pretty much on the wall when buying it. The base game itself already came with so much on its own(most fighting games don’t even release with 100 characters, let alone almost 200), so $30 for that much extra content, TWO years later, is not an issue.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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