
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great capstone for the Dragon Age series, and brings the ending of Inquisition to a satisfying finale. The gameplay is stellar: you can tune the difficulty up to higher settings if you like action RPGs, because it can get pretty intense and feel very rewarding when you go through entire fights without getting hit, setting up combos, and making the most of directing your teammates and optimizing your build and gear. Or you can tune the difficulty down and breeze through the game for the story. The character customization is also top-notch, though you can't switch classes—you're locked in with the class you choose at the start. (You can immediately customize appearance and gear for stats separately, and the game features excellent fantasy fashion. A huge win for us Fashion Souls players.) Being stuck with a single class is not to the game's detriment, though. There's a learning curve to understanding and exploiting game mechanics like combos, teamwork, stagger bars, synergies, and stacking buffs/debuffs. You can, for example, play high-risk-high-reward builds, or play it safe. You can min-max, or try to be more balanced in your tactics and builds. The game gives you a lot of options. You can always reset your skill points and experiment with different builds, and the game offers a lot of variety and interesting specializations for all three classes. And it's just very fun to figure out a setup that works, and best enemies you're underleveled for! I also appreciate how this game respects your time as a player. The achievements are not locked behind making you re-play it a dozen times to see multiple romances or outcomes, it encourages you to stick with your choices, good and bad, and see the story through. Many of your decisions come into fruition very late in the game, but they offer satisfying payoffs, and don't pus them into hypothetical sequels—something that has often bothered me in previous Bioware RPGs. This game is great for role-playing purists. People saying the writing in this game is bad are dead wrong. The line-by-line dialogue is great, with some real bangers dropped, especially in the second half of the game. That even goes for ambient dialogue and Codex notes you can read in between the action, if you're interested. It's worth finding 100% of the Codex, even if there's no achievement attached, because it adds so much to the world and characters. The characters are charming, their story arcs are deeply intertwined and compelling, and the pacing of the game is outstanding, where it juggles the action and exploration with its quest beats effortlessly. The villains are a bit cartoonish, but ultimately understandable if you read between the lines and explore deeply enough, and offer up spectacular and satisfying boss fights in turn. And they feel like a fitting escalation from the villains of previous games. Don't listen to the haters on this one. If you enjoyed all three previous Dragon Age games, you owe it to yourself to play this one through to the ending at least once.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me parece un buen cierre de la saga; logra hilar muchas de las tramas que se venían manejando en entregas anteriores, algunas de forma más pulida y natural que otras, pero todas de forma satisfactoria en un sentido general. La jugabilidad es fácil, la dificultad puede variar según cómo la configures y la duración está bastante bien, mi primera run tranquila me tomó 102 horas, así que lo estuve disfrutando por un buen tiempo. Si eres fa de Dragon Age y quieres saber cómo concluye la historia que se estuvo cocinando por tantos años, lo recomiendo muchísimo (podrás o no estar de acuerdo con la resolución final según tus gustos, pero objetivamente hablando sí se da un cierre claro a la trama). En los aspectos que me parece que no quedaron tan pulidos está el sistema económico, la personalización de la base y las interacciones muy limitadas con los compañeros; el juego se centra más en que hagas lo que necesitas a hacer y no invita mucho a perder el tiempo tonteando, esto también va a agradar más o menos según cada persona, pero sí extrañé poder interactuar por lo menos con tu interés romántico sin tener que esperar un hito específico con historia y cinemática incluída (como en Origins, donde podías darle besitos en cualquier momento a Alistair).
So when this game was relased there was allot of talking about it. Its to woke. Its not enough for an RPG and so much more. Well what can i say to all this: Well lets begin with the good/great stuff, the graphics and atmosphre are amazing and the artstyle is in my opinon really great, the combat is fun esp.. after the the first 5 houres. The vocie acting is quiet good even from not Important charachters. Now to the not soo good to bad stuff: The game is way to long for the actual content that is in the game. After about 13 hours im maybe at 20% if not even still at 15%. And look I like a long game games like BDG3 or Cyberpunk etc... I like long games but I like long games with content to make up for that long time. Also this being a Biowear game you obviously have allot of disscions to make that impact the story right ? No not really there till about hour 12 there was one yes just one that had impact on the story the rest was more for well romance I guess ? Now for this game being to woke well im someone who dosent have problems with "woke" games I love BDG3 I love Mass Effect etc.. thoes games are very poltical and "woke" but with well writen dialoge takling modern problems with care and thought behind it. The Veilguard dose this like a kid on a jump rope the main story is good the ideas are great and the way the story evolves is okay but its allot of the side content that show thoes are not well writen somtimes and also somtimes ther just peak. So i say if u like an Action Rpg that u can put in good hours go buy this game on sale otherwise there just games who does what Veilguard wants to do but better. I hope with this game Biowear knows were to go next becasue there still doing allot of the things i love about the old one but they slip so I hope that they with there next game learn from this and well fix the stuff thats not so great.
