
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
upadek...
Muito bom o game... Muito interessante e muito abrangente... Mas elu / delu é my eggs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | 80%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring.
Overall the game is fantastic. A VERY solid combat system that makes use of every button of the controller with well designed intent. Nothing ever feels out of place, and although you have to periodically keep an eye on your cooldowns, it's never more than a fraction of a second. Nor is the GUI invasive into what you need to be paying attention to while you're fighting. It has a solid arcadey hack and slash feel to it. Nothing too deep, but developed enough to be engaging throughout the battles. The enemy health is also well balanced for the most part. (Granted how much damage you do is entirely in the hands of how the player wants to play, which is another merit) The story is pretty solid as well. A lot of engaging side story that although aren't as syndicating in complexity, as something like Yakuza they're still entertaining enough to want to get to know more of the interactions between the characters. This is definitely a game worthy of the name BioWare (♥♥♥♥ EA though) I literally started another campaign immediately after I cleared it for the first time. S-tier product.
Veilguard has a great story, some pretty good characters, and easily the best combat and visuals in the series. It's Mass Effect in the Dragon Age universe. And yes, that's a bit more action-focused than the first two entries in the series, but I never really felt like those games nailed their more tactical combat anyway so I'm VERY pleased that they overhauled it and just focused on excitement. I can legitimately understand someone being upset that the combat style was changed, even if I was very happy with the change. But I'm pretty sure that most of the negative reviews for this game are because there's a nonbinary squadmate and there's like ten total minutes of story about that that does indeed feel kind of hamfisted. It is my sincere opinion that most of the people writing negative reviews of this game need therapy, friends, or both.
The hate is undeserved. This is a really great game. I hope more people figure that out and give it a try.
very fun game, loved the combat, felt badass and strong, i like the story and how intense it gets sometimes. also the twist idk why i didnt realize what was happening. the best part of the game was the dialogue felt very interactive and fluid and felt responsive to the mood or vibe you give. the companion relationships develop very fun too including the romance. my biggest complaint is the dialogue lack of options anymore. the story is quite linear now and there arent really choices. even in dialogue responses you kinda always say the same thing, just a different attitude. probably makes it easier to write the dialgoue and relationships but i miss that part of inquisition.
I enjoyed every minute of Veilguard and each of my companions' side quests. Beautiful game world - I just wish it included a time cycle and dynamic weather.
Great lore (the Elves & Elven gods), voice acting, visuals and the characters. Combat is super fun and action-like. 4 classes each with 3 specializations, and most are good. Choices matter and the results are noticeable. Often what you say or do is brought up later on in dialogue and I like that a lot. There are a ton of cutscenes and if you like how your character looks, its' really nice
TOP VERY GOOD GAME FUN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $22.4M | 72.9K | 97% | $14.99 | |
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| $22.1M | 26.5K | 87% | $24.99 | |
| $22.7M | 40.8K | 92% | $24.99 |