
DRAGON: A Game About a Dragon is a colorful and lovingly hand-drawn Action RPG inspired by the 16-bit era. Finally, YOU get to play as the dragon! Breathe fire, fight knights, hoard gold, and find treasure! A refreshingly lighthearted game with an endearing story.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yes.
Есть одна игра такая как DRAGON: A Game About a Dragon. Рассказывающая о фантастическо-магическом мире, в котором уживаются средневековье, рыцари, короли и маги с волшебниками. Где в мире живёт и процветает современное и прошлое. Соединённое в одно королевство. В котором также живёт Дракон (и его Сородичи). Дракон: Игра про Дракона. Так просто звучит. Но увлечёт однако данный платформер вас изрядно. Необычный рисованный карандашами мир. Вроде бы простенький и незатейливый геймплей. Подарит вам не один час настоящих приключений. Где вы будете путешествовать по всему волшебному королевству. Постепенно находя новых друзей, достойные Драконов сокровища, раскрывать секреты, попутно разбираясь с неприятелями, кто мешают решить самую важную задачу! - Ведь! У Дракона! Похитили Его любимую Принцессу. И теперь вопреки привычному своему времяпрепровождению. Это нельзя будет отложить на потом. И придётся отправляться в долгий и опасный путь. Простая музыка, "рисованная графика", более-менее понятное управление - не заставили меня страдать и мучиться. Мне игра более-менее понравилась. Все эти поиски секретов, ценных предметов, умение решать примитивные, но задачки. Подкупили пройти всю её до конца. А главное, что игра для меня, это некоторое отражение моей реальности. Только без принцессы, пока что. Ведь в игре фактически предстоит научиться быть Заново Драконом! Однажды и я отправлюсь в приключения. И Заново научусь быть Настоящим Драконом. А там глядишь и "принцесса" своя заведётся. Но это будет другая история...
💋
El arte del juego es bastante bonito y es novedoso algo distinto una lastima la historia sea aburrida de un inicio y no basta mucho tiempo para que sepas que todo el gameplay sera igual hasta terminar el juego. Una pena tenían una buena idea pero una pésima ejecución
This must be created by a father and his lovely child !!! How beautiful a story
i was REALLY hoping the reviews were exaggerating about this game being buggy and janky. and for the most part, i still firmly believe they are! i think the hitboxes are all very clear and it's just a matter of being more patient and observant of enemy patterns than most platformers. previously i only ran into one issue where i somehow clipped out of the dragon's house area and had to restart the game to leave since you can't exit levels from the menu. that was totally fine - i was definitely pushing too many buttons at the edge of the screen and that caused something crazy to occur. easy to avoid doing again and doesn't make me lose any progress. HOWEVER, i am running into an issue where i literally cannot start one of the later levels in the game. King's Forest 4 crashes after the opening cutscene no matter what i do. i tried changing some settings, i tried replaying the previous level but from the alternate path... but the game always crashes! it's been a long time since this game released so i don't have much hope for a fix, but if this issue was ever fixed i would come back to this game in a heartbeat because i really was enjoying it! not everyone seems to have this problem and this game is cheap enough that i personally don't regret purchasing it despite being unable to complete it, so don't take this as a hard "wouldn't recommend"! if you like the artstyle and you like slower-paced 2d platforming, you'll probably have fun! i DO have a second pc i can try the game on to see if i can finish it on there, but morally i think i need to leave the review as it is as long as i know this issue exists just so people know about it before purchasing. EDIT: this game DOES work on my other computer so i beat it! anyone in these reviews complaining about the enemies or the bosses are experiencing a "Skill Issue". with flight and breath attacks you can weave around most generic enemy attacks before moving in for the kill, with some enemies even being vulnerable to certain breath types causing them to delay their attack. the four ninja fight is really fun (you're just supposed to dodge until only two are left because before that their attacks will hit each other) and the final boss' unavoidable attack is supposed to be dealt with by using the lightning breath to break the machine that charges it. this game has some pretty inventive ways of dealing with situations that you might not expect at first glance, so there are some tips for anyone who might be having trouble!
Not fun.
i think its dragon
Прикольная игрушка, на последнем уровне прям напрягся. Разок думаю можно пройти.
DRAGON: A Game About a Dragon is a whimsical indie action-platformer that wears its charm openly and never tries to be anything other than a playful, heartfelt fantasy about living life as a dragon. Developed by Games With Dragons In and published by IPBuilders, the game embraces a deliberately light tone, pairing nostalgic 2D gameplay with a hand-drawn art style that feels like a storybook brought to life. From the opening moments, it makes clear that this is not an epic tale of world-saving heroics, but a personal adventure driven by simple motivations, humor, and an affection for classic platformers. You take control of Dragon, a colorful and expressive protagonist whose journey begins with the kidnapping of his girlfriend by a human king who sees dragons as a nuisance rather than legends. This setup cleverly flips traditional fantasy tropes, casting the dragon not as a villain or final boss, but as the emotional center of the story. The narrative unfolds through short scenes, environmental details, and amusing character interactions rather than lengthy exposition, keeping the focus on moment-to-moment play while still giving the adventure a clear sense of purpose and heart. The humor ranges from lighthearted visual gags to absurd encounters with modernized medieval enemies, giving the game a quirky personality that helps it stand out. Gameplay blends classic side-scrolling platforming with light RPG elements. Dragon can jump, hover briefly in the air, swipe with his claws, and unleash different elemental breath attacks such as fire, ice, and lightning. These breath weapons are more than cosmetic, as certain enemies and bosses are more vulnerable to specific elements, encouraging players to switch tactics rather than rely on a single approach. As you progress, enemies drop gold that can be spent on permanent stat upgrades, adding a sense of progression and customization that rewards exploration and persistence. While the mechanics are simple, they are easy to grasp and make the game approachable for players of varying skill levels. Level design emphasizes variety and exploration rather than sheer difficulty. Each area introduces new visual themes, enemies, and environmental hazards, helping the game avoid monotony despite its relatively straightforward structure. Hidden treasures, optional paths, and secret rooms reward players who take the time to explore beyond the main route, giving the world a sense of depth without fully committing to a Metroidvania structure. Boss fights act as highlights, often requiring attention to attack patterns and smart use of elemental breath rather than pure reflexes, providing spikes of challenge that punctuate the otherwise relaxed pacing. Visually, the game is one of its strongest elements. The hand-drawn art style is colorful, expressive, and intentionally imperfect, lending the game a warm, almost childlike aesthetic that complements its tone. Characters and environments feel lively despite their simplicity, and the animations give Dragon a surprising amount of personality. The soundtrack reinforces this mood with upbeat and melodic tracks that shift appropriately between exploration, combat, and boss encounters, helping maintain a sense of momentum and fun throughout the journey. That said, DRAGON: A Game About a Dragon is not without limitations. The core gameplay loop can become repetitive over longer sessions, and some players may find the controls slightly restrictive, particularly when it comes to aerial combat and movement precision. Difficulty balance can feel uneven, with certain bosses posing a noticeable challenge while regular stages remain relatively forgiving. These issues don’t fundamentally break the experience, but they do highlight the game’s indie roots and modest scope. Overall, DRAGON: A Game About a Dragon succeeds by leaning fully into its personality rather than trying to compete with larger or more complex titles. It is a game built on charm, humor, and a genuine love for classic platforming, offering a cozy and entertaining adventure that doesn’t overstay its welcome. Players looking for deep mechanics or cutting-edge polish may find it simplistic, but those who appreciate character-driven indie games with heart, nostalgia, and a playful sense of identity will likely find it a memorable and endearing experience. Rating: 7/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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