
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
emmrich volkarin my beloved
Davrin is one of the only good things about this game and i wish they let us see his slanger that is SURELY down to his knees during his romance scenes. I need to sniff him after a long hot summer day. Taash is pretty damn cool too
You can't have a Mabari hound in this one. almost voted no from that.
Jogo muito bom, recomendo.
Ich hoffe es kommt noch ein Teil danach ist wirklich ein gutes Spiel
过去几代剧情记忆深刻,权游加魔戒体系,多种族剧情,势力博弈,队友的塑造Alistair ,Morrigan,Zevran,Wynne队友互损也很有趣 操作上舍弃了6-70年老式投骰子传统,战术加即时兼容的优化组合,让人愿意主动探索完所有支线装备 四代更像个套了龙腾皮的动作网游 画面是越来越精致漂亮,动作流畅,但由于各代剧情连贯性不佳,导致开局总有种 “我是谁?我在那,我要干嘛的感受 此外本作队友长得,嗯.......长得--只能说长得非常有个性,请尽量保持耐性和善良.. 最后,龙腾仍然是我最喜欢的rpg,唯独这代有种追了多年的剧烂了尾的感觉 新人伤害不大 dao老玩家慎入
Вообще почти не оставляю комментарии к играм. Геймплей отличный. Бои проходят динамично. Еще и на кнопочки успеваешь нажимать. Разнообразие боевки, прокачки - достойно. ЛГБТ - повестка - для меня не важна. Там ты сам решаешь, делать эту штуку или нет. Так что окей. Сюжет - вполне. Вообщем 8 из 10. Не поставил 10, так как на максимальной сложности под конец игры я все равно всех разваливал. И не чувствовалось сложности игры.
喜欢,有老龙腾世纪的味道。
A fun game with enjoyable combat set in beautiful landscapes, but as a conclusion to the well-written and thematically dense series that is Dragon Age it is intensely disappointing because of its poor writing and boring plot. The game's story relies on prior experience of the series to create any sense of investment in the player, being an ending to the story of Solas, Mythal, and the other elven gods; but the worldbuilding and writing have been so dumbed down to allow new players to get on board that established players will enjoy what's narratively on offer. I find it strange that the game is so clearly catered not towards fans of the series but to a wider, more general audience. Rather than staying true to the dark, historically-inspired fantasy setting that fans loved, The Veilguard goes for a modern writing style that bounces between Marvel-movie-esque quips and touchy-feely therapy speak, and which is totally unsuited to the atmosphere established by the previous games in the series. Some of the dialogue is so glaringly modern and anachronistic it rips you right out of the world; for example, having Rook say they are "trans", or Taash saying they are “non-binary”. To be clear, I'm not complaining about the ability to play as a transgender character—I welcome anything that adds to the kinds of characters you can effectively roleplay as in an RPG, and one of my own Rooks was a trans man. What I am complaining about is the writing. The phrasing shouldn't be copy-and-pasted from our world; there should be some euphemism tied to an in-world folk tale, or a poetic turn of phrase in keeping with the world built in the previous games. Everything about the storytelling feels safe. Conflict between companions is superficial, always based on misunderstandings and never deeply political and unresolvable. The player character always plays the mediator; they have no choice to disagree with their companions on anything, only to guide them gently in one direction or the other. The choices you make in quests are about influencing the companions personalities, not the world, and so it mostly feels a bit floaty and inconsequential. There’s also no opportunity to make the kinds of morally grey decisions with unforeseen consequences – or ends-justify-means decisions that make some of your companions hate you – that were present in the other entries in the series. In fact, the game doesn’t want anything dark to be present in its world; it’s never willing to flesh things out in case it introduces something that might be unsavoury, and actively removes those things where they pre-exist in canon. For example, the Antivan Crows, previously a cold, ruthless guild of assassins who buy and train up child slaves, have been ret-conned into a friendly mafia family. This is a Dragon Age that has had all the grit, all the conflict, scoured out of it. It has nothing to say, because if you don’t say anything, you can’t offend anybody, and your game can be unproblematically consumed by the largest possible audience—which I’m sure is what the meddling executives who demanded the game be reworked part way through development wanted. It’s not all negative, though. Although I enjoyed Inquisition, I felt it was incredibly bloated and I appreciate the return to more linear levels and a tighter story here. The environments are beautiful, and traversing them is fun. The combat is where the game is at its best. Equipment and inventory management are also well done; there’s no faffing around with weight limits or separating useful items from valuables to be sold. Each companion gets a small range of equipment with different stats and bonuses which unlock and upgrade as you level the piece up; the selection available to Rook is much wider, allowing you to tailor your equipment to your playstyle. In the end, this is a fun enough game that could have been great, surely sabotaged by the executives forcing a reboot during production, to the point that it is ultimately a frustrating, disappointing experience. Established fans won't enjoy the dumbing down of the worldbuilding and characters (something done to help ease new players in), and new players will not connect with the narrative which is the final act of a story spread across four games. This game should have been allowed to be the conclusion to the series that was originally envisioned by the developers, dense in lore and expecting the player to know what has gone before in its dark, historically-inspired setting. The new player entry point/reboot desired by the executives could have been the next entry—but because of the tepid reception to this game, that next one will likely never come. A terrible shame.
Gameplay agréablement nerveux.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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