
Draft Day Sports: Pro Football 2022 puts you in the role of general manager of your favorite football team. Every decision can be made by you from drafting, trading, signing free agents right down to creating and calling your own plays to lead your team to championship glory and becoming a dynasty.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Great Football Sim!
Definitely recommend this game. Love the customization of league format, create plays and the entire immersion of the game. Really enjoy playing and the admins are quick to respond on the games message boards. If you are into American football sim games, this one is worth giving a shot.
I want to love this, I really do, and I do not necessarily resent spending the money if it leads for them to have the budget to further develop the game in newer incarnations. As it is right now though? ♥♥♥♥♥♥♥♥♥♥♥ is awful. I cannot and do not really intend to comment on the engine and the logic of how the game runs because in reality I cannot get past my roster without throwing my hands up in utter despair at the level this game is pitched it. So, why do I consider it so fundamentally bad ? It is the interplay between stats and positions, or simply, the lack thereof. Every single player in the fame only has a few stats Strength, Agility, Intelligence, Arm, Accuracy, Tackling, Speeds, Hands, Endurance, Pass Blocking, Run Blocking, Kick Accuracy and Kick Distance... that is it... In this stat block it in some way defines what a good receiver is? A good CB? A good anything? Essentially stats and a "good" player is defined by how high these numbers are overall, not really weighted toward positional needs. Then we get to positions, they are pathetically basic. You have the basic positions in any NFL roster but that is it. DO you have outside, slot, possession receivers? Nope. Do you have man, press, outside corners? Nope. Linebackers, you do not even have the definition between and ILB and an OLB. Pass rushers are they power, or speed, do they specialise in setting the edge, who knows? This goes on and on for every position. So let's step back a second, you have a horrifically basic stat block and a very simplified position tree, what are you left with? Well I was left with the suggestion that, apparently, my best Nickel Corner was T.J Watt..... The game really needs a redesign at the basic level of stats and positions, this is a very, very simplistic change though it will of course add a lot more complexity and subtlety to the game, right now it is just "trololol big numbers go brrrrr" and thats about it. They need to do some basic research of a game like Football Manager, look how they set out their stats, physical, mental, skill and then work out which particular skills lean toward being a good positional player and viola, you have a much, much better game. There are other basic issues such as a pretty horrifically designed and unintuitive UI, laggy as hell despite being a small game and (probably because of my earlier complaints on stats) a weird setup where OL seems to be the easiest position to play in football as every half decent or average (in real life) lineman is rated about 90+ Despite this I will actually continue to buy it, for the sake of £20 I wont miss that and hopefully the game will continue to develop with more money but right now, as damning as this may sound, you get more complexity in Madden Franchise mode.
This game has too many bugs to be any good. Great idea, poor execution, especially with the user interface.
This game is a deep dive into NFL GM. 90% of the time is spent running the roster of the team. Everything from drafting to training regiments. I've play OOTP and found the interface difficult. My all time favorite GM game is football mogul. This game has a similar approach but is waaaay deeper. If, like me, your favorite part of Madden was putting the roster together then you will love this game. There are some non-intuitive parts to it that are easy to look past once you get the hang of it. I'm 10 hours in and am comfortable with all of the basics. There is room for minor improvements here, (like signing any free agent to a 1 year deal for $500k), but it is overall a very good GM game. I highly recommend.
very good
yes its a good game i do enjoy it for the most part but for me it kinda just keeps crashing and i had to close it too lose some progress and half the time i dont even know what im clicking on
Once you get past trying to understand the initial mechanics of the game (recommend YouTube for help) this game sucks you in as you keep working to tweak your team to get that championship.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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