Ist wie erwartet habe alle drei Carakter gespielt lohn sich
Es gibt Spielereihen, die altern wie ein gutes Konzeptalbum, und solche, die altern wie ein Ordner voller Notizen dazu. Dragon Age gehörte zuletzt eher zur zweiten Sorte: viel Verwaltung, viel Menü, viel Ehrfurcht vor der eigenen Chronik. The Veilguard macht damit Schluss – und das tut der Serie erstaunlich gut. Das Kampfsystem ist der auffälligste Bruch. Statt taktischer Pausen und minutiös dirigierter Vierertrupps steuert man nur noch Rook selbst, begleitet von zwei Gefährten, denen man über ein Fähigkeitenrad Kommandos zuwirft. Das ist unverkennbar bei God of War in die Lehre gegangen: Ausweichen, Parieren, Kombos, ein spürbarer Rhythmus. Wer die alte Taktikschule liebte, wird etwas vermissen. Wer sich an ihr die Zähne ausgebissen hat, wird aufatmen. Ich gehöre zur zweiten Gruppe – hier spielt sich endlich etwas, statt sich zu verwalten. Auch sonst ist ordentlich entschlackt worden: kompakte, sorgfältig gebaute Gebiete statt der weiten Leere von Inquisition, weniger Ballast, mehr Tempo. Der Ballast, den man am wenigsten vermisst, ist der bürokratische: Spielstände aus früheren Teilen werden nicht mehr importiert, man wählt zu Beginn lediglich drei Entscheidungen aus Inquisition aus. Das ist ein Verlust an Kontinuität und zugleich eine Befreiung. Weniger befreiend ist die Geschichte. Sie kreist um Solas, den Schleier und zwei alte Elfengötter, die versehentlich freigesetzt werden – und sie kreist ausgiebig. Wer die Mythologie der Vorgänger nicht mitbringt, bekommt zwar reichlich Erklärung geliefert, aber Erklärung ist nicht dasselbe wie Vertrautheit. Namen, Zeitalter, Fraktionen, Prophezeiungen: Das ist dicht bis verworren, und man ertappt sich beim Nachschlagen im Kompendium wie in einem Seminarreader. Wer aus reiner Neugier einsteigt, spielt streckenweise ein sehr hübsches Spiel, dessen Bedeutung sich nur halb erschließt. Bleibt ein Widerspruch, mit dem sich gut leben lässt: Das Spiel ist schneller, klarer und beweglicher geworden – seine Erzählung nicht. The Veilguard ist ein modernes Action-Rollenspiel mit dem Gedächtnis eines Archivars. Ich spiele es sehr gerne, und zwar nicht trotz, sondern wegen der Veränderungen. Nur sollte man wissen, worauf man sich einlässt: Das Schwert liegt gut in der Hand, das Vorwissen sollte man mitbringen.
Honestly, my favorite dragon age. 10/10 just wished it was longer.
Вот и прошел наконец данную игру. Стоит отметить что высоких ожиданий от игры не ставил и это однозначно сыграло в плюс. В целом 8/10. Запускал спустя долгое время после выпуска игры, и вполне возможно многие косяки поправили, однако что редактор персонажей, что графическая составляющая пришлись по вкусу. Сюжет все также на высоте, держит в напряжении всю игру, даже зная спойлеры. Один эпизод с Вариком ближе к концу игры чего стоит.. Да, мрачность серии немного сглажена более теплыми красками, вопрос к поведению некоторых персонажей либо почему так, а не иначе, но смиряешься. Повестка есть, но она в целом не мешает, а даже видны чистейшие пасхалки ко всем играм Bioware. Одна только фраза, "прости, у меня тут калибровка в самом разгаре", сильно повеселила. Конечно, то что для привлечения новой аудитории убрали одну из важных фишек (решения из прошлых частей), очень сильно расстроило, как и всех фанатов. Но возможность посетить столько мест в Тедасе и их переплетения, немного сгладило впечатление. Так что в целом игра весьма неплоха, но завышенные ожидания игроков и издателя, загубили запуск, как было с Mass Effect Andromeda и Cybepunk 2077.
