
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 50.4Kreviews | 87% | — | $26.3M |
| $49.99 | 68Kratings | 90% | #58 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛逼炸了 闭眼下 没有打折也闭眼入 世界上最好的格斗游戏
lembra muito a epoca do ps2
Everyone bombing the game today clearly has never played XV or Fighters or any other fighting game ever, the ultimate edition clearly outlined that you're only getting the 2025 DLCs and now that Neo is out the game is the same price! New customers get a better game while the early adopters got exactly what they paid for. This is the life cycle of every fighting game ever and instead of ♥♥♥♥♥♥♥♥ about valid things like crossplay they expect their $120 from two years ago to silver spoon them today. The only thing that should have been free were the episode battles but at the same time we got the stages for free which Xenoverse would rather die than do. Also, why are people complaining about the Ultimate Edition being "delisted"? I was going to recommend the game to my friend, but now that he can't buy the Ultimate Edition and can only buy the same-price-but-better Legendary, gah I guess I'll tell him to stay away. What a joke
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great
KAKAROT跟Sparking我都有玩,兩款玩下來 KAKAROT:在劇情方面做得很好,不如說整個遊戲就是設計讓你體驗劇情的,可以完整的玩遍整個流程,喜歡跑劇情的推 Sparking:劇情部分像在放PPT幻燈片,節奏上卡卡的,這部分較可惜,但有做IF線,可以玩到相較於原始版不同的劇情,在戰鬥方面操作上相對較複雜,有許多遊玩模式與人物可以選擇互相對戰,也能連機多人,畫面上在超必殺的表現上非常好,魄力滿點 總體而言兩款在性質上不太相同,建議都可以購買遊玩看看
I hate to say I bought this game on release. With all the content in the game, the price should have been $10 MAX.
es un buen juego
This is an unfuriating game, because it SHOULD work in theory, but all of its ideas and mechanics are flawed with awful execution. The combat KIND OF feels like a successor to the Budokai Tenkaichi series, but it's insanely floaty, unbelievably janky and clippy. The combat somehow feels like a spastic kid with ADHD had 5000 Red Bulls AND like it's getting blitzed and blindsided by the drifting glaciers at the same time. The menus are infuriatingly slow and janky to navigate, the controls are @ss backwards as f$%k in terms of intuitiveness, there isn't nearly enough single player content and what little there is is rendered nigh unplayable by awful implementation. Most players will scurry to try out the Story Mode first when they buy this game. Too bad that, because of some downright imbecillic reason, the development team decided to give the Story Mode opponents the absolutely most abysmally infuriating AI out of any content in the game. Endgame content and half the competitive Ranked ladder doesn't abuse this game half as successfully as the Story Mode AI, and yet, somehow, the entire Story Mode can also be cheesed by using the same strat, meaning that you won't be able to outplay the AI, but you'll be cheesing it the entire way through for 10-15 hours of Story Mode. Custom Battles is the absolutely most incredible mode in theory. Too bad it's implemented in the absolutely worst way possible, making interacting and designing your own battles an unbelievable chore. Good luck spending 2-4 hours creating what amounts to something you'd be able to achieve by just playing the Versus Mode and fiddling with the equipable items. Sparking Zero has astounding ideas and concepts, but implemented so amazingly poorly, you couldn't imagine a worse way to implement them if you tried to sabotage the game on purpose. Pretty much all of the game's ideas, all of its game modes and all of its mechanics just don't work as intended. The game requires a fundamental rework from the bottom up. EVERYTHING is broken and doesn't work right. The basic fighting in this anime arena fighter doesn't work right, and it absolutely should've AND could've, if the game wasn't designed by Reptiloid Primarchs from Alpha Centauri, immitating the human experience of playing video games without having played one before choosing to build one.
disappointing how half-baked this game was at launch, and the need to charge for DLCs two years post launch that should be included with the game.. letdown of the BT franchise.
Sacadineros de mierda
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $1.2K | 4 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 27.5K | 95% | $69.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $26.1M | 20.7K | 90% | $69.99 | |
| $26.6M | 65.1K | 83% | $19.99 | |
| $26.7M | 56.3K | 68% | $29.99 |