
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dragon Age: The Veilguard — A Masterpiece That Trips Over Itself ------------------------------------ Probably the best game in the series mechanically. Possibly the most frustrating to recommend. Combat ------------------------------------ The best Dragon Age has ever felt. Small and large-scale encounters both work, and the action is fluid without being brainless. Some classes need rebalancing, but for a single-player game that's a minor footnote, not a dealbreaker. RPG and Story ------------------------------------ Your decisions carry weight — genuinely Game of Thrones-level weight in places. You can't play a villain, but that's true of most BioWare titles and rarely a problem. The companion system is strong: each character has a real backstory, personality, and arc. Voice acting is excellent across the board. The story has some genuinely surprising moments, and while map reuse for story missions gets tedious, the world is large enough that it doesn't become suffocating. Where It Falls Apart: Immersion ------------------------------------ The biggest bug in this game isn't performance or writing. It's immersion — and it's self-inflicted. The Marvel-style banter is a matter of taste. Fine. What isn't fine is the relentless didacticism around LGBT representation. I don't object to LGBT characters — BG3 had plenty and handled it seamlessly because it was woven into the world rather than announced. Veilguard lectures. There's a difference between representation and curriculum, and this game consistently crosses that line. Then there's character design. BioWare built its reputation partly on companions you actually got attached to — and for a large part of its audience, that attachment had a visual component. Morrigan. Isabela. Characters with presence, personality, and yes, appeal. That tradition is gone. Veilguard's female cast is visually flattened — deliberately so. There's no Eve, no Tifa, no Aerith, no 2B, no Claire, no Jill. Not even echoes of what BioWare itself once did. The male companions trend uniformly androgynous. When the primary audience — largely male — feels nothing toward the romance targets, the entire companion investment system quietly dies. You complete their quests. You don't care. That's a catastrophic failure for this genre. The cultural design consistency breaks things further. Western fantasy settings have an established aesthetic language. Veilguard drops East Asian cultural aesthetics onto elves with zero narrative grounding — no lore reason, no geographic logic. I'm Chinese. I enjoy seeing East Asian culture in games when it makes sense. Give me a Wuxia world, an eastern civilization where Qi powers combat, and I'm invested. Slapping those aesthetics onto elves in a Western fantasy isn't representation, it's incoherence. You'd flag the same problem if Viking dwarves appeared in a Wuxia epic and were called inclusive. The result is a game that keeps ejecting you from its world — not through bugs or bad writing, but through design decisions that prioritise agenda over vision. Verdict ------------------------------------ Mechanically excellent. Narratively decent. Immersively broken by choices that didn't need to be made this way. BioWare built this franchise on a simple formula: great combat, meaningful choices, and companions you genuinely cared about. Veilguard delivers on the first two. It abandons the third. When you can't get attached to the characters you're supposed to romance, when the world's visual logic doesn't hold together, and when the game stops trusting you to accept representation without being taught it — the emotional core hollows out. What should feel like an epic RPG starts feeling like a very polished arcade game with cutscenes. The tragedy is that the bones are brilliant. The combat alone deserves a better game around it. But authentic representation and world-building coherence are not in conflict — developers just have to choose craft over checklist. Veilguard chose the checklist. Recommended with reservations. Play it for the combat and the story beats. Just don't expect to fall in love with anyone along the way — and in a BioWare game, that's the most damning thing you can say.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | 80%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was wrong about this game. This is one of my favorite game franchise but after the disappointing Inquisition I bought this game on sale with absolutely no expectations and was extremely skeptical after all the mixed reviews. And how wrong I was. I just finished the game and it was a wonderful 80+ hours: user-friendly design, a great, engaging storyline, and, as always, interesting characters and their backgrounds. I got the impression that people have forgotten how boring and unplayable Inquisition was (excluding DLC), serving as a springboard for the next game. Yes, in this game, most of your past choices don't count, but in my opinion, past choices are largely unnecessary for this game. Yes, the game's lore has long been rewritten, but it has been rewritten since the second game. The writing isn't as terrible as people say, trust me. Many of the dialogues made me laugh and many touched me. I also changed my mind about the characters I initially disliked as the game progressed and they developed well through their personal quests. Could it have been better? Absolutely, but this game doesn't deserve so much hate. For me, with the deaths of certain characters, the game itself tells you - it's a completely different story. The only other advice I can give is to buy it on sale and think of it more as a spin-off.
I want to love this game. I love Dragon age. It runs smooth, the graphics are nice. The writing so bad, and everyone is joking every 2 second like superhero films.Rooks personalitly is already decided it feels like. At 30 hours of playing, the story gets better.
Great game, delivers on what it promises, ignore all the easily offended people who cant handle its narrative themes.
Веилгард не настолько ужасна, как все про неё говорят. Единственное, что не нравится - невозможно играть за злодея/плохого человека. С каждой новой частью эта возможность деградирует. И второе, биовары забили большой и толстый на некоторых напарниках. Особенно это заметно на Белларе и Луканисе. У Луканиса вырезали какую то часть сцен и вместе с этим диалоги, что очень удручает. В целом можно спокойно играть и балдеть.
2nd best Dragon Age game ever made and I started with Origins, the best of the series. If you're a true DA fan, play this game. 9/10.
its SO DRY
This game is simply unplayable on my gaming laptop with high end specs. Even with all the graphical settings set to the minimum. Somehow it manages to run smoothly on a XBox Ally X limited to 13 Watt....
Jogo divertido e com uma história que termina bem a saga Dragon Age. Entretanto, é necessário ter certa paciência com as missões onde a temática são pronomes (elu/delu) para um bicho que sequer é humano. São missões secundárias, então tem como evitar (desde que você abra mão da platina). Vale a pena.
great game, my bf got me into it, i romanced a hot dilf, we have a skeleton son, ive never played any of these games before 10/10 i cant wait to play it again
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.5K | 57% | $49.99 | |
| $85.3K | 119 | 78% | $24.99 | |
| $371 | 10 | 90% | $1.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $19.5M | 13.7K | 91% | $39.99 | |
| $7.9M | 44.3K | 83% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 105.4K | 98% | $14.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.3M | 29.2K | 79% | $19.99 | |
| $22.5M | 21.7K | 80% | $29.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.7M | 40.8K | 92% | $24.99 |