Overall, an amazing game that any Dragon Age fan should play. The positives: - The graphics were top notch! - The level design was beautiful and extensive. - The sound effects were perfect and the music very good. - The gameplay (at least the warrior side - didn't play the other classes) was both fun and challenging. - The main storyline writing was engaging. The negatives: - The companion storylines felt cheesy and predictable (save Taash's. Theirs connected even if controversial to some). Also, not a fan of Manfred; that character was weird. - The dialogue between companions often felt disjointed during conversations at time, making them unenjoyable. I know this is difficult when you have branched dialogues, but perhaps the scaling back the amount of dialogue choices would make them more impactful and engaging. - The armors... While unique in a lot of regards, it felt odd that a game with a rating of Mature and upper body nudity seemed to hide the human body when it came to the armor. Not saying they need to all be risque, but it felt like the characters were either wearing several layers of carpet or 200lbs of metal. - The main character body selection was very limited and the textures for the main character looked off. But once again, this is an amazing game that the developers should be very proud of. Even despite lackluster sales, I really hope they do make another and focus on writing, writing, writing!!!
Je viens de finir le jeu après 75h et un 100% et franchement j'ai adoré, même si je comprends certaines critiques. C'est vrai que ça change totalement des DA qu'on connaissait jusqu'à présent. La direction artistique est totalement différente, c'est dans une partie du monde ou (pour une fois) les mages ne sont pas traités comme des apostats (je joue que mage donc ça fait du bien d'être considérée normalement pour une fois dans la franchise lol), et le système de combat a été totalement remanié. Ce qui est une bonne chose, étant donné que je le trouvait franchement ennuyant dans DA Inquisition. Ici, on peut faire des combos avec des membres de notre équipe, ce qui anime bien plus les combats (même si, passé un certain level, je faisais quasiment que appuyer sur la gachette droite pour faire des dégâts haha). Je comprends toutefois certaines critiques, notamment sur l'histoire et les personnages. On arrive un peu d'on ne sait où comme une fleur, on prend le lead de l'équipe comme ça par magie, les personnages sont assez lisses et manquent de profondeur. Les romances mettent du temps à se mettre en place et à évoluer... J'ai voulu romancer tout le monde au début, même si ma cible finale était Lucanis. Impossible d'avoir des scènes romantiques ou même un bisou avec chacun, vous ne pourrez embrasser votre dulciné.e que bieeeeen après avoir officialisé votre couple (si ce n'est dire tout à la fin, au chapitre 12-13/14). Globalement, j'ai trouvé que l'histoire était très sympa, même si bon, affronter des dieux et triompher assez "facilement" c'est toujours un peu abusé comme plot... J'ai redécouvert Solas, que je détestait dans Inquisition mais que j'ai plus apprécié dans cet opus. On revoit notre inquisiteur/rice également, bonne surprise. Les personnages qu'on connaissait des précédents DA ne ressemblent, en revanche, en rien à ce dont on était habitués à la base, à cause du changement de direction artistiques (s'il n'y avait pas eu les noms dans les sous-titres je les aurait même pas reconnu lol). J'avoue avoir lâché ma petite larme à certains moments, notamment pour certains plot-twist. Globalement c'est un très bon jeu et j'ai passé un excellent moment dessus, je le recommande si vous aimez les RPG de base et que vous êtes prêts à entrer dans un univers qui change un peu des DA d'origines !
예구 해놓고 PC때문에 역해서 묵혀뒀다가 2년만에 엔딩봤습니다... 인퀴지션 때보다 전투하는 맛도 있고, 아이템 강화나 스킬 트리가 간소화된 점은 마음에 듭니다. 하지만 스토리는 오히려 퇴보했습니다. 주인공인 루크는 왜 영웅이라 불리는지 납득하기 어렵고, 대화는 유치하며, 타쉬는 무매력을 넘어 비호감인 캐릭터입니다. 아트북에서 언급했듯이 제작진 역시 드래곤 에이지의 스타일이 포토리얼리즘은 아니라고 했고, 그 점에는 어느 정도 공감합니다. 하지만 베일가드는 전작들에 비해 디자인이 지나치게 캐주얼해져 (한때는) 다크 판타지였던 게임 분위기와 전혀 어울리지 않습니다. 게다가 캐릭터 비율이 마치 버블헤드 같아서 보기 힘들 정도입니다. 개발 과정에서 여러 번 엎어지고도 출시된 건 시리즈 팬으로서 감사하지만, 진짜 이게 맞습니까?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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