
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не знаю что так захейтили игру, хуже предыдущих конечно, но сойдет.
Handlingen och designen är super - jämfört med tidigare. Men jag är fruktansvärt besviken på romansen i spelet!
I wish I was playing with my Lavellan instead, but I am a sucker for Solas and the lore, so here we are.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличнейшее приключение!!!!
One of the few games that didn’t irritate me at all: the interface is intuitive and comfortable to use, I encountered no bugs, and the game runs very smoothly. The story felt confusing at first, and the companies seemed a bit generic, but it improved over time. Overall, I really enjoyed playing the game.
Ein Spiel welches einen in den Bann ziehen kann, wenn man es lässt. Eine schöne Story die auch für jene einfach zu verstehen ist die nicht die alten Teile von Dragon Age gespielt haben. Ab und an wirken Betonungen der Synchro und Antwortmöglichkeiten etwas Plump, dennoch aber kann es einem auch zum lachen bringen. Die Romanzen hätten etwas ausgereifter und etwas präsenter sein können. Es mag sicherlich nicht "das perfekte Dragon Age" sein, aber das muss es auch nicht und vor allem welches spiel hat nicht seine vor und Nachteile? Ein schönes spiel, welches einen mitnimmt wenn man sich drauf einlässt. Jeder der dieses Spiel mit entwickelt hat, hat einen verdammt guten Job gemacht. Die Endcard fand ich auch einfach nur episch. Alles in allem hat mir sehr gut gefallen 👍
This is legitimately an excellent game, one which was unfairly maligned for dubious and spurious reasons - and one which I unfortunately bought into at the time. I regret listening to the creators who dismissed this game as cartoony and equivalent to a Marvel-isation of Dragon Age. It's a legitimate successor to Origins, an excellent game in its own right, and was extremely fun from beginning to end. More detail: [h2]Gameplay[/h2] It's a full action-RPG, done in a way that still allows for deeper combinations of abilities and strategy. There's weapon combos, ability combos, three builds per class, plenty of variety between abilities, and they actually feel substantial and powerful. The different weapons have different feels, too. Overall, this is easily more fun and engaging than Inquisition, and while 'simpler' than Origins prima facie, it actually has plenty of its own depth and feel. Definitely fun to experiment with the different classes and subclasses. [h2]Visuals[/h2] A lot of doom and gloom is directed towards the 'cartoony' character design in this game, and while I do feel like the characters can look a little cutesy, this is also well-contrasted with several exceptions. Antagonists and monsters feel rougher, more brutal, more alien. The Antaam and Blightspawn are imposing and huge. There's no 'cutesy' aspect to the Risen Gods, either; they're eldritch and horrid. The actual world design is outstanding, and makes every single zone feel unique and immersive. They hit lighter notes at times - there's beautiful patches of forest or gorgeous cities - but this then makes the Blight more effective when it shows up. When you wander into a corrupted village early game, it feels grotesque, alien, unsettling. The visuals on some of the more fantastical parts of the setting - the Fade, the magitech aspects - are extremely impressive. [h2]Story[/h2] This is probably where a lot of people - like me - got misled by a slew of videos which led a crusade against some of the characters and themes in the story. Honestly? It's excellent. It delves into deeper lore for each of the different factions and races in the game, exploring the underlying causes for why they are the way they are. Why don't dwarves dream? Who were the Titans? If Solas is an Elven God, who were the rest of them? What are the 'gods' in a setting like Thedas? It explores the political and emotional consequences of being in this world and dealing with these threats. There is humour - the main character Rook is pre-disposed to quips and wisecracks, though you can obviously be more stoic and gruff. But it feels real. It echoes Varric in Inquisition. Companions range from the younger and more anxious to more fully-developed and established people to whom Rook is just another chapter in their life. YouTubers fixated on characters like Taash seeming to have "modern" dialogue, missing that this is a character who is an alien everywhere they are - a stranger in Rivain, a stranger to the Qun, a stranger to their own mother. Explorations of the emotional side of this - how easy it is to close off to others, when you feel foreign in your own home - are actually compelling, and interesting to see in a fantasy RPG. There is also some of this in Baldur's Gate 3! Feeling like an outsider in fantasy settings is an underutilised theme. DA has never been purely Shakespearian in dialogue, and the contrasts between the more rough-and-ready and the more eloquent companions actually emphasise how they're at different stages in their lives, and from different places. As a result, the setting actually feels more [b]real[/b], not less so. I thoroughly recommend this game, regret waiting this long to play it, and encourage people to ignore YouTube influencers who hate games just because they feature people they're not used to seeing in media.
The story is extremely disappointing. In the previous games conflicts between elves und humans, mages and the templars were a central part of the worldbuilding and story. Different also NPCs had individual conflicts. In Veilguard you feel none of it. Every interaction feels, as someone said, "as if HR is in the room".
Заходят как-то в бар небинарное кунари, чернокожий эльф и арабка без ноги... Кроме шуток - отличная игра. Её в основном хейтили за повесточку, но уверяю вас, это далеко не основная тема игры. Основная тема игры - это всё ещё тень, мор, эльфийские боги, подземные тропы и вот этот вот весь мир драгон эйджа. Сценарий игры интересный, визуал игры - лучшая сторона этой серии, города, просторы, деревни - каждые 5 секунд делал скриншоты. Отличнейшая игра актёров озвучки - это профессионалы своего дела. Анимации персонажей плавные, в первые в серии игр появились элементы паркура, ваш персонаж может бегать по балкам, вскарабкиваться на уступы, ходить вдоль стен - это не ассасинс крид, но точно глоток свежего воздуха. В общем, игра хорошая. Мне понравилось, с удовольствием в ней провёл 82 часа. Единственное что мне прям было жалко видеть - это как показали расу кунари. Во второй части DA в Киркволе были вот прям эталонные Кунари. Я с удовольствием смотрел кат сцены с предводителем Кунари, мне нравились их голос, их диалоги. Они излучали силу, уверенность. Ну а тут у нас есть небинарное кунари плюс куча рогатых людей. Это буквально люди (причём исходя из их мировоззрений, это люди современности) у которых на головах растут рога. Никакой силы, никакой агрессии, никакой уверенности. Просто закомплексованные люди с избытком кальция на головах. Ну, если не считать этого, как я писал выше - игра хорошая.
terrible writing quality
